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ACR 4-3-2-2 draft no6.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Jun 17, 2009 7:49 am    Post subject: ACR 4-3-2-2 draft no6. Reply with quote

Back with another 4-3-2-2 I won.

Event #: 423931
Time: 6/16/2009 11:09:04 PM
Players:
Rhynos Realm
--> ElementalMox
Bigbuudevlin
sjming
MagicPlayer829
Chrasi
Danabaastard
Diclonius

------ ALA ------

Pack 1 pick 1:
Deathgreeter
Kederekt Creeper
Resounding Roar
Soul's Fire
Jhessian Lookout
Dispeller's Capsule
Volcanic Submersion
Relic of Progenitus
Resounding Wave
Soul's Might
Bant Battlemage
Arcane Sanctum
Etherium Astrolabe
--> Mycoloth
Forest

Very straight forward pick arcane sanctum can not compete

Pack 1 pick 2:
Bone Splinters
Deft Duelist
Savage Hunger
--> Hissing Iguanar
Steelclad Serpent
Marble Chalice
Dragon Fodder
Sanctum Gargoyle
Rip-Clan Crasher
Tortoise Formation
Sigiled Paladin
Puppet Conjurer
Esper Charm
Mountain

This is a very tough pack the best card is the sanctum gargoyle and I was tempted to take it but in the end I settled on the fact that the Igunar although worse was still not a commitment and complemented my first pick much better.

Pack 1 pick 3:
Vectis Silencers
Resounding Silence
Deathgreeter
Kederekt Creeper
Cathartic Adept
Lightning Talons
Kederekt Creeper (FOIL)
Onyx Goblet
Obelisk of Esper
Godtoucher
--> Grixis Charm
Rockslide Elemental
Forest

The grixis charm is so mucg better than rockslide elemental that I felt it was the pick

Pack 1 pick 4:
--> Jungle Weaver
Thorn-Thrash Viashino
Etherium Sculptor
Marble Chalice
Volcanic Submersion
Onyx Goblet
Spell Snip
Gustrider Exuberant
Thoughtcutter Agent
Angelic Benediction
Clarion Ultimatum
Plains

Weak pack the wever is probably the strongest card in it

Pack 1 pick 5:
Dreg Reaver
Sigil Blessing
--> Druid of the Anima
Ridge Rannet
Steelclad Serpent
Soul's Might
Resounding Scream
Cancel
Filigree Sages
Thunder-Thrash Elder
Swamp

Fixing come ramp, I could be going naya ramp it seems im not a fan of the archtype but its just the way the cards are falling

Pack 1 pick 6:
Courier's Capsule
Yoked Plowbeast
Banewasp Affliction
Deft Duelist
Tortoise Formation
Shadowfeed
Kathari Screecher
--> Sunseed Nurturer
Mighty Emergence
Forest

Going with the ramp plan

Pack 1 pick 7:
Undead Leotau
Obelisk of Grixis
Blister Beetle
--> Cavern Thoctar
Spell Snip
Lush Growth
Sighted-Caste Sorcerer
Thoughtcutter Agent
Plains

7 picks and 3 fatties seems like ramp is the way

Pack 1 pick 8:
--> Hissing Iguanar
Steelclad Serpent
Marble Chalice
Goblin Mountaineer (FOIL)
Dispeller's Capsule
Godtoucher
Cathartic Adept
Forest

Late igunar works well with mycoloth

Pack 1 pick 9:
Deathgreeter
Jhessian Lookout
Dispeller's Capsule
--> Volcanic Submersion
Soul's Might
Etherium Astrolabe
Forest

Pack 1 pick 10:
Savage Hunger
Steelclad Serpent
Marble Chalice
Tortoise Formation
--> Esper Charm
Mountain

Pack 1 pick 11:
Vectis Silencers
Cathartic Adept
Onyx Goblet
--> Godtoucher
Forest

Pack 1 pick 12:
Onyx Goblet
--> Gustrider Exuberant
Thoughtcutter Agent
Plains

Pack 1 pick 13:
--> Soul's Might
Resounding Scream
Swamp

Pack 1 pick 14:
--> Banewasp Affliction
Forest

Pack 1 pick 15:
--> Plains

------ CON ------

Pack 2 pick 1:
Kranioceros
Faerie Mechanist
Absorb Vis
Valeron Outlander
--> Sylvan Bounty
Aven Squire
Yoke of the Damned
Vectis Agents
Quenchable Fire
Tukatongue Thallid
Filigree Fracture
Ancient Ziggurat
Unstable Frontier
Scepter of Fugue
Plains

Weak pack for me the kraniceros is a fatty more suited to aggresive decks so i went with the fixing, perhasp I should have gone aven squire but at this point I believed white was my 3rd colour

Pack 2 pick 2:
Canyon Minotaur
Esper Cormorants
Unsummon
Rhox Meditant
Vedalken Outlander
Molten Frame
Infectious Horror
Rhox Bodyguard
Wandering Goblins
Corrupted Roots
--> Path to Exile
Skyward Eye Prophets
Blood Tyrant
Mountain

Bomb I can not play and a bomb i can play, everytime I play with path to exile I just get more and more impressed by it, was so critical to my victory

Pack 2 pick 3:
Canyon Minotaur
Unsummon
Rhox Meditant
Vedalken Outlander
Molten Frame
Infectious Horror
Rhox Bodyguard
Wandering Goblins
Reliquary Tower
Grixis Slavedriver
--> Volcanic Fallout
Kederekt Parasite
Plains

best card in pack

Pack 2 pick 4:
Pestilent Kathari
Parasitic Strix
--> Matca Rioters
Bone Saw
Lapse of Certainty
Suicidal Charge
Constricting Tendrils
Court Homunculus
Voices from the Void
Cumber Stone
Hellkite Hatchling
Forest

I think this is the clear pick for my deck

Pack 2 pick 5:
Pestilent Kathari
Parasitic Strix
--> Matca Rioters
Bone Saw
Lapse of Certainty
Suicidal Charge
Constricting Tendrils
Court Homunculus
Controlled Instincts
Countersquall
Island

Same once again

Pack 2 pick 6:
Beacon Behemoth
Skyward Eye Prophets (FOIL)
Maniacal Rage
--> Nacatl Savage
Valiant Guard
Grixis Illusionist
Voices from the Void
Sludge Strider
Scepter of Dominance
Forest

I do not rate beacon behemoth all that much and atm my only 2 drop is druid, so i take the savage that I like more than most as esper is so strong.

Pack 2 pick 7:
Toxic Iguanar
Vedalken Outlander
--> Nacatl Savage
Wandering Goblins
Maniacal Rage (FOIL)
Suicidal Charge
View from Above
Scornful Ęther-Lich
Forest

Heh

Pack 2 pick 8:
--> Aven Trailblazer
Kaleidostone
Grixis Illusionist
Exploding Borders
Lapse of Certainty
Scattershot Archer
Jhessian Balmgiver
Mountain

Easy pick once again, nice to have an aerial option

Pack 2 pick 9:
Kranioceros
Quenchable Fire
Tukatongue Thallid
--> Filigree Fracture
Ancient Ziggurat
Unstable Frontier
Plains

Pack 2 pick 10:
Unsummon
--> Molten Frame
Infectious Horror
Wandering Goblins
Corrupted Roots
Mountain

Pack 2 pick 11:
Unsummon
--> Molten Frame
Infectious Horror
Reliquary Tower
Plains

Now i have the tools to beat esper:)

Pack 2 pick 12:
Lapse of Certainty
Constricting Tendrils
--> Court Homunculus
Forest

Pack 2 pick 13:
--> Lapse of Certainty
Constricting Tendrils
Island

Pack 2 pick 14:
--> Valiant Guard
Forest

Pack 2 pick 15:
--> Forest

------ ARB ------

Pack 3 pick 1:
Fieldmist Borderpost
--> Crystallization
Mistvein Borderpost
Monstrous Carabid
Talon Trooper
Bant Sojourners
Sanctum Plowbeast
Demonic Dread
Magefire Wings
Sigil of the Nayan Gods
Gloryscale Viashino
Stun Sniper
Dragon Appeasement
Vedalken Heretic
Swamp

I have very few multicolour cards at the minute so viashano is a little underwhelming, the stun sniper is alot harder to cast for my base green deck so the crysilization was the pick.

Pack 3 pick 2:
Wildfield Borderpost
--> Crystallization
Architects of Will
Terminate
Cerodon Yearling
Deny Reality
Kathari Bomber
Vedalken Ghoul
Violent Outburst
Naya Hushblade
Reborn Hope
Illusory Demon
Nemesis of Reason
Island

That gives me a decent amount of removal now:)

Pack 3 pick 3:
Leonin Armorguard
Cerodon Yearling
Jhessian Zombies
Grixis Grimblade
Grixis Sojourners
Ethercaste Knight
Captured Sunlight
Magefire Wings
--> Trace of Abundance
Mask of Riddles
Zealous Persecution
Sigil Captain
Island

I think the ramp come fixing best suits the sort of naya deck I am draafting

Pack 3 pick 4:
Putrid Leech
Colossal Might
Jhessian Zombies
Ethersworn Shieldmage
--> Naya Sojourners
Etherium Abomination
Arsenal Thresher
Demonic Dread
Offering to Asha
Vithian Renegades
Nulltread Gargantuan
Swamp

I want some more fat still I already have plent of 3 drops and im not that high a creature count so might is not at its best so i took the sojourners

Pack 3 pick 5:
Gorger Wurm
--> Pale Recluse
Soul Manipulation
Demonic Dread (FOIL)
Sigil of the Nayan Gods
Kathari Bomber
Vectis Dominator
Demonspine Whip
Skyclaw Thrash
Sanity Gnawers
Forest

The gorger worm is a bit more powerfull thab the reculse but I felt I still needed some more fixing and as this creature served as both fixing and a threat, its my pick.

Pack 3 pick 6:
Tainted Sigil
Mountain
Etherium Abomination
Arsenal Thresher
Demonic Dread
Offering to Asha
--> Colossal Might
Jhessian Zombies
Ethersworn Shieldmage
Naya Sojourners

I am now happy with the amount of fatties I have so i took the powerfull trick which is certainly the stonger card anyway.

Pack 3 pick 7:
Violent Outburst
Zealous Persecution
--> Mage Slayer
Anathemancer
Island
Glassdust Hulk
Vedalken Ghoul
Sigiled Behemoth
Mistvein Borderpost

I actually ended up playing this and it won me finals, equip mage slayer, collosal might smash face fun times.

Pack 3 pick 8:
Fieldmist Borderpost
Pale Recluse
Esper Sojourners
--> Grizzled Leotau
Brainbite
Drastic Revelation
Sanity Gnawers
Island

Great early defense until my big green meanies come down to pound you

Pack 3 pick 9:
--> Fieldmist Borderpost
Talon Trooper
Demonic Dread
Magefire Wings
Sigil of the Nayan Gods
Dragon Appeasement
Swamp

Pack 3 pick 10:
Cerodon Yearling
Vedalken Ghoul
Violent Outburst
--> Reborn Hope
Illusory Demon
Island

Pack 3 pick 11:
Cerodon Yearling
Captured Sunlight
Magefire Wings
--> Sigil Captain
Island

I orignally did not take this despite its synergie with mycoloth as it felt very much like a win more combo and white was my 3rd colour at the time its not really my 3rd colour anymore so I am more than happy to pick this up, I never played the mycoloth or the sigil capatain for that matter but i never needed either

Pack 3 pick 12:
--> Ethersworn Shieldmage
Arsenal Thresher
Demonic Dread
Swamp

What can people not read?

Pack 3 pick 13:
--> Vectis Dominator
Sanity Gnawers
Forest

Pack 3 pick 14:
--> Tainted Sigil
Mountain

Pack 3 pick 15:
--> Vedalken Ghoul

The deck

1 path to exile
1 colossal might
2 crystilization
1 trace of abundance
1 druid of the anima
1 grizzled leotau
2 nactal savage
1 sylvan bounty
1 mage slayer
1 volcanic fallout
1 aven trailblazer
2 hissing igunar
2 macata rioters
1 sigil captain
1 mycoloth
1 naya sojourners
1 cavern throctar
1 pale recluse
1 jungle weaver
5 plains
4 mounatins
8 forest

Feedback appreciated.
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MikeL123



Joined: 27 May 2007
Posts: 78

PostPosted: Wed Jun 17, 2009 8:18 am    Post subject: Reply with quote

P1P3, I take the Rockslide. Grixis is an awful color combo that I've never had success with, and having a Mycoloth already means you're likely to only be able to play the charm if you end up going 5-color.

P1P4, I take Thorn-Thrash just in case I pick up a Goblin Fodder or Necrogenesis or something. I hate Jungle Weaver. Though either way, neither of them should probably make your deck so it's irrelevant.

P1P10, I pick the Steelclad Serpent, as he's a reasonable defense option against you.

P2P1, I'd consider Unstable Frontier or Ancient Ziggurat, but probably agree with the Sylvan Bounty.

P2P6, I pick the Beacon Behemoth. Esper is good, but Nacatl Savage is only marginally useful against it, and awful against everything else. Also, Molten Frame and Filigree Fracture tend to go pretty late in drafts, so there's a ton of defense options against Esper anyways.

P3P4, I absolutely take Vithian Renegades. At this point you have 0 artifacts, so he's just a moderately efficient beater. Best-case, he cripples Esper. And sometimes, he happens to snag an Obelisk or something. Not a game-winner, but definitely helps.

P3P7, I would have taken the Sigiled Behemoth, but I've never actually tried Mage Slayer. It just seems pretty mana-intensive to me.
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EQ_killa



Joined: 19 Apr 2006
Posts: 36

PostPosted: Wed Jun 17, 2009 3:36 pm    Post subject: Reply with quote

You mentioned the arcane sanctum pack1 pick1. What is the logic behind picking a land first pick?
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Jun 17, 2009 4:06 pm    Post subject: Reply with quote

Here the bomb far outways the land but there are people who swear by taking the land over high quality first pick removal, i just can not pass removal if its in my colours.

Its benefits are its a very open pick which almost always makes the deck allowing you to play powerfull cards you would almost always otherwise have to pass but because of the fixing it is much easier to splash.

As a relatively new player to drafting I think advoiding the 5cc control archtype until you have more of an idea for card evaluation is a good idea, getting that right first seems like the easiest step to progress.
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SaTiVa
Level 1 Judge


Joined: 09 Jun 2005
Posts: 289

PostPosted: Wed Jun 17, 2009 4:20 pm    Post subject: Reply with quote

is that a foil anathamancer next to the mage slayer ... that would be sexy >.< id probably take it just for sex appeal
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Jun 17, 2009 4:25 pm    Post subject: Reply with quote

I have a foil puppeteer clique now that sexy baby yum yum.
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chuey222



Joined: 21 Dec 2006
Posts: 7

PostPosted: Wed Jun 17, 2009 4:49 pm    Post subject: Reply with quote

p1p3... taking grixis charm, even at that point, appeared like it was going to be a double splash card. In that point of the draft I would have taken r. silence. It is playable in naya, and isnt hard to splash for the cycle if necessary. (Just not a fan of rockslide elemental either)

As well, I don't like taking a the nacatl savage over scepter of dominance. Its an extremely weak bear (save against esper) and doesn't go along with the big dude beatdown plan. Even though white is the splash color, playing the scepter at any point in the game is not bad, especially when your trying "to get there" with big dumb guys.

Most everything else seemed straight-foward, but these were the only 2 picks I disagreed with.
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TehDudeAbide



Joined: 20 May 2008
Posts: 33

PostPosted: Wed Jun 17, 2009 5:02 pm    Post subject: Reply with quote

Pack 2 pick 6:
Beacon Behemoth
Skyward Eye Prophets (FOIL)
Maniacal Rage
--> Nacatl Savage
Valiant Guard
Grixis Illusionist
Voices from the Void
Sludge Strider
Scepter of Dominance
Forest

Is that a scepter of dominance?
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Jun 17, 2009 5:13 pm    Post subject: Reply with quote

Yeah i sometimes miss things when im typing up reports, scepter is a card i have become allergic to becasue of how mana intensive it is ( making it much worse than icy), not being able to play it and tap on the same go is a big thing and this point white was my 3rd colour. I would not critcise anyone for taking the card but I took the much needed team player all decks need bears:)
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