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Centaur Trample Deck



 
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NMOY



Joined: 19 Aug 2009
Posts: 8

PostPosted: Mon Sep 07, 2009 11:06 am    Post subject: Centaur Trample Deck Reply with quote

Hi there,

My friends recently got me back into Magic after a 10 year hiatus, and I wanted to build a casual tribal deck with creatures not typically used. My buddy is going to Rhinos, and I'm going for Centaurs!

When I saw that there are 30+ Centaur cards, I got very excited at the potential to make a killer deck. I'm going Red/Green Aggro for strategy, with all centaur creatures, and some direct damage.

So far, this is what I've got -- looking for feedback and advice!

Land:
11 Forest
8 Mountain
2 Skarrg, the Rage Pits
2 Gruul Turf

Creatures:
2 Burning-Tree Shaman
3 Centaur Safeguard
2 Stonebrow, Krosan Hero
3 Centaur Chieftain
3 Centaur Omenreader
1 Centaur Veteran
2 Possessed Centaur
2 Seton's Scout
2 Skyshooter
1 Phantom Centaur
1 Spellbane Centaur
1 Windseeker Centaur
1 Crashing Centaur

1 Sarkhan Vol - Planeswalker

Spells:
2 Gruul War Plow
4 Lightning Bolt
2 Fireball
2 Incinerate
1 Disintegrate
1 Lava Axe
-------------------------------------------------------------------------------
The main idea is to get a Stonebrow, Krosan Hero into play (gives creatures with trample +2 +2 when attacking) and attack with all my trample creatures -- of course the Gruul Plow and Gruul Turfs will aid me in getting trample on all of my creatures along with Centaur Chieftain and Possessed Centaur.

Centaur Safeguards give me some healing options, and Seton's Scout and Skyshooter give me some cheap creatures that can defend against flying. -- Windseeker doesn't tap, which will also help defense...

Besides that, many of the creatures have Threshold, so after I get some direct damage in play and get 7 cards in my graveyard (also from sacrificing the Safeguards) a lot of my creatures will get an extra big boost.

The Centaur Omenreader is a huge player in the strategy, as if I get one in play and tap it, all creatures cost 2 less colorless mana, which will really help me get the expensive cards into play.

The threshold ability of the Centaur Chieftain is also key -- if I can hold off on playing it until mid-game, it can easily win the game, turning all my creatures into +1 +1 Trample for a turn --- ontop of the +2+2 all creatures with trample get when they attack as long as Stonebrow, Krosan Hero is in play.

Hopefully this means a brutal beatdown with direct damage on top. Some of the creatures I just have 1 of add some flavor and flexibility that I wouldn't have otherwise if I went heavier on the more leet cards. Things like forestwalk, or all creatures are protected from blue spells and abilities etc.

All in all I think that this could work really well, and would be most grateful for any feedback or comments!

Thanks for your time,
NMOY

*Oh, and the Planeswalker is just for fun, because I have one.
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Spyx



Joined: 31 Oct 2004
Posts: 1009

PostPosted: Mon Sep 07, 2009 11:16 am    Post subject: Reply with quote

I would play 4 copies of the best centaurs, ie BTS, phantom centaur and boreal centaur (with snow mana).
Fires of Yavimaya is also kind of cool in a deck like this and makes a card like citanul centaurs nice to add.
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Akeldyma



Joined: 05 Jul 2009
Posts: 108

PostPosted: Mon Sep 07, 2009 11:48 am    Post subject: Reply with quote

4 Birds of Paradise
4 Burning-Tree Shaman
4 Centaur Omenreader
4 Centaur Safeguard
4 Dowsing Shaman
4 Loaming Shaman
4 Skyshooter
2 Stonebrow, Krosan Hero
Creatures [30]
4 Primal Rage
4 Rampant Growth
4 Seal of Fire
Spells [12]
12 Forest
8 Mountain


I found that with a Google search.
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NMOY



Joined: 19 Aug 2009
Posts: 8

PostPosted: Mon Sep 07, 2009 12:12 pm    Post subject: Reply with quote

Spyx wrote:
I would play 4 copies of the best centaurs, ie BTS, phantom centaur and boreal centaur (with snow mana).
Fires of Yavimaya is also kind of cool in a deck like this and makes a card like citanul centaurs nice to add.


Thanks for the tips. Ya see, at first I was all for BTS -- but the fact that if I have 4, and get 2 in play, that means any time I want to use an ability from one of my creatures -- such as pumping up a boreal centaur, I'm going to take 2 damage! This to me made me back off to 2 of them.

I was thinking that if I use 4 BTS, I should shy away from the centaurs with abilities so's not to inflict too much self damage. On the otherhand I could put it 4 boreals (do snow-covered forests produce snow mana?) and put in 4 omenreaders -- which can be tapped for snow mana as well.

I like Phantom Centaur, perhaps more would make sense. Also, I really like the idea of throwing 2 Fires of Yavimaya and 2 citanul centaurs into the mix. That way I have good odds of getting trample and haste on ALL of my creatures, meaning massive smack down.

The only question is -- what do I then get rid of!
If I change my creatures to this setup:
4 Burning-Tree Shaman
4 Centaur Safeguard
2 Stonebrow, Krosan Hero
3 Centaur Chieftain
3 Centaur Omenreader
2 Possessed Centaur
2 Seton's Scout
2 Skyshooter
2 Phantom Centaur

I pretty much avoid damaging myself from the Burning Tree Shaman -- I don't know if there is room for citanul centaurs or not, but 2 Fires of Yavimaya would still be effective even without it right? Maybe I should go to 22 mana and throw in the citanuls, because if I can play it, give it haste, and trample, and it gets +2 +2 when attacking, that is a DEVASTING hit....

-lastly, Should I not be using the Skarrg, the Rage Pits? Using their ability will hit me hard from the BT Shamans -depending on how the match is going, but I figured they could still with me the game if I'm not able to get Threshold going but still have Stonebrow, Krosan Hero in play...


Last edited by NMOY on Mon Sep 07, 2009 12:45 pm; edited 2 times in total
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NMOY



Joined: 19 Aug 2009
Posts: 8

PostPosted: Mon Sep 07, 2009 12:13 pm    Post subject: Reply with quote

Akeldema wrote:


I found that with a Google search.


Thanks Akeldema -- the only problem with that deck, is it takes a very different strategy than mine, and I'm concerned with all of the creautures with abailities in combination with all of the shamans, that is gonna cause me a lot of unneeded damage!
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NMOY



Joined: 19 Aug 2009
Posts: 8

PostPosted: Mon Sep 07, 2009 4:00 pm    Post subject: Centaur Trample/Direct Damage Deck v3.0 Reply with quote

Centaur Trample/Direct Damage Deck v3.0

Land:
10 Snow-Covered Forest
8 Snow-Covered Mountain
2 Skarrg, the Rage Pits
2 Gruul Turf

Creatures:
3 Burning-Tree Shaman
3 Centaur Safeguard
3 Centaur Chieftain
3 Centaur Omenreader
3 Boreal Centaur
2 Stonebrow, Krosan Hero
2 Possessed Centaur
2 Phantom Centaur
2 Seton's Scout
2 Skyshooter

1 Sarkhan Vol - Planeswalker

Spells:
2 Gruul War Plow
2 Fires of Yavimaya
4 Lightning Bolt
2 Fireball
2 Incinerate
---------------------------------------
Now the name of the game is Trample & Haste, and I can pump the hell out of the Boreal Centaurs to pack a huge punch -- even if it ends up doing a couple damamge to me due to the Shamans, it can still be a serious game winner.

New thoughts?
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Akeldyma



Joined: 05 Jul 2009
Posts: 108

PostPosted: Mon Sep 07, 2009 4:10 pm    Post subject: Reply with quote

Well, you can only pump Boreal Centaur once a turn, right?
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NMOY



Joined: 19 Aug 2009
Posts: 8

PostPosted: Mon Sep 07, 2009 4:15 pm    Post subject: Reply with quote

Akeldema wrote:
Well, you can only pump Boreal Centaur once a turn, right?


Ya know. I'm not sure about if that is referring to the amount of pumping that can be done, or merely to the number of times -- can it be pumped turning other players turns as a defense? Anyway know the exact rules of this card?

I was hoping I could, for example, tap 5 snow lands to give it +5+5 for a turn....
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Akeldyma



Joined: 05 Jul 2009
Posts: 108

PostPosted: Mon Sep 07, 2009 4:18 pm    Post subject: Reply with quote

No. It is a cost, then the ability. You can tap 1 smow mana to give it +1/+1 a turn. You can do it once on your turn, and once on their turn Sad
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NMOY



Joined: 19 Aug 2009
Posts: 8

PostPosted: Mon Sep 07, 2009 4:24 pm    Post subject: Reply with quote

Akeldema wrote:
No. It is a cost, then the ability. You can tap 1 smow mana to give it +1/+1 a turn. You can do it once on your turn, and once on their turn Sad


I see. Still useful, but nothing to build a deck around -- not that using snow-covered mana makes any difference.
----------------------------------------------------------
Well, then does it make more sense to get rid of the boreals and go back to 4 Burning-Tree Shaman and 4 Centaur Safeguard, and maybe throw 1 Citanul Centaur just for spice, or is it worth it to keep a couple boreals in to get the ball rolling?

Just seems that if I can only pump them +1 +1, that is NOT worth taking damage from my shamans for.
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Spyx



Joined: 31 Oct 2004
Posts: 1009

PostPosted: Mon Sep 07, 2009 5:33 pm    Post subject: Reply with quote

Well think of it this way: you're the aggressive deck so if you can make them take 1 more damage by taking 1 damage yourself that's a good trade.
There have also been decks with BTS and jitte. Talk about painful Smile
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SJM



Joined: 17 Apr 2009
Posts: 144

PostPosted: Thu Oct 08, 2009 12:55 am    Post subject: Reply with quote

Hey from the looks of things you guys are into casual magic and you don't like to run 4x of everything because it means you can't use cards you like.

You should look into Elder Dragon Highlander which seems perfect for you and your group's play style.

You can only use 1 of each card and the deck is 99 cards + your "general" so you have a lot of variety in your deck and it is a casual format.

You could pick a red/green legend as your general and build a centaur oriented deck + burn and "stuff."
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