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Trotsky1
Joined: 12 Apr 2005 Posts: 1672
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Posted: Sun May 24, 2009 1:23 pm Post subject: ACR 4-3-2-2 draft No2. |
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Back with another 4-3-2-2 I lost in finals to ajani venegant, I killed it game 2 and looked to establish advantage but I honeslty hate cascade I always draw the biggest piece of shit ever of it whilst my opponet always gets exactly what he needs.
Event #: 368994
Time: 5/24/2009 6:58:18 PM
Players:
CJswoosh23
MStone
--> ElementalMox
emotional devastation
ebness86.bot
sdandurand
imbaman
Karn
------ ALA ------
Pack 1 pick 1:
Goblin Mountaineer
Shore Snapper
Waveskimmer Aven
Coma Veil
--> Branching Bolt
Outrider of Jhess
Grixis Panorama
Obelisk of Bant
Dragon Fodder (FOIL)
Incurable Ogre
Scavenger Drake
Rhox Charger
Corpse Connoisseur
Skill Borrower
Forest
I decided to take the bolt over the charger, as the bolt cvan be alot more powerfull
Pack 1 pick 2:
Shadowfeed
Rip-Clan Crasher
Lush Growth
Bloodpyre Elemental
Esper Panorama
Obelisk of Naya
Gift of the Gargantuan
Windwright Mage
Executioner's Capsule
--> Branching Bolt
Infest
Qasali Ambusher
Etherium Astrolabe
Island
Same again
Pack 1 pick 3:
Dispeller's Capsule
Volcanic Submersion
Relic of Progenitus
Resounding Wave
Soul's Might
--> Knight of the Skyward Eye
Goblin Deathraiders
Coma Veil
Shadowfeed
Fatestitcher
Qasali Ambusher
Scourge Devil
Mountain
I think I like the knight more than the ambusher as he is good anytime of the game
Pack 1 pick 4:
Jhessian Lookout
Resounding Silence
Dregscape Zombie
Cylian Elf
Soul's Fire
Obelisk of Naya
Gift of the Gargantuan
Windwright Mage
--> Skeletonize
Jund Charm
Dragon's Herald
Mountain
The skeletonize felt like the pick over the jund charm
Pack 1 pick 5:
Soul's Grace
--> Mosstodon
Waveskimmer Aven
Elvish Visionary
Jund Panorama
Glaze Fiend
Gift of the Gargantuan
Obelisk of Bant
Incurable Ogre
Angel's Herald
Plains
Fat
Pack 1 pick 6:
--> Mosstodon
Dragon Fodder
Incurable Ogre
Windwright Mage
Cloudheath Drake
Obelisk of Naya
Angelic Benediction
Sphinx's Herald
Prince of Thralls
Island
Fat
Pack 1 pick 7:
Cylian Elf
Vectis Silencers
Welkin Guide
Bone Splinters
Carrion Thrash
--> Scavenger Drake
Protomatter Powder
Keeper of Progenitus
Forest
White seems a bit dry whilst black seems to be flowing so i took the drake
Pack 1 pick 8:
Steelclad Serpent
Marble Chalice
Obelisk of Jund
--> Rakeclaw Gargantuan
Onyx Goblet
Spell Snip
Dawnray Archer
Island
Obv after drawing this conclusion i get this
Pack 1 pick 9:
Goblin Mountaineer
Shore Snapper
--> Waveskimmer Aven
Outrider of Jhess
Obelisk of Bant
Incurable Ogre
Forest
Pack 1 pick 10:
Shadowfeed
Lush Growth
Obelisk of Naya
--> Gift of the Gargantuan
Windwright Mage
Island
Pack 1 pick 11:
Relic of Progenitus
Soul's Might
--> Goblin Deathraiders
Shadowfeed
Mountain
Pack 1 pick 12:
--> Dregscape Zombie
Obelisk of Naya
Dragon's Herald
Mountain
Pack 1 pick 13:
--> Obelisk of Bant
Angel's Herald
Plains
Pack 1 pick 14:
--> Incurable Ogre
Sphinx's Herald
Pack 1 pick 15:
--> Protomatter Powder
------ CON ------
Pack 2 pick 1:
--> Armillary Sphere
Kranioceros
Faerie Mechanist
Absorb Vis
Valeron Outlander
Goblin Outlander
Constricting Tendrils
Tukatongue Thallid
Asha's Favor
Rupture Spire
Hellspark Elemental
Shard Convergence
Esperzoa
Conflux
Swamp
I think the sphere is better than the spire though im really not sure both are good as i could be 4 colour here
Pack 2 pick 2:
Zombie Outlander
Kaleidostone
Sedraxis Alchemist
Beacon Behemoth
Darklit Gargoyle
Unsummon
Wandering Goblins
--> Might of Alara
Valiant Guard
Salvage Slasher
Sludge Strider
Sacellum Archers
Scepter of Fugue
Mountain
Rubbish pack for me I almost rare drarfted the scepter but I went with the might in the end
Pack 2 pick 3:
Gleam of Resistance
Frontline Sage
Pestilent Kathari
Worldly Counsel (FOIL)
Yoke of the Damned
--> Nacatl Savage
Wandering Goblins
Brackwater Elemental
Jhessian Balmgiver
Ancient Ziggurat
Unstable Frontier
Gwafa Hazid, Profiteer
Forest
Another awfull pack Im not definatly playing black yet, whilst I need some early drops i can play in a timely manner
Pack 2 pick 4:
Sedraxis Alchemist
Vedalken Outlander
Frontline Sage
Aven Squire
Tukatongue Thallid
Lapse of Certainty
--> Rupture Spire
Suicidal Charge
Voices from the Void
View from Above
Sacellum Archers
Forest
Much needed fixing
Pack 2 pick 5:
Wretched Banquet
--> Sylvan Bounty
Canyon Minotaur
Traumatic Visions
Sedraxis Alchemist (FOIL)
Constricting Tendrils
Court Homunculus
Molten Frame
Infectious Horror
Manaforce Mace
Mountain
Again much needed fixing
Pack 2 pick 6:
Sylvan Bounty
Pestilent Kathari
--> Matca Rioters
Inkwell Leviathan (FOIL)
Molten Frame
Rhox Bodyguard
Scattershot Archer
Hellkite Hatchling
Dreadwing
Mountain
This should be good
Pack 2 pick 7:
Bone Saw
--> Canyon Minotaur
Unsummon
Infectious Horror
Quenchable Fire
Rotting Rats
Asha's Favor
Hellkite Hatchling
Swamp
More hill giants
Pack 2 pick 8:
Toxic Iguanar
Suicidal Charge
Maniacal Rage
Rotting Rats
Hellspark Elemental
Elder Mastery
--> Progenitus
Swamp
Wow i think thats still woth a few ticks, couldnt resist getting me one as its so cool
Pack 2 pick 9:
Kranioceros
--> Absorb Vis
Constricting Tendrils
Asha's Favor
Shard Convergence
Conflux
Swamp
Pack 2 pick 10:
Kaleidostone
Unsummon
--> Wandering Goblins
Valiant Guard
Salvage Slasher
Mountain
Pack 2 pick 11:
Frontline Sage
Worldly Counsel (FOIL)
--> Wandering Goblins
Jhessian Balmgiver
Forest
Pack 2 pick 12:
Frontline Sage
--> Suicidal Charge
View from Above
Forest
Pack 2 pick 13:
Constricting Tendrils
--> Infectious Horror
Mountain
Pack 2 pick 14:
--> Hellkite Hatchling
Mountain
Pack 2 pick 15:
--> Swamp
------ ARB ------
Pack 3 pick 1:
Wildfield Borderpost
Sewn-Eye Drake
Mistvein Borderpost
Glassdust Hulk
Bant Sureblade
Terminate
Naya Hushblade
Vectis Dominator
Firewild Borderpost
Jund Sojourners
Giant Ambush Beetle
Lorescale Coatl
Mind Funeral
--> Spellbreaker Behemoth
Swamp
Nice plus worth a few tix
Pack 3 pick 2:
Leonin Armorguard
Cerodon Yearling
Jhessian Zombies
Grixis Grimblade
Ethersworn Shieldmage
Captured Sunlight
Breath of Malfegor
Etherium Abomination
Arsenal Thresher
Demonic Dread
--> Stun Sniper
Double Negative
Wargate
Island
Best card in pack awsome card
Pack 3 pick 3:
Violent Outburst
Lorescale Coatl
Mask of Riddles
Sanity Gnawers
Maelstrom Nexus
Forest
Stormcaller's Boon
Magefire Wings
--> Trace of Abundance
Kathari Bomber
Vedalken Ghoul
Jund Hackblade
Monstrous Carabid
Im pretty sure Im 4 colours now so this was the pick
Pack 3 pick 4:
Leonin Armorguard
Cerodon Yearling
Jhessian Zombies
Grixis Grimblade
--> Captured Sunlight
Breath of Malfegor
Etherium Abomination
Arsenal Thresher
Demonic Dread
Drastic Revelation
Filigree Angel
Mountain
The sunlight felt very good as most my 3cc and 2cc stuff is very good
Pack 3 pick 5:
--> Naya Sojourners
Singe-Mind Ogre
Talon Trooper
Grixis Grimblade
Soul Manipulation
Violent Outburst
Grixis Sojourners
Captured Sunlight
Kathari Remnant
Morbid Bloom
Plains
I like this guy alot
Pack 3 pick 6:
Winged Coatl
--> Veinfire Borderpost
Deny Reality
Sigiled Behemoth
Etherium Abomination
Esper Sojourners
Ethercaste Knight
Reborn Hope
Illusory Demon
Island
makes splash better
Pack 3 pick 7:
Veinfire Borderpost
--> Sangrite Backlash
Leonin Armorguard
Fieldmist Borderpost
Igneous Pouncer
Grizzled Leotau
Brainbite
Etherwrought Page
Forest
Late removal:)
Pack 3 pick 8:
--> Deny Reality
Winged Coatl
Sigil of the Nayan Gods
Kathari Bomber
Vectis Dominator
Brainbite
Sanity Gnawers
Forest
Pack 3 pick 9:
--> Wildfield Borderpost
Sewn-Eye Drake
Vectis Dominator
Firewild Borderpost
Lorescale Coatl
Mind Funeral
Swamp
Pack 3 pick 10:
--> Leonin Armorguard
Captured Sunlight
Arsenal Thresher
Demonic Dread
Double Negative
Island
Pack 3 pick 11:
--> Violent Outburst
Sanity Gnawers
Forest
Magefire Wings
Vedalken Ghoul
Pack 3 pick 12:
--> Etherium Abomination
Demonic Dread
Drastic Revelation
Mountain
Pack 3 pick 13:
--> Grixis Sojourners
Captured Sunlight
Plains
What?
Pack 3 pick 14:
--> Esper Sojourners
Island
Pack 3 pick 15:
--> Forest
The deck
1 armillary sphere
1 sangrite backlash
1 trace abundance
1 knight of the skyward eye
1 nactal savage
1 stun sniper
1 gift of the garangutan
2 branching bolt
1 macta rioters
2 wandering goblin
1 captured sunlight
1 canyon minotaur
1 leonin armor guard
1 scavenger drake
1 spellbreaker behemoth
1 skeletonize
2 mostondon
1 naya sojourners
1 rakeclaw garagutan
1 sylvan bounty
1 veinfire borderpost
1 wildfire borderpost
1 rupture spire
2 plains
1 swamp
4 mountain
7 forest
Im still getting to grips with reborn so insight into that part of the draft is particular appreciated thanks. |
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P_P4E
Joined: 31 Aug 2004 Posts: 272
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Posted: Sun May 24, 2009 1:58 pm Post subject: |
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up to the last pack I think you were doing averagely. I would have stuck with RWG as black is black is picked by almost everyone, just because a scavenger was left doesn't mean black is all over the place. Someone just took something from a support color. 4 mana 1/1's aren't great anyway, especially not with 3+ pingers and infest (which you passed) and all of that other stuff.
Pack three was completely bad in my opinion. You took a 4 mana sorcery that makes you gain four life and lets you cast, perhaps a branching bolt (which you might not want to cast at that moment) or a pretty average 2-3 drop? Over the armorguard or the yearling (it really doesn't matter which one) was pretty bad imo. Veinfire borderpost over reborn hope was bad too. Reborn hope is fantastic in your deck. You already have about 5-6 cards of fixing, even though I wouldn't have splashed black if it were me. What are you splashing for? Dudes? You're already playing naya. You took absorb vis over shard convergance also, which is up in the air but If you weren't set on playing black the shard could have set you up to splash something like Finest Hour or a bomb like that in the 3rd pack better.
Your deck turned out fine, but it could have been more consistent sanz black and with some of the stuff I mentioned. You said the sunlight was good but then you passed like 4 of them even later, So you just decided that it wasn't good mid-draft?
Winged Cotl > Deny Reality also, but it obviously wasn't relevant.
I think people vastly overestimate the "not bloodbraid or blast" cascade cards. I think the 5/5 for 6 is premium, while almost everything else is just 23rd card material, unless you are playing something with tons of synergy with everything else in your deck (but you'd probably win anyway if you got that lucky). |
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darksigma
Joined: 31 Aug 2004 Posts: 31
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Posted: Sun May 24, 2009 3:32 pm Post subject: |
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| Didnt have time to examine it closely but p2p2 isnt sacellum archers the one that ping blockers and attackers?? isnt that better than alara or raredrafting?? |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1672
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Posted: Sun May 24, 2009 3:49 pm Post subject: |
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| Its a card I thought was really good when i first saw it, but since playing with it I found its not so good mainly as due to the intensive colours of the format that often you can not use it and play a spell, it was def an option though. |
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dv8r
Joined: 15 Oct 2005 Posts: 215
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Posted: Thu May 28, 2009 10:30 am Post subject: |
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not a lot to say.... really
p2p2
archers and might are both fine, I would have taken archers probably, it's good vs fliers
p3p4
Sunlight is nowhere near as good armorguard, although your curve seems a bit high so I wouldn't criticise yearling.
Ironically, I'm not sure if your final build wants 2 wandering goblins... (and you know how much I love that card) what was in your sb? |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1672
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Posted: Thu May 28, 2009 11:42 am Post subject: |
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Not much in sideboard that I could actually play
I had a goblin death raiders and a dredgescape zombie but not really the mana to play either.
Also the might of alara, my problem was I did not have enough creatures 14 including both wandering goblins, also had an absorb vis which it is unlikely i would ever be able to cycle as my black was just the drake which is at its best in these sort of stratergies, so good with branching bolt and was an easy and effective splash won me games both round 1 and 2 getting as big as 12/12 one game, could have got bigger but there was little point to making it any bigger appart from exposing myself to slave of bolas. Hellkite hatchling and violent outburst were the only other options. |
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Zapgaze
Joined: 20 Aug 2008 Posts: 74
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Posted: Thu May 28, 2009 12:24 pm Post subject: |
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I'll do a full analysis of the picks that I personally thought were wrong in a bit, but I can't resist pointing this out:
P2P3 you took Nacatl Savage over Gleam of Resistance, yet you spent the next few picks passing good cards for "Much needed fixing" like Sylvan Bounty:/ Pick seems wrong... |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1672
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Posted: Thu May 28, 2009 1:19 pm Post subject: |
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| White was clearly a splash colour at this point if at all, I felt my deck was more likely going to end up jund based than naya, as it turned out it was slighly more naya but still not enough to make gleam any better than the aborb vis i took and ended up not playing, actually i typo'ed in the thought blurb that was going along with it black should have been white. |
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zturchan
Joined: 02 Feb 2007 Posts: 46
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Posted: Thu May 28, 2009 4:52 pm Post subject: |
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| I think that P1P7 Bone Splinters is the pick. It has a much higher chance of making the final deck and based on the cards you had drafted before that the removal spell is the right choice, as Splinters can take out almost anything in the block. |
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