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[M10] Esper Combo



 
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cdubs



Joined: 11 Sep 2004
Posts: 127

PostPosted: Tue Jun 30, 2009 9:12 am    Post subject: [M10] Esper Combo Reply with quote

Need help with this deck. I have the idea of using glassdust sharuum combo with new artifact reanimation card. Deck seems too slow or something just want some help or advice to get this going. Heres the list.

// Lands
2 [M10] Glacial Fortress
4 [ALA] Arcane Sanctum
4 [SHM] Mystic Gate
4 [SHM] Reflecting Pool
1 [EVE] Fetid Heath
1 [SHM] Sunken Ruins
1 [M10] Drowned Catacomb
2 [ALA] Island (3)
1 [ALA] Plains (4)
1 [SHM] Swamp (1)

// Creatures
3 [CNF] Sphinx Summoner
4 [ALA] Tidehollow Sculler
4 [ARB] Glassdust Hulk
3 [ALA] Sharuum the Hegemon
3 [ALA] Sharding Sphinx

// Spells
4 [ARB] Thopter Foundry
3 [ARB] Time Sieve
4 [M10] Open the Vaults
2 [ARB] Fieldmist Borderpost
1 [ARB] Mistvein Borderpost
4 [CNF] Path to Exile
4 [ALA] Obelisk of Esper

// Sideboard
SB: 4 [ARB] Ethersworn Shieldmage
SB: 4 [CNF] Countersquall
SB: 4 [ALA] Infest
SB: 3 [M10] Pithing Needle
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Necronomicon



Joined: 19 Jul 2008
Posts: 13

PostPosted: Tue Jun 30, 2009 10:03 am    Post subject: Reply with quote

personally i prefer scarecrones and profane commands to recur summoners and sharumms its a cool idea but i found also that the deck was too slow u may have to incorporate and older strategy such as they way u/w control used to play out with the fatties like serra angel and moti control the flow of the game drop a fatty maintain control then proceed to smash face Very Happy you should also add more mass removal such as wrath or the new planar cleansing when m10 comes out
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cdubs



Joined: 11 Sep 2004
Posts: 127

PostPosted: Wed Jul 01, 2009 9:35 pm    Post subject: yeah... Reply with quote

the deck would probably run better with low curve aggro style then add the replenish as a 2 of to reanimate during late game or running out of gas. i dont know. knowone is commenting
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cdubs



Joined: 11 Sep 2004
Posts: 127

PostPosted: Wed Jul 01, 2009 9:35 pm    Post subject: yeah... Reply with quote

the deck would probably run better with low curve aggro style then add the replenish as a 2 of to reanimate during late game or running out of gas. i dont know. knowone is commenting
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Thu Jul 02, 2009 12:51 am    Post subject: Reply with quote

well, first of all, the only card that helps you vs faster decks is Path to Exile.

You run Borderposts, but only 4 basic lands. Obelisk of Esper is terrible.

This is your curve:

1cc: (4)
2cc: 4(7)
3cc: 7
4cc: 0
5cc: 7
6cc: 10

You have 21 lands, so even if you add the 3 borderposts to that (which you shouldn't with only 4 basics), your curve will stop at ca. four lands for at least three turns. In brackets are the cards that are circumstantial or does nothing the same turn it comes into play (Path to Exile, Time Sieve and Thopter Foundry) and thus does not really count towards the mana curve.

Address these issues and then post a new and improved decklist.
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