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Magic-League.com Forums of Magic-League: Free Online tcg playing; casual or tournament play.
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Atrum_X
Joined: 13 Jan 2008 Posts: 50
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Posted: Mon Apr 13, 2009 3:16 am Post subject: The Mirror [UW] |
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// 23 Lands
4 [SHM] Mystic Gate
4 [10E] Adarkar Wastes
2 [8E] Plains (3)
6 [ALA] Island (1)
4 [LRW] Windbrisk Heights
3 [LRW] Wanderwine Hub
// 10 Creatures
4 [LRW] Mirror Entity
3 [ALA] Knight-Captain of Eos
3 [SHM] Plumeveil
// 27 Spells
4 [LRW] Cryptic Command
4 [CFN] Path to Exile
3 [LRW] Broken Ambitions
4 [CFN] Martial Coup
3 [10E] Cancel
3 [10E] Mobilization
4 [10E] Wrath of God
2 [ALA] Angelsong
// Sideboard
SB: 2 [10E] Pithing Needle
SB: 3 [CFN] Celestial Purge
SB: 2 [ALA] Relic of Progenitus
SB: 3 [LRW] Burrenton Forge-Tender
SB: 2 [EVE] Glen Elendra Archmage
SB: 3 [ALA] Hindering Light
Strategy:
This deck plays defensive while making multiple tokens, usually wins making a massive attack combined with mirror entity
This deck has won 1 gold medal:
Make your own Standard Mini - 1st place
http://www.magic-league.com/tournament/info.php?id=51429
Last edited by Atrum_X on Mon Apr 13, 2009 2:37 pm; edited 4 times in total |
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Jacois
Joined: 05 Sep 2004 Posts: 721
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Posted: Mon Apr 13, 2009 3:57 am Post subject: |
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Less Mobilizations, more Elspeths.
I think the Mirror Entities can be cut to 2 as a late game "Overrun" when you untap with multiple Soldiers.
Knight of the White Orchid might be a reasonable choice as an early blocker. It will also allow you to keep a 2 land hand on the draw without too much worry. If you're playing against another control deck, Path to Exile on your Knight could really push the game into your favour.
Windbrisk Heights just seems awful in this deck. Given the cards that you're using, you could probably muster 3 attacking soldiers by about turn 7. The fact that it comes into play tapped (which would be an awful draw if that's the 4th mana you need for a Wrath) and that it's not a Plains for Knight of the White Orchid, are 2 excellent reasons to cut it.
With Mystic Gates and Adarkar Wastes, the Wanderwine Hub's just seem redundant, and at a great cost. You only have the Mirror Entity to lay it untapped, and that's the last thing you want your opponent to see. "Hey opponent, look, I have an overrun in my hand. Go.". That's just awful. Cut the Hubs for Reflecting Pools, basics or Mutavaults.
Angel Song is just awful, come on dude.
Replace Cancel with Dream Fracture.
Other than that you might consider adding some Relic of Progenitus Maindeck. Considering your only first turn play is Path to Exile (Which I can't ever imagine you doing, as you should save it for post Wrath cleanup) Relic would be your only 1 drop. Once you untap you're ready to cast something useful like Broken Ambitions (which you should use 4 of btw) but if your opponent doesn't cast anything, sac the relic and draw a card, digging for lands. This is very important as your deck is mana hungry anyways. It also stops Lark Shenanigans.
The point is there's multiple upsides to Relic being in your maindeck, and no reasonable downside. I would cut the Angel Songs and 1 Martial Coup for 3 of them.
Anyways, it really does look like a dumb boring deck, but I hope you have fun with it. Good Luck. |
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Atrum_X
Joined: 13 Jan 2008 Posts: 50
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Posted: Mon Apr 13, 2009 11:40 am Post subject: |
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Well thanks... I think, I don't like the fact that you called my piece of work dumb and boring, but the tips are not bad, I think windbrisk is a great land, as it can help me play the mirror entitys for a winning strike, or maybe cryptic command to tap opponent's creatures or whatever comes out, and it's not so hard to use since this deck makes alot of tokens
mobilization I not only use it late game but it's also useful to make tokens as an instant, I need something to play in case I don't counter any of my oppnent's spell's and the tokens can also be used as chump blockers, angelsong is not a great card, but it fits the deck since it can either keep me alive for 1 more turn, or just be cycled at eot
I like the ideas of Elspeth and White orchid knight |
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commador01
Joined: 24 Feb 2008 Posts: 69
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Posted: Mon Apr 13, 2009 1:15 pm Post subject: |
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| your deck demands lots of mana for the token generators and you have only 23 lands with little card draw. i would boost the land count to at least 24, if not 25 to 26. i would cut the angel songs and the cancels for card draw (maybe jace?), and add one more broken |
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SugarShark
Joined: 22 Mar 2009 Posts: 457
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Posted: Mon Apr 13, 2009 1:30 pm Post subject: |
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walls don't like 8 wraths
run icy, or scepter of domination |
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