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CobraSVT98
Joined: 20 Aug 2009 Posts: 4
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Posted: Thu Aug 20, 2009 8:54 am Post subject: VERY Evil deck >=) |
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Ok this is by far my favorite deck i have ever made. my friends simply refer to it as satans deck because the concept of it is just plain old.... well... evil! >=). again let me know what you think, i do plan on making some modifications soon, i will list those after the cards that are already in it.
LANDS
8X Plains
10X Swamp
BLACK CREATURES
1X (M10) Xathrid Demon
1X (M10) Liliana Vess (not technically a creature i know)
2X (EVN) Smoldering Butcher
2X (M10) Dread Warlock
1X (M10) Royal Assasin
4X (M10) Child Of Night
4X (M10) Zombie Goliath
OTHER BLACK SPELLS
3X (M10) Sanguine Bond
4X (M10) Diabolic Tutor
1X (M10) Tendrils of Corruption
WHITE CREATURES
1X (M10) Baneslayer Angel
4X (M10) Soul Warden
2X (M10) Guardian Seraph
OTHER WHITE SPELLS
4X (M10) Lifelink (Enchantment)
4X (M10) Angel's Mercy
ARTIFACTS
2X (M10) Demon's Horn
1X (EVN) Altar Golem
Ok so this deck is made for two main purposes. ONE - Get sanguine bond out ASAP and use child of night, baneslayer, angels mercy to gain life and deal it direct to players and if you have sanguine out and can get two or three soul wardens out each time a player puts a creature on the field from hand or graveyard or deck you gain three opponent loses three. so then your opponent is very restricted to what creatures they will play. TWO - if the fight goes on long enough throw out xathrid demon and altar golem one turn after another and then sacrifice altar golem for xathrids effect and deal usually around 10-15 damage. and if that doesnt work well enough can always just throw altar golem out with lifelink on it and do nothing but block (since blocking doesnt cause him to tap) and just eat the other player away with his lifelink + sanguine. its just plain evil to block with a 15/15 creature and gain 15 life and deal 15 to the person who attacked u =D. not to mention the 4 diabolic tutors i have to search for anything i need, like sanguine, or altar golem, etc. there really are plenty of ways this deck proves its worth. anyways comments please! |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2146
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Posted: Thu Aug 20, 2009 9:12 am Post subject: |
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18 lands is like... 6 too few in a deck with an average converted mana cost of 3.31 (yes I calculated it!)
In order to go to 5 mana as quickly as possible, you should not miss a single land drop the first 5 turns. This means that you need 5 lands in 12 cards (or more) on average. That is 41,6%, or close to 25 lands.
Your percentage is 30. This means that you need 15 cards in 5 turns, three more than if you ran 25 lands. In that case you need to add draw cards like Mulldrifter, Jace or Sign in Blood to your deck (and hit two of them) in order to go as quickly as possible to 5 lands.
Take out the peripheral cards for more land. |
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CobraSVT98
Joined: 20 Aug 2009 Posts: 4
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Posted: Thu Aug 20, 2009 9:14 am Post subject: |
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| yea i run into that problem at times lol i can simply throw in two plains and three swamps and test that out, all of my decks are 60-65 cards and none have more than 20 lands right now. ill push that one to 25 and see how it goes =) |
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ACM
Joined: 03 Jan 2008 Posts: 153
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Posted: Thu Aug 20, 2009 9:43 am Post subject: |
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| That will disturb the balance of lands and nonlands, Vedrfolner's calculations were for a 60-card deck, so you should take out 5 cards for the 5 lands. |
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SaTiVa
Joined: 09 Jun 2005 Posts: 272
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Posted: Thu Aug 20, 2009 10:18 am Post subject: |
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needs more divinity of pride  |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1669
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Posted: Thu Aug 20, 2009 10:37 am Post subject: |
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| Buy the looks of these forums of late wizards plan for m10 is working. |
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FiReBLT
Joined: 31 Dec 2004 Posts: 224
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Posted: Thu Aug 20, 2009 10:57 am Post subject: |
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| And what plan was that, trotty? |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1669
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Posted: Thu Aug 20, 2009 11:42 am Post subject: |
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Get lots of new players into the game, not just commenting on this thread but the threads in general ober last few weeks seem to show a rise in new players.
Its frustrating as the best advice you can really give a new player is to get out there and play, as often the decks are not good enough to feedback upon with out taking the whole deck apart and with out constantly having to explain yourself, to the point where your literally writing articles. |
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FiReBLT
Joined: 31 Dec 2004 Posts: 224
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Posted: Thu Aug 20, 2009 12:27 pm Post subject: |
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I'd say it's a good thing overall though - it's nice to have new players enter the mix, although perhaps this place is a little harsh as a first experience of magic.
Fair point by you of course, but it's the only way on a place like this I guess.
Jeeves |
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ODJIN5000
Joined: 12 Aug 2009 Posts: 3
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Posted: Thu Aug 20, 2009 4:13 pm Post subject: evil deck. |
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| yeah i had built one very similar like 3 days ago with the same concept lol but it definately needs to be tweaked. i threw in some fear creatures too so that lifelink will almost always go through. |
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ODJIN5000
Joined: 12 Aug 2009 Posts: 3
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Posted: Thu Aug 20, 2009 4:22 pm Post subject: evil deck |
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| also check out polluted bonds :whenever an opponent plays a land combod with the sanguine bond, opponent loses 4 life right there |
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ODJIN5000
Joined: 12 Aug 2009 Posts: 3
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Posted: Thu Aug 20, 2009 4:30 pm Post subject: evil deck |
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| i also added some syphon life and consume spirit too it as well |
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Ogle
Joined: 06 Aug 2009 Posts: 71
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Posted: Fri Aug 21, 2009 12:21 am Post subject: |
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| i think nantuko shade roxx |
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rentintin3
Joined: 11 Dec 2008 Posts: 62
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Posted: Fri Aug 21, 2009 9:19 am Post subject: |
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A very cheap good black card is hymm to tourach. Its to good not to play in any black deck
Gogogogo New players  |
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