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ACR swiss draft #3


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EQ_killa



Joined: 19 Apr 2006
Posts: 36

PostPosted: Fri Jun 12, 2009 3:47 pm    Post subject: ACR swiss draft #3 Reply with quote

This is my third draft and went better than my first two. I went grixis again(I like RB in this format, not sure why). I tried to make it more aggro this time. I ended up 2-1.
----- ALA ------

Pack 1 pick 1:
Resounding Silence
Deathgreeter
Kederekt Creeper
Resounding Roar
Gustrider Exuberant
Soul's Might
Undead Leotau
Obelisk of Esper
--> Magma Spray
Dispeller's Capsule
Sigiled Paladin
Topan Ascetic
Jhessian Infiltrator
Memory Erosion
Island

Pack 1 pick 2:
Call to Heel
Yoked Plowbeast
Dregscape Zombie
Kederekt Creeper
Savage Hunger
Ridge Rannet
Skeletal Kathari
--> Goblin Deathraiders
Goblin Mountaineer
Tower Gargoyle
Sangrite Surge
Puppet Conjurer
Salvage Titan
Plains

Pack 1 pick 3:
Resounding Silence
Dregscape Zombie
Cylian Elf
Soul's Fire
Vectis Silencers
Welkin Guide
Lush Growth
--> Agony Warp
Kathari Screecher
Sighted-Caste Sorcerer
Esper Battlemage
Thoughtcutter Agent
Forest

Pack 1 pick 4:
Jhessian Lookout
Brilliant Ultimatum (FOIL)
Dreg Reaver
Cylian Elf
Bant Panorama
Gustrider Exuberant
Soul's Might
Undead Leotau
Obelisk of Esper
--> Grixis Charm
Corpse Connoisseur
Swamp

Pack 1 pick 5:
Jhessian Lookout
Dregscape Zombie
Cylian Elf
Incurable Ogre
--> Grixis Panorama
Carrion Thrash
Cloudheath Drake
Exuberant Firestoker
Grixis Battlemage
Covenant of Minds
Mountain

Pack 1 pick 6:
Vectis Silencers
Resounding Silence
Deathgreeter
Kederekt Creeper
--> Goblin Deathraiders
Mosstodon
Dragon Fodder
Scourge Devil
Behemoth's Herald
Island

Pack 1 pick 7:
Etherium Sculptor
Dreg Reaver
Naturalize
--> Obelisk of Grixis
Etherium Sculptor (FOIL)
Bloodthorn Taunter
Cavern Thoctar
Angel's Herald
Swamp

Pack 1 pick 8:
Dawnray Archer (FOIL)
--> Tidehollow Strix
Coma Veil
Glaze Fiend
Esper Panorama
Gift of the Gargantuan
Esper Charm
Forest

Pack 1 pick 9:
Deathgreeter
--> Kederekt Creeper
Gustrider Exuberant
Undead Leotau
Obelisk of Esper
Memory Erosion
Island

Pack 1 pick 10:
--> Kederekt Creeper
Savage Hunger
Skeletal Kathari
Goblin Mountaineer
Sangrite Surge
Plains

Pack 1 pick 11:
--> Dregscape Zombie
Vectis Silencers
Lush Growth
Thoughtcutter Agent
Forest

Pack 1 pick 12:
Jhessian Lookout
Dreg Reaver
--> Undead Leotau
Swamp

Pack 1 pick 13:
Jhessian Lookout
--> Incurable Ogre
Mountain

Pack 1 pick 14:
--> Deathgreeter
Island

Pack 1 pick 15:
--> Swamp

------ CON ------

Pack 2 pick 1:
Esper Cormorants
Unsummon
Rhox Meditant
Vedalken Outlander
Absorb Vis
Lapse of Certainty
--> Fiery Fall (FOIL)
Yoke of the Damned
Nacatl Savage
Wandering Goblins
Gluttonous Slime
Manaforce Mace
Skyward Eye Prophets
Exotic Orchard
Plains

Pack 2 pick 2:
Traumatic Visions
Rhox Meditant
Zombie Outlander
Kaleidostone
Sedraxis Alchemist
Salvage Slasher
--> Goblin Outlander
Constricting Tendrils
Tukatongue Thallid
Asha's Favor
Vagrant Plowbeasts
Corrupted Roots
Rakka Mar
Island

Pack 2 pick 3:
Kaleidostone
Ember Weaver
Toxic Iguanar
Faerie Mechanist
Quenchable Fire
Tukatongue Thallid
Lapse of Certainty
Rupture Spire
Controlled Instincts
Hellkite Hatchling
--> Grixis Slavedriver
Font of Mythos
Mountain

Pack 2 pick 4:
Bone Saw
Sedraxis Alchemist
--> Brackwater Elemental (FOIL)
Wild Leotau
Suicidal Charge
Constricting Tendrils
Court Homunculus
Molten Frame
Infectious Horror
Voices from the Void
Skyward Eye Prophets
Swamp

Pack 2 pick 5:
Traumatic Visions
Kaleidostone
Sedraxis Alchemist
Salvage Slasher
Goblin Outlander
Constricting Tendrils
Tukatongue Thallid
Asha's Favor
Shard Convergence
--> Shambling Remains
Swamp

Pack 2 pick 6:
Unsummon
Rhox Meditant
--> Absorb Vis
Lapse of Certainty
Scattershot Archer
Nacatl Savage
Wandering Goblins
Jhessian Balmgiver
Voices from the Void
Island

Pack 2 pick 7:
Matca Rioters
Bone Saw
Canyon Minotaur
Asha's Favor
Nacatl Outlander
Grixis Illusionist
Exploding Borders
--> Scarland Thrinax
Plains

Pack 2 pick 8:
--> Absorb Vis
Lapse of Certainty
Scattershot Archer
Nacatl Savage
Wandering Goblins
Reliquary Tower
Unstable Frontier
Mountain

Pack 2 pick 9:
Unsummon
--> Vedalken Outlander
Lapse of Certainty
Nacatl Savage
Wandering Goblins
Skyward Eye Prophets
Plains

Pack 2 pick 10:
Rhox Meditant
Kaleidostone
Salvage Slasher
Asha's Favor
--> Corrupted Roots
Island

Pack 2 pick 11:
Kaleidostone
Toxic Iguanar
--> Quenchable Fire
Tukatongue Thallid
Mountain

Pack 2 pick 12:
Bone Saw
--> Suicidal Charge
Voices from the Void
Swamp

Pack 2 pick 13:
--> Salvage Slasher
Tukatongue Thallid
Swamp

Pack 2 pick 14:
--> Wandering Goblins
Island

Pack 2 pick 15:
--> Plains

------ ARB ------

Pack 3 pick 1:
Soul Manipulation
Qasali Pridemage
Jund Hackblade
--> Monstrous Carabid
Stormcaller's Boon
Etherium Abomination
Arsenal Thresher
Demonic Dread
Offering to Asha
Firewild Borderpost
Intimidation Bolt
Drastic Revelation
Morbid Bloom
Fight to the Death
Mountain

Pack 3 pick 2:
Rhox Brute
Wildfield Borderpost
Sewn-Eye Drake
Mistvein Borderpost
Glassdust Hulk
Bant Sureblade
Naya Hushblade
Sigil of the Nayan Gods
--> Kathari Bomber
Vectis Dominator
Double Negative
Flurry of Wings
Lavalanche
Forest

Pack 3 pick 3:
Trace of Abundance
Drastic Revelation
Dragon Appeasement
Illusory Demon
--> Deathbringer Thoctar
Mountain
Veinfire Borderpost
Deny Reality
Ethercaste Knight
Captured Sunlight
Naya Hushblade (FOIL)
Winged Coatl
Deadshot Minotaur

Pack 3 pick 4:
Pale Recluse
Naya Sojourners
--> Singe-Mind Ogre
Grixis Grimblade
Firewild Borderpost
Jund Sojourners
Captured Sunlight
Breath of Malfegor
Gloryscale Viashino
Stun Sniper
Morbid Bloom
Plains

Pack 3 pick 5:
Soul Manipulation
Monstrous Carabid
Stormcaller's Boon
Etherium Abomination
Arsenal Thresher
Demonic Dread
Offering to Asha
Mask of Riddles
Morbid Bloom
--> Soulquake
Plains

Pack 3 pick 6:
Gorger Wurm
Soul Manipulation
Sanctum Plowbeast
Igneous Pouncer
Bant Sojourners
--> Etherium Abomination
Thopter Foundry
Double Negative
Wargate
Island

Pack 3 pick 7:
Deny Reality
Arsenal Thresher
Offering to Asha
Godtracker of Jund
--> Igneous Pouncer
Esper Sojourners
Kathari Remnant
Sanity Gnawers
Forest

Pack 3 pick 8:
Nulltread Gargantuan
Island
Brainbite
--> Grixis Sojourners
Valley Rannet
Gloryscale Viashino
Colossal Might
Naya Sojourners

Pack 3 pick 9:
--> Etherium Abomination
Arsenal Thresher
Demonic Dread
Drastic Revelation
Morbid Bloom
Fight to the Death
Mountain

Pack 3 pick 10:
Wildfield Borderpost
--> Mistvein Borderpost
Glassdust Hulk
Naya Hushblade
Double Negative
Forest

Pack 3 pick 11:
Drastic Revelation
Dragon Appeasement
--> Illusory Demon
Mountain
Winged Coatl

Pack 3 pick 12:
Jund Sojourners
--> Breath of Malfegor
Morbid Bloom
Plains

Pack 3 pick 13:
--> Etherium Abomination
Demonic Dread
Plains

Pack 3 pick 14:
--> Igneous Pouncer
Island

Pack 3 pick 15:
--> Forest

Heres is my deck list

LANDS
1x grixis panorama
2x island
4x mountain
8x swamp
1x mistvine borderpost(counting it as land)

CREATURES
1x deathgreeter
1x dregscape zombie
1x goblin outlander
2x goblin deathraider
1x tidehollow strix
1x brackwater elemental
1x kathari bomber
1x shamblin remains
2x kederekt keeper
1x incurable ogre
1x singleminded ogre
1x etherium abomination
1x grixis slavedriver
1x igneous pouncer
1x deathbringer thoctor

SPELLS
1x magma spray
1x agony warp
1x grixis charm
1x obelisk of grixis
1x feiry fall
2x absorb vis

see anything wrong with my build, particularly my mana base?
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Fri Jun 12, 2009 3:58 pm    Post subject: Reply with quote

I promise you I'll give you some good feedback in the morning when im sober. Forcing in this format is really bad 40% assuming all things equal which of course they are not of the time you end up fucked.
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CHRONICBL



Joined: 31 Aug 2004
Posts: 74

PostPosted: Fri Jun 12, 2009 4:33 pm    Post subject: Reply with quote

pack 1 pick 2 - It is a clear signal that you should be drafting Esper when you get passed a tower gargoyle and this missing card is a common. It continues to prove this with the third pick being agony warp. Then pick 4 corpse connoissuer and obelisk of esper.
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KevinJonas



Joined: 20 Feb 2009
Posts: 75

PostPosted: Fri Jun 12, 2009 8:09 pm    Post subject: Reply with quote

CHRONICBL wrote:
pack 1 pick 2 - It is a clear signal that you should be drafting Esper when you get passed a tower gargoyle and this missing card is a common. It continues to prove this with the third pick being agony warp. Then pick 4 corpse connoissuer and obelisk of esper.

the card taken could have been a foil as well. also, i wouldn't fault anyone for taking o-ring over gargoyle p1p1, so it's not necessarily a signal esper is open.

you improved a lot from your last draft, but rakka mar is insane and definitely should have been the pick p2p3 and lavalanche should never ever be passed when you're playing 2 of its 3 colors

otherwise it looks pretty good
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EQ_killa



Joined: 19 Apr 2006
Posts: 36

PostPosted: Fri Jun 12, 2009 8:42 pm    Post subject: Reply with quote

How do you make your mana base? What I do is try to have atleast 6 sources for my splash colors and atleast 8 for my main color, this includes basic land cyclers(this is with 3 color decks, never drafted anything else yet). Also what is the reason to go 4 or 5 colors, if you are getting passed alot of mana fixers and nothing good early?
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Fri Jun 12, 2009 9:37 pm    Post subject: Reply with quote

KevinJonas wrote:
CHRONICBL wrote:
pack 1 pick 2 - It is a clear signal that you should be drafting Esper when you get passed a tower gargoyle and this missing card is a common. It continues to prove this with the third pick being agony warp. Then pick 4 corpse connoissuer and obelisk of esper.

the card taken could have been a foil as well. also, i wouldn't fault anyone for taking o-ring over gargoyle p1p1, so it's not necessarily a signal esper is open.

you improved a lot from your last draft, but rakka mar is insane and definitely should have been the pick p2p3 and lavalanche should never ever be passed when you're playing 2 of its 3 colors

otherwise it looks pretty good


p1p2 is CLEARLY tower gargoyle. The chances that there was a foil in the pack, and that foil was better than tower garg are so slim its not even worth considering. As for o-ring, if I take o-ring p1p1 and pass a tower garg, why would i try to force esper after that? If you see a tower garg along with 2 uncommons and a rare, your first thought should not be "oh well this might not actually be a signal". If he took o-ring, then thats just bad beats, and its going to happen. It doesn't justify not taking what is clearly the right pick.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Fri Jun 12, 2009 9:43 pm    Post subject: Reply with quote

EQ_killa wrote:
How do you make your mana base? What I do is try to have atleast 6 sources for my splash colors and atleast 8 for my main color, this includes basic land cyclers(this is with 3 color decks, never drafted anything else yet). Also what is the reason to go 4 or 5 colors, if you are getting passed alot of mana fixers and nothing good early?



if you have 6 sources, its not a splash.
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EQ_killa



Joined: 19 Apr 2006
Posts: 36

PostPosted: Fri Jun 12, 2009 10:19 pm    Post subject: Reply with quote

coolcreep wrote:
EQ_killa wrote:
How do you make your mana base? What I do is try to have atleast 6 sources for my splash colors and atleast 8 for my main color, this includes basic land cyclers(this is with 3 color decks, never drafted anything else yet). Also what is the reason to go 4 or 5 colors, if you are getting passed alot of mana fixers and nothing good early?



if you have 6 sources, its not a splash.


what i mean by sources is mana sources...lands, obolisks,land cyclers.
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KevinJonas



Joined: 20 Feb 2009
Posts: 75

PostPosted: Fri Jun 12, 2009 10:20 pm    Post subject: Reply with quote

coolcreep wrote:
KevinJonas wrote:
CHRONICBL wrote:
pack 1 pick 2 - It is a clear signal that you should be drafting Esper when you get passed a tower gargoyle and this missing card is a common. It continues to prove this with the third pick being agony warp. Then pick 4 corpse connoissuer and obelisk of esper.

the card taken could have been a foil as well. also, i wouldn't fault anyone for taking o-ring over gargoyle p1p1, so it's not necessarily a signal esper is open.

you improved a lot from your last draft, but rakka mar is insane and definitely should have been the pick p2p3 and lavalanche should never ever be passed when you're playing 2 of its 3 colors

otherwise it looks pretty good


p1p2 is CLEARLY tower gargoyle. The chances that there was a foil in the pack, and that foil was better than tower garg are so slim its not even worth considering. As for o-ring, if I take o-ring p1p1 and pass a tower garg, why would i try to force esper after that? If you see a tower garg along with 2 uncommons and a rare, your first thought should not be "oh well this might not actually be a signal". If he took o-ring, then thats just bad beats, and its going to happen. It doesn't justify not taking what is clearly the right pick.

what? if there was a foil, it obviously would have been better than tower gargoyle if the player took it... i don't know what you're talking about. also, there is a good chance that it was a foil if it was taken over tower gargoyle, because there aren't many commons people would take over it. i think agony warp is another possible common to take over it, which is still bad news if you're the guy taking gargoyle p1p2.

and i never said you would force esper if you take o-ring p1p1. but, if you get good esper stuff passed to you, you are still going to go esper. thus, a 2nd pick tower gargoyle by no means guarantees that esper is open.

people don't try to send signals with their first pick. if you try reading signals so early, your draft is going to turn out very bad because people often change colors throughout their first few picks, so a strong esper card second pick absolutely doesn't ensure that esper is open.
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KevinJonas



Joined: 20 Feb 2009
Posts: 75

PostPosted: Fri Jun 12, 2009 10:21 pm    Post subject: Reply with quote

coolcreep wrote:
EQ_killa wrote:
How do you make your mana base? What I do is try to have atleast 6 sources for my splash colors and atleast 8 for my main color, this includes basic land cyclers(this is with 3 color decks, never drafted anything else yet). Also what is the reason to go 4 or 5 colors, if you are getting passed alot of mana fixers and nothing good early?



if you have 6 sources, its not a splash.

this is so completely untrue Sad
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spudfuss



Joined: 08 Oct 2006
Posts: 53

PostPosted: Sat Jun 13, 2009 12:36 am    Post subject: underrated Reply with quote

you are underrating alcehmist-sp....pick him much higher and in conflux i would have taken lavalanche because it could have easily been splashed in your deck with the fixers you had piced up. and one more thing voices of the void is a really good card and to get it 12th pick or whatever it was, is a gift. hope this helps some.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Jun 13, 2009 3:26 am    Post subject: Reply with quote

Okay as promised first off forcing in this format is really bad, as your colour options are restricted by the shards, most drafts most people go atleast 3 colours, everytime you want to your main colours to be the 2 colours the person feeding you is not in. By always going rb, you set yourself up for alot more trainwrecks than you do by drafting reactivly.

pack 1 pick 1 good pick, I think the topan asetic or sigiled paladin are both defensable but the spray is the most flexible and best option.

pack 1 pick 2 Tower gargoyle is the pick its to early for signals, if its two early for signals a part from when one pick is alot more flexible than the others why would we not be taking the best card, as we have no way of knowing what colours we are going to be in yet. Might as well end up with as many good cards in our deck as possible.

pack 1 pick 3 good pick

pick 4 much the same

pick 5 Covenant is so much more powerfull than than the panorama, that this to me is the pick.

pack 2 pick 2 yes rakka mar is a bomb should have been the pick


pack 2 pick 6 atlast some fixing we are going to start to have to priortize fixing over eveything else now as our deck is pretty good but thats no use if we can not consistantly cast our spells.

pack 2 pick 7 as good as the thrinax is we have so little fixing at this point and canyon minotaur is a solid much less mana intensive card in our colours that it is the pick.

pack 2 pick 8 thats good news but we still want more

pack 3 pick 1 I have alot less experience with drafting reborn but I believe the hack blade is a better pick.

This pack presents us with alot of decisions we have a lavalanche, but not the fixing to make a 4th colour easy so we are really going to have to take fixing high if we take that, we still want more fixing so the mistvein borderpost is an option, also a drake and bomber of which i prefer drake but I think both are defensible all the cards mentioned are fine picks.

pack 3 pick 4 For me the pick is the grim blade they are all really good.

pack 3 pick 6 I like the pouncer as it sures up our mana base but your pick is fine

pack 3 pick 7 here i like the denie reality certainly with the cards i have took as we have alot of aggresive early dudes and this can really blow people out.

pack 3 pick 10 now we can stop worrying about our mana base

pack 3 pick 14 this was a strong pack but someone has still took double negative over a fixing come threat.

Yes your mana base is a little wrong you want you red early to get the most out of your deathraiders remains and such 8 soruces is enough although your fixing is good I would have gone 6 mountain 6 swamp.

Also what is in your sideboard as im sure ypu picked up such much better cards than some of what are in your deck.
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FlyingFreak



Joined: 08 Mar 2006
Posts: 191
Location: Belgium

PostPosted: Sat Jun 13, 2009 4:09 am    Post subject: Reply with quote

I would always have picked the lavalanche!

Even if it's not in your colours, you just don't want to face that card EVER ...
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CHRONICBL



Joined: 31 Aug 2004
Posts: 74

PostPosted: Sat Jun 13, 2009 4:24 am    Post subject: Reply with quote

if you look at pack 1 pick 2 there are 9 commons this means the card picked was common. so maybe they took o-ring but you should still take the gargoyle.
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TugaChampion



Joined: 26 Jan 2006
Posts: 615

PostPosted: Sat Jun 13, 2009 5:29 am    Post subject: Reply with quote

P1P2: I would have taken Tower Gargoyle but I understand some people don't like doing that.
P2P2: clear mistake. Rakka Mar is a bomb and you should have takne it.
P2P4: the elemental is probably coming back and even if it doesn't you'll have more chances to get it. Alchemist is the pick here.
P2P7: You're not playing green and scarland thrinax isn't a reason to splash for it. Canyon Minotaur is the pick.
P2P10: here you hate rhox meditant
P2P12: LOL so late for Voices from the Void.
P3P1: You took a filler that's probably gonna come back instead of taking something like Jund Hackblade?
P3P2: Now here's a reason to splash green. Why take a filler when you can take a bomb? Even if you don't play it you're not giving up much. After this you obv would have to take RG land cyclers and borderposts higher.
P3P5: I dunno about Soulquake. I don't think it's consistent. Soul Manipulation seems the pick unless you really wanted to try out soulquake.
P3P6: Igneous Pouncer.
P3P12: hate those Jund Sojourners.
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