Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

MD deck cards to improve swans matchup (Jund Ramp)


Goto page Previous  1, 2
 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
Eldar



Joined: 27 Nov 2006
Posts: 416
Location: Rochester

PostPosted: Tue May 26, 2009 8:27 am    Post subject: Reply with quote

Wickerbough Elder is probably your best answer maindeck even as a 1 of.

Also saying thought hemorage is bad in other matchups is a load of crap. That is the same as saying that cranial extraction was bad in kami constructed. Just because you can't splash it in any deck doesn't make it worse in the ones that already play those colors.


You essentially have a few options:
1) Play 1 Elder main deck to tutor for with primal which is fine in a lot of matchups since they will almost always have a target for it.

2) Board more thought hemorage and just try to mull into it.

3) Board better cards for this matchup such as pithing needle/thoughtseize. Swans has a hard time boarding against needle seeing as it can come from any deck and they probably won't board against it in game 2 since they won't have seen it game 1.

4) Board worse cards for this matchup such as naturalize.

5) Accept it as a bad matchup and plan to lose to it if you face it and board for other matchups.

6) Come up with more innovative ways to capitalize on cards that are already main deck by adding cards that are slightly worse that others in your deck that can/can't be tutored for with primal. (Ex. Hag Hedge Mage to bring back pulse). The problem with this is that you will have to run more basics than before and this would effect your main deck. You may be able to get around this by adding cards like rampant growth.

If you have any questions in the future feel free to ask.
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Tue May 26, 2009 10:54 am    Post subject: Reply with quote

If they start, drop a Seismic Assault turn 3, then Swans turn 4, Thought Hemorrhage won't help unless you have acceleration.

You need to have 3cc or less answers to Seismic Assault in hand in order to stop them for sure.

Counterspells helps.

Pithing Needle helps. It won't stop them forever, but it can buy you time.

Discard helps, both targeted (like Thoughtseize which removes one of very few non-land cards in their hand before they get to play it, thus slowing them down), and non-targeted.
Back to top
varno345



Joined: 14 Feb 2007
Posts: 116

PostPosted: Thu May 28, 2009 5:46 am    Post subject: Reply with quote

4 thought hem, 3 pithing needle, and 4 anathemancer are the only cards in those colors that will improve the swans combo matchup.
Back to top
DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Thu May 28, 2009 6:37 am    Post subject: Reply with quote

I kinda like Fulminator Mage.

It slows them down, kills their manlands aswell.

Dunno, everyone already pointed out Thought Hemorrage and i couldn't agree more.

What i don't agree with is: you shouldn't play mana ramp decks, because they're not really good right now i believe...
Back to top
SugarShark



Joined: 22 Mar 2009
Posts: 457

PostPosted: Thu May 28, 2009 12:47 pm    Post subject: Reply with quote

I'm liking maindeck pithing needle more and more
Back to top
Panimu



Joined: 04 Oct 2006
Posts: 43

PostPosted: Fri Jun 05, 2009 1:38 am    Post subject: Reply with quote

I can't believe multiple people have advocated ld vs a 40 land dec ..
Back to top
DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Fri Jun 05, 2009 5:41 am    Post subject: Reply with quote

Panimu wrote:
I can't believe multiple people have advocated ld vs a 40 land dec ..



I can't believe you underestimate the power of manlands.


Besides, he doesn't play 2 lands per turn so, the point isn't to put him mana screw, but rather to delay him.
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Fri Jun 05, 2009 7:19 am    Post subject: Reply with quote

DoomBring3r wrote:
Panimu wrote:
I can't believe multiple people have advocated ld vs a 40 land dec ..



I can't believe you underestimate the power of manlands.


Besides, he doesn't play 2 lands per turn so, the point isn't to put him mana screw, but rather to delay him.


Discard does a much better job at slowing him down than land destruction. Each land he discards is one less he can draw 2 cards with.
Back to top
flames2002



Joined: 10 Jun 2009
Posts: 2

PostPosted: Sat Jun 13, 2009 2:10 am    Post subject: Reply with quote

what about puncture blasts, it puts 3 -1/-1 counters on them so its effective kill for swans and burn is nice in general and if ur not facing a swans deck, it shrinks those chameleon's that everyone seem to be running to 1/1's and hitting the dome for extra reach helps win sometimes.
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2147

PostPosted: Sat Jun 13, 2009 2:17 am    Post subject: Reply with quote

flames2002 wrote:
what about puncture blasts, it puts 3 -1/-1 counters on them so its effective kill for swans and burn is nice in general and if ur not facing a swans deck, it shrinks those chameleon's that everyone seem to be running to 1/1's and hitting the dome for extra reach helps win sometimes.


The damage from Puncture Blast is also prevented by Swans. But yes it does deal with some things burn usually doesn't. In this meta Puncture Blast is slightly more useful than it was before.
Back to top
Madstrike



Joined: 21 May 2008
Posts: 60

PostPosted: Sat Jun 13, 2009 3:11 am    Post subject: Reply with quote

Maindeck material, there is just no better answer than 4 maelstron pulse, if u decide to use somethingelse ur gonna hurst your other game 1 match ups. The pulses are good against almost everything in todays meta.

Also if u manage to stall(Im not sure how you will do that) the game and then start gaining life with finks and commands then u might be out of his combo reach, forcing him to primal command his graveyard. In that case jund charms will steal the game for you.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Goto page Previous  1, 2
Page 2 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy