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FusionFire
Joined: 18 Jan 2006 Posts: 246
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Posted: Fri Jul 10, 2009 6:51 pm Post subject: R/G Aggro |
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// Lands
4 [M10] Rootbound Crag
8 [M10] Mountain (2)
4 [SHM] Reflecting Pool
4 [SHM] Fire-Lit Thicket
2 [LRW] Forest (3)
// Creatures
4 [ALA] Rip-Clan Crasher
4 [M10] Ball Lightning
4 [SHM] Boggart Ram-Gang
3 [CFX] Hellspark Elemental
4 [ARB] Bloodbraid Elf
4 [ARB] Jund Hackblade
4 [SHM] Tattermunge Maniac
// Spells
4 [EVE] Puncture Blast
3 [M10] Act of Treason
4 [M10] Lightning Bolt
// Sideboard
SB: 4 [M10] Great Sable Stag
SB: 4 [SHM] Vexing Shusher
SB: 3 [SHM] Firespout
SB: 2 [SHM] Everlasting Torment
SB: 2 [CFX] Banefire |
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Delicious
Joined: 08 Jun 2007 Posts: 818
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Posted: Fri Jul 10, 2009 8:14 pm Post subject: |
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| jund hackblade is horrible in this deck. There is no way for him to be attacking turn 2 which makes him invaluable for you. |
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FusionFire
Joined: 18 Jan 2006 Posts: 246
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Posted: Fri Jul 10, 2009 8:17 pm Post subject: |
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4 [SHM] Tattermunge Maniac
There's really no other turn 1 drop but its not always a turn 2 swing that this works great with but feeding off a elf-cade. But thru testing it has proven to be a viable weapon. |
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Delicious
Joined: 08 Jun 2007 Posts: 818
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Posted: Fri Jul 10, 2009 8:20 pm Post subject: |
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| FusionFire wrote: | 4 [SHM] Tattermunge Maniac
There's really no other turn 1 drop but its not always a turn 2 swing that this works great with but feeding off a elf-cade. But thru testing it has proven to be a viable weapon. |
So you have a 1/15 chance of having it attack on turn 2, sounds like good odds to me.. |
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FusionFire
Joined: 18 Jan 2006 Posts: 246
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Posted: Fri Jul 10, 2009 8:26 pm Post subject: |
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| again......its not ALWAYS about a turn 2 drop. its about overall deck synergy |
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JarsMohella
Joined: 25 Jun 2006 Posts: 28
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Posted: Fri Jul 10, 2009 9:21 pm Post subject: |
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I would cut the Reflecting Pools, which hinder your first turn drops and don't activate Rootbound crag- there's no reason they shouldn't be mountains.
I would also go
- 4 Rip Clan Crasher
+ 4 Figure of Destiny
because it's a better card, and allows for more frequent 2nd turn Jund Hackblade swings.
Puncture Blast should be Flame Javelin - the utility and reach outweigh the threat of Finks. Blast is at best a side board card.
Finally, I'm not sure about Act of Treason, I never really played with Threaten, so I don't have a good idea of the card's value. That, I think, is something to be ironed out in testing. |
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Eldar
Joined: 27 Nov 2006 Posts: 416 Location: Rochester
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Posted: Sat Jul 11, 2009 12:15 am Post subject: |
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| FusionFire wrote: | 4 [SHM] Tattermunge Maniac
There's really no other turn 1 drop but its not always a turn 2 swing that this works great with but feeding off a elf-cade. But thru testing it has proven to be a viable weapon. |
Cough figure of destiny cough. |
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Egnirys
Joined: 31 Mar 2005 Posts: 158
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Posted: Sat Jul 11, 2009 9:14 pm Post subject: |
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My list. I like Colossal Might better than Act of Treason. I sb Spray instead of Puncture Blast for Finks, and also Lashers for big lifelinkers, rather than Everlasting Torment.
Only 3 of Bloodbraid, not sure about this decision still, but I think 4 is too much, you don't really want to see two of it in the opening hand.
A note on Hackblade he can also be turn 3, after a turn 2 Rip-Clan, if need be.
// Lands
4 [M10] Rootbound Crag
4 [SHM] Fire-Lit Thicket
9 [M10] Mountain (3)
4 [SHM] Reflecting Pool
// Creatures
4 [EVE] Figure of Destiny
4 [SHM] Tattermunge Maniac
4 [SHM] Boggart Ram-Gang
4 [CFX] Hellspark Elemental
3 [M10] Ball Lightning
3 [ARB] Jund Hackblade
3 [ALA] Rip-Clan Crasher
3 [ARB] Bloodbraid Elf
// Spells
3 [SHM] Flame Javelin
4 [ARB] Colossal Might
4 [M10] Lightning Bolt
// Sideboard
SB: 4 [CFX] Volcanic Fallout
SB: 4 [ALA] Magma Spray
SB: 4 [EVE] Stigma Lasher
SB: 3 [M10] Act of Treason |
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jdio88
Joined: 06 Nov 2008 Posts: 64
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Posted: Sat Jul 11, 2009 10:26 pm Post subject: |
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| You know, you could run at least 4-6 boarderposts instead of actual mana, for hackblades other 2 drop abilities |
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Egnirys
Joined: 31 Mar 2005 Posts: 158
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Posted: Sat Jul 11, 2009 11:33 pm Post subject: |
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| Borderpost is way too slow for me, for a consistent turn 4-5 kill aim. It wastes either your 3rd or 2nd turn and you can't afford that especially since you want Hackblade in one of those two turns. There are enough Hackblade helpers (10 cards including Rip-Clan) in the deck. |
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