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suicide black


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Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
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greendragon



Joined: 31 Aug 2004
Posts: 27

PostPosted: Wed Mar 11, 2009 11:22 am    Post subject: hatred Reply with quote

hatred

sideboard
4 wall of souls
4 dystopia
4 diabolic edict
3 expirtate

main
16 swamp
4 dark ritual
4 culling the weak
4 cabal therapy
4 unmask
4 hatred
4 sarcomancy
4 carnophage
4 dauthi horror
4 dauthi slayer
4 phyrexian negator
4 skittering skirge

the deck goes off on turn 2. dark ritual out 2 guys on turn 1. followed by unmask or cabal therapy. then culling the weak hatred.

the negator are questionable though as they cost 3 in a fast deck they seem slow in this deck, but allow for you to catch up and deal with sarcomancy.

wall of souls has replaced engineered plague as this helps you to kill your opponent. and you do what a 4 extirpage.
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Engrishskill



Joined: 15 Jan 2007
Posts: 472

PostPosted: Fri Mar 20, 2009 2:52 pm    Post subject: Reply with quote

No demonic consultation or vampiric tutor makes the hatred deck suck in the format.

Even if one of those two search cards weren't banned, the presence of goyf, spell snare and force of will make life unpleasant.

Extirpate is really not a very good card. This opinion was formulated after testing the card exhaustively. If you want to run a sui deck, run Eva Green or something similar, which in a sense plays hatred because of how quickly the game can be won on the wings of disruption that manifests itself in the form of LD, a very strong disruptive package and creatures that end the game in four turns or less.
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greendragon



Joined: 31 Aug 2004
Posts: 27

PostPosted: Sat Mar 21, 2009 4:36 pm    Post subject: thx for the reply Reply with quote

ya, hatred is definitely bad in the format at the moment.

however, extirpate proved not bad in the deck as it allowed you to extirpate at the end of your opponents turn and then kill them if they had nothing to stop you.

eva green is a really strong deck. at the moment i'm testing suicide black so we'll see. may convert to eva green after it's all said and done.

just like to test to see for myself.

also, i may be looking to run a suicide black deck with a few hatred's in it. we'll see. thanks for the advice though. definitely sound.
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Engrishskill



Joined: 15 Jan 2007
Posts: 472

PostPosted: Wed Mar 25, 2009 12:32 am    Post subject: Reply with quote

Quote:
however, extirpate proved not bad in the deck as it allowed you to extirpate at the end of your opponents turn and then kill them if they had nothing to stop you.


huh?

The problems with extirpate are:

-requires discard/removal to be used as disruption early on

-the card itself inconsistently removes a specific target. If it allowed you to just name a problem card, it would be great...but it doesn't.

-as someone who has extirpated and been extirpated plenty, it is a card that is frequently ignored even once it has been played.

Playing a card that always does what it is supposed to do is best. Extirpate requires a clear target in mind. I don't see that here. Extirpate CAN be good in some situations, but it is not on a regular enough basis that I would ever bother with them again.
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greendragon



Joined: 31 Aug 2004
Posts: 27

PostPosted: Wed Apr 01, 2009 5:02 pm    Post subject: hatred Reply with quote

so i finally got a version of the deck that seems to be solid. there are obvious flaws and weaknesses, but it wins 60% of the time if played right.

hatred

sideboard
4 wall of souls
4 contagion
3 perish
2 spinning darkness
2 shriekmaw

main deck
14 swamp
4 wasteland
4 dark ritual
4 culling the weak
4 duress
4 sinkhole
4 hatred
4 sarcomancy
4 carnophage
4 dauthi horror
4 dauthi slayer
4 hypnotic specter
2 shriekmaw

the deck plays well and though i would like to see 1 or 2 diabolic intent in the deck, all of the removal is very necessary to deal with a field of better quality creature then black has to offer.

the deck wins by mana depravation until it can draw into its combo. while 8 land destruction cards is not a lot. combined with 1cc creatures it sets your opponent back a turn if they are not countered.

culling of the weak can also be used to drop an early hypnotic specter and skriekmaw as well in case your opponent gets out a tarmogoyf. generally vs aggressive decks you can sideboard 12 cards in and remove 4 duress, 4 hatred, 4 culling the weak which are not as effective against aggressive decks for +4 wall, +4 contagion, +2 spin, +2 shriekmaw. though the walls are not removal, they slow aggressive decks.

culling of the weak allows you to potentially win on turn 2 if you go ritual zombie, creature, next turn play land culling the weak hatred. and sometimes you gotta do that to stop combo from winning. where hatred comes in handy is vs control decks or combo decks like ad nauseum tendrils and other abusive storm decks. it is nearly as fast. sometimes it becomes important to sacrifice your own creatures if they try to steal them with vendaken shackles or other tactics.

many might say crystal vein should be in there above wasteland. i tend to disagree simply because of they wide array of land you need to get rid of in legacy 1.5 like academy ruins, maze of ith, tabernacle, mishra's factory, glacial chasm, etc.

the lack of graveyard hate is a simple question of the fact the deck does not have room for it. the deck wants tutors before that and should win anyway in most cases before they set that noise up.

hypnotic specter was one of the last cards to go in the deck and i tested a lot of others before including them like stromgald crusader, skittering skirge, nantuko shade, phyrexian negator, dark confidant, tombstalker even and nixiathid. specter is the best for the deck. many decks out there have no answer to it early. so even if you have to use culling of the weak to get it down, do it. he wins a lot of games for this deck.

though a little slow, i love shriekmaw in this deck. it fits the theme and has fear allowing you to use him for hatred. it is board advantage. their creature dies and you gain one with fear.

i also tested removal like smother and edict and i found it is too easily stopped by chalice of the void. i think it is important for the removal in the deck to get around chalice and chalice really does not hurt this deck. against it i side out culling the weak. also the heavy removal is necessary because of decks which play umzawa's jitte which i also think is slow for this deck. if i played it, maybe i'd play 1 or 2, but i like the cards in here more.
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