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R/G Aggro



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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FusionFire



Joined: 18 Jan 2006
Posts: 248

PostPosted: Fri Jul 10, 2009 6:51 pm    Post subject: R/G Aggro Reply with quote

// Lands
4 [M10] Rootbound Crag
8 [M10] Mountain (2)
4 [SHM] Reflecting Pool
4 [SHM] Fire-Lit Thicket
2 [LRW] Forest (3)

// Creatures
4 [ALA] Rip-Clan Crasher
4 [M10] Ball Lightning
4 [SHM] Boggart Ram-Gang
3 [CFX] Hellspark Elemental
4 [ARB] Bloodbraid Elf
4 [ARB] Jund Hackblade
4 [SHM] Tattermunge Maniac

// Spells
4 [EVE] Puncture Blast
3 [M10] Act of Treason
4 [M10] Lightning Bolt

// Sideboard
SB: 4 [M10] Great Sable Stag
SB: 4 [SHM] Vexing Shusher
SB: 3 [SHM] Firespout
SB: 2 [SHM] Everlasting Torment
SB: 2 [CFX] Banefire
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Fri Jul 10, 2009 8:14 pm    Post subject: Reply with quote

jund hackblade is horrible in this deck. There is no way for him to be attacking turn 2 which makes him invaluable for you.
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FusionFire



Joined: 18 Jan 2006
Posts: 248

PostPosted: Fri Jul 10, 2009 8:17 pm    Post subject: Reply with quote

4 [SHM] Tattermunge Maniac

There's really no other turn 1 drop but its not always a turn 2 swing that this works great with but feeding off a elf-cade. But thru testing it has proven to be a viable weapon.
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Fri Jul 10, 2009 8:20 pm    Post subject: Reply with quote

FusionFire wrote:
4 [SHM] Tattermunge Maniac

There's really no other turn 1 drop but its not always a turn 2 swing that this works great with but feeding off a elf-cade. But thru testing it has proven to be a viable weapon.


So you have a 1/15 chance of having it attack on turn 2, sounds like good odds to me..
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FusionFire



Joined: 18 Jan 2006
Posts: 248

PostPosted: Fri Jul 10, 2009 8:26 pm    Post subject: Reply with quote

again......its not ALWAYS about a turn 2 drop. its about overall deck synergy
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Eldar



Joined: 27 Nov 2006
Posts: 435
Location: Rochester

PostPosted: Sat Jul 11, 2009 12:15 am    Post subject: Reply with quote

FusionFire wrote:
4 [SHM] Tattermunge Maniac

There's really no other turn 1 drop but its not always a turn 2 swing that this works great with but feeding off a elf-cade. But thru testing it has proven to be a viable weapon.


Cough figure of destiny cough.
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Egnirys



Joined: 31 Mar 2005
Posts: 158

PostPosted: Sat Jul 11, 2009 9:14 pm    Post subject: Reply with quote

My list. I like Colossal Might better than Act of Treason. I sb Spray instead of Puncture Blast for Finks, and also Lashers for big lifelinkers, rather than Everlasting Torment.

Only 3 of Bloodbraid, not sure about this decision still, but I think 4 is too much, you don't really want to see two of it in the opening hand.

A note on Hackblade he can also be turn 3, after a turn 2 Rip-Clan, if need be.


// Lands
4 [M10] Rootbound Crag
4 [SHM] Fire-Lit Thicket
9 [M10] Mountain (3)
4 [SHM] Reflecting Pool

// Creatures
4 [EVE] Figure of Destiny
4 [SHM] Tattermunge Maniac
4 [SHM] Boggart Ram-Gang
4 [CFX] Hellspark Elemental
3 [M10] Ball Lightning
3 [ARB] Jund Hackblade
3 [ALA] Rip-Clan Crasher
3 [ARB] Bloodbraid Elf

// Spells
3 [SHM] Flame Javelin
4 [ARB] Colossal Might
4 [M10] Lightning Bolt

// Sideboard
SB: 4 [CFX] Volcanic Fallout
SB: 4 [ALA] Magma Spray
SB: 4 [EVE] Stigma Lasher
SB: 3 [M10] Act of Treason
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Egnirys



Joined: 31 Mar 2005
Posts: 158

PostPosted: Sat Jul 11, 2009 11:33 pm    Post subject: Reply with quote

Borderpost is way too slow for me, for a consistent turn 4-5 kill aim. It wastes either your 3rd or 2nd turn and you can't afford that especially since you want Hackblade in one of those two turns. There are enough Hackblade helpers (10 cards including Rip-Clan) in the deck.
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