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gdhack
Joined: 12 Aug 2008 Posts: 85
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Posted: Wed Aug 26, 2009 4:34 pm Post subject: |
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// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: brgoblins
// Lands
4 [LRW] Auntie's Hovel
4 [M10] Dragonskull Summit
4 [SHM] Graven Cairns
9 [M10] Mountain (1)
2 [M10] Swamp (1)
1 [8E] Mountain (1)
// Creatures
4 [MOR] Frogtosser Banneret
4 [M10] Goblin Chieftain
4 [LRW] Mad Auntie
4 [M10] Siege-Gang Commander
2 [LRW] Wort, Boggart Auntie
3 [MOR] Earwig Squad
4 [MOR] Sensation Gorger
// Spells
4 [LRW] Thoughtseize
3 [LRW] Makeshift Mannequin
4 [ARB] Terminate
// Sideboard
SB: 3 [ARB] Anathemancer
SB: 3 [M10] Haunting Echoes
SB: 4 [CS] Deathmark
SB: 2 [U] Manabarbs
SB: 3 [ON] Infest
new decklist has makeshift cuz its crazy if gorger is in grave ur running out of gass and u makeshift or makeshifting a seigegang is always fun :p mana barbs in sb vrs 5cc with anathemancer haunting echos vrs anything really needed deathmark anything white and green infest anything aggro |
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DoomBring3r
Joined: 30 Apr 2009 Posts: 436
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Posted: Thu Aug 27, 2009 12:57 am Post subject: |
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Well then.
-4 Terminate
+4 Lightning Bolt
Move the termies to the SB, and replace them with Doom Blade, or Burreton Forge-Tender just facerolls you all day.
Not really sure about Mannequin, i think Tarfire might be better to cheat Earwig Squad into play earlier. |
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SniperMayer
Joined: 31 Jan 2008 Posts: 269
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Posted: Thu Aug 27, 2009 10:44 am Post subject: |
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| Prowl is only combat damage. |
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twodioz
Joined: 27 Sep 2005 Posts: 120
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Posted: Thu Aug 27, 2009 12:35 pm Post subject: |
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actually, it is damage from a permanent. It could be combat damage, but isn't restricted to combat damage.
A Tarfire will allow the Erwig Squad to be played for it's prowl cost. |
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jaqofspades
Joined: 24 Nov 2006 Posts: 16
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Posted: Thu Aug 27, 2009 2:04 pm Post subject: Prowl |
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702.73. Prowl
702.73a Prowl is a static ability that functions on the stack. "Prowl [cost]" means "You may pay [cost] rather than pay this spell's mana cost if a player was dealt combat damage this turn by a source that, at the time it dealt that damage, was under your control and had any of this spell's creature types." Paying a spell's prowl cost follows the rules for paying alternative costs in rules 601.2b and 601.2e-g.
702.73b If a source that assigned combat damage left the battlefield before combat damage resolved, its last known information is used to determine its controller and its creature types.
It is only combat damage. Tarfire will not allow you to play the prowl cost on Earwig squad.
Back to the Deck, I really don't know about the makeshift mannequins. That slot should really be more burn or creatures. Change the terminates to lightning bolts and change the makeshift into flame javelin.
The sideboard needs to have doomblades. I think they are much better than deathmark because they hit all the targets that the deathmark hits plus more. I can see the manabarbs and anathemancer against 5cc. Why Infest over Volcanic Fallout? The extra damage seems to be good for the aggressive deck and it would seem easier to get double red than double black. |
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gdhack
Joined: 12 Aug 2008 Posts: 85
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Posted: Thu Aug 27, 2009 4:32 pm Post subject: |
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um BFT doesnt really hurt u lol it hurts if u have one red creature out on the board but like i said the point of the deck is to get excel gorger lay hand out or control and dominate and with the terminates idk im thinking about going to doomblade but theres just so many black creatures that u can kill but yeah ill probally switch it over
last note manequin is really nice in testing the only problem is i need to cut down to 2 move one to sb have to many non goblin cards for gorger to activate theres been games where i wish i had it but so far
4-2 against Bant the deck absolutly fails if u get an ear wig for baneslayer and just outplay them also watch out for pesky tricks
7-1 against burn u flat out beat kill smother anything with burn just make sure u absolutly get an ear wig out for volcanic fallout
kithkin elves and aggro u usally win these so far ive played against elfs have to play against kithkin but yeah
and control the deck is the best at beating so far usually after u side its gg to but i hope zendikar brings more goblins since i believe half the list rotates anyways so idk but my next deck im posting is RG aggro and its mu's it recently caught my attention in the last trial going 4-0 and i think it has some power behind it
and as far as burn goes im starting to point to see if that helps my other mu's against cascade control and what not thats a hard mu but if u land a gorger u usually do ok depends on the hands this deck is 50/50 u either get amazing turn 4-5 kills or u just lose kinda like belcher ;P but ill play it in next tytpe 2 trial until then
Love b4 Hate
MTB |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2148
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Posted: Fri Aug 28, 2009 2:31 am Post subject: |
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Take out Makeshift Mannequin and a Sensation Gorger for Lightning Bolt.
Sensation Gorger is surely good as you say, but not all the time! It is best if you have already emptied your hand and the board is not filled with creatures. Aka mid/late game. It is not good vs other aggro decks with a lower curve than yours, and it is not good if the opponent has many instants and lots of mana (5cc). It is, to put it short, a bit too red-flavoured for its own good - randomizing everything into a luck-based non-strategic gameplay.
Don't take it out. I like the card since I used it in a Draft once, but you could reduce the numbers so that you get it lategame rather than early on. That is, 3 or 2-of. |
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