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Time Warp + Twin Cast


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xMechaShivax



Joined: 29 Jun 2008
Posts: 28

PostPosted: Mon Oct 12, 2009 6:05 pm    Post subject: Time Warp + Twin Cast Reply with quote

OK pretty simple i think, My opponent plays time warp and then he twin cast's the spell. Does he get 2 extra turns? I was thinking not, because of Time Warp's Text. So, yes or no.
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Akeldyma



Joined: 05 Jul 2009
Posts: 108

PostPosted: Mon Oct 12, 2009 6:10 pm    Post subject: Reply with quote

Yes, you do.
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Akeldyma



Joined: 05 Jul 2009
Posts: 108

PostPosted: Mon Oct 12, 2009 6:10 pm    Post subject: Reply with quote

Also, on a side note, if you cast Scute Mob, you win.
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Huskie



Joined: 06 Apr 2008
Posts: 28

PostPosted: Mon Oct 12, 2009 6:21 pm    Post subject: Reply with quote

No, if you twincast it you only get one extra turn because it's the turn after this ONE. It specifically states you get the extra turn after this ONE turn, there for if you the ability stacks twice, the turns end up being the same turn.
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AkYo



Joined: 06 Oct 2006
Posts: 222

PostPosted: Mon Oct 12, 2009 6:36 pm    Post subject: Reply with quote

two extra turns buddy !
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Shooter



Joined: 11 Mar 2005
Posts: 130

PostPosted: Mon Oct 12, 2009 6:53 pm    Post subject: Reply with quote

extra turns stack, so you get 2 extra turns
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Akeldyma



Joined: 05 Jul 2009
Posts: 108

PostPosted: Mon Oct 12, 2009 7:07 pm    Post subject: Reply with quote

LOL @ Huskie
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Conkisstador



Joined: 08 Sep 2004
Posts: 401

PostPosted: Mon Oct 12, 2009 7:42 pm    Post subject: Reply with quote

any multiple instances of replacement effects (like takign another turn instead of passing it to opponent) will try to happen. the most recent effect will happen and all others will wait until the enxt possible instance.
if player A casts TimeWarp and play B Twincasts it at himself... the twincast will resolve first and create a replacement effect. then the original will resolve overlapping the first.
Player A will take another turn and then player B will take TWO turns. (the warped one, then the scheduled one)

side note: these turns COUNT as turns in 0-5 during extra time at your ptq- in case it ever comes up.
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Clariax



Joined: 16 Jan 2006
Posts: 56

PostPosted: Mon Oct 12, 2009 9:23 pm    Post subject: Reply with quote

Conkisstador wrote:
any multiple instances of replacement effects (like takign another turn instead of passing it to opponent) will try to happen. the most recent effect will happen and all others will wait until the enxt possible instance.
if player A casts TimeWarp and play B Twincasts it at himself... the twincast will resolve first and create a replacement effect. then the original will resolve overlapping the first.
Player A will take another turn and then player B will take TWO turns. (the warped one, then the scheduled one)

side note: these turns COUNT as turns in 0-5 during extra time at your ptq- in case it ever comes up.


This is not correct. First of all, there's no replacement effect going on here. An explanation of how Time Warp, or other extra turn effects work:


The normal turn structure in a 2 player game (with players A and B) is {ABABABABABAB...}
Time Warp inserts an extra turn after the current one, so if player A resolves a Time Warp on his turn, the structure now looks like {AABABAB...}. If A resolves a second time warp, either copy, or plays another, you insert another turn after the current one, making it {AAABABAB}. Any time an effect says to take an extra turn after this one, just insert it in the turn structure following the current turn, and pushing everything else back.
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Tue Oct 13, 2009 1:31 am    Post subject: Reply with quote

Huskie wrote:
No, if you twincast it you only get one extra turn because it's the turn after this ONE. It specifically states you get the extra turn after this ONE turn, there for if you the ability stacks twice, the turns end up being the same turn.



1 + 1 = 2


Math is tech, i heard.
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Hardtrack



Joined: 10 Aug 2005
Posts: 505

PostPosted: Tue Oct 13, 2009 2:42 am    Post subject: Reply with quote

Just to confirm Clariax is correct. It has nothing to do with replacement effects and multiple extra turns are cumulative.
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Spyx



Joined: 31 Oct 2004
Posts: 1031

PostPosted: Tue Oct 13, 2009 4:48 am    Post subject: Reply with quote

Yeah extra turns are cumulative. Works the same with Yosei, if 2 die at the same time 2 untap steps are skipped. That came up quite a bit during the old kamigawa greater good deck.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2148

PostPosted: Tue Oct 13, 2009 6:50 am    Post subject: Reply with quote

The logic behind it is that the second Time Warp has fully resolved only when he ends his turn and takes a new one. Technically, the first Time Warp has not fulfilled its required conditions at this point, since the game does not check for ended turns twice. The first Time Warp needs another turn ending in order to meet its conditions.
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xMechaShivax



Joined: 29 Jun 2008
Posts: 28

PostPosted: Tue Oct 13, 2009 8:29 am    Post subject: Reply with quote

could we get an administrator or league judge on this please.
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Apos



Joined: 24 May 2005
Posts: 754

PostPosted: Tue Oct 13, 2009 8:56 am    Post subject: Reply with quote

i hate all those people who think that it doesnt work especial those who try to explain it...You Fail! End of story it works.
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