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Ala Ala Cfx 4-3-2-2 No9.


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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Mar 22, 2009 8:56 am    Post subject: Ala Ala Cfx 4-3-2-2 No9. Reply with quote

Back with another 4-3-2-2 I ended up with one of the best if not the best deck I have ever drafted and lost round 1 too a 1500 hurray for randomness.

Event #: 255530
Time: 3/22/2009 2:11:39 PM
Players:
com.4.ka
--> ElementalMox
The_Dark_Angel666
master_of_holograms
pokey44
dthurman
Keif44
Jack_the_Peg

------ ALA ------

Pack 1 pick 1:
Marble Chalice
Deathgreeter
Sigil Blessing
Court Archers
Viashino Skeleton
Call to Heel
Jund Panorama
Relic of Progenitus
Hindering Light
--> Vithian Stinger
Rhox War Monk
Scavenger Drake
Scourge Devil
Spearbreaker Behemoth
Forest

The two cards its between are the stinger and the war monk, as much as its easier to go more colours now stinger is just so strong and I am not a fan of bant.

Pack 1 pick 2:
Druid of the Anima
Court Archers (FOIL)
Courier's Capsule
Yoked Plowbeast
Bant Panorama
Gustrider Exuberant
Soul's Might
Undead Leotau
Obelisk of Esper
--> Magma Spray
Seaside Citadel
Dragon's Herald
Ad Nauseam
Island

Best card in pack and in our colour

Pack 1 pick 3:
Goblin Mountaineer
Sanctum Gargoyle
Goblin Deathraiders
Coma Veil
--> Vithian Stinger
Cloudheath Drake
Jund Panorama
Obelisk of Bant
Grixis Charm
Bant Battlemage
Mighty Emergence
Knight-Captain of Eos
Forest

Wow strong pack stingers are better in multiples so its my pick.

Pack 1 pick 4:
Cancel
Obelisk of Jund
Volcanic Submersion
Rakeclaw Gargantuan
Onyx Goblet
Spell Snip
Coma Veil
Shadowfeed
--> Arcane Sanctum
Etherium Astrolabe
Cradle of Vitality
Swamp

So much better than anything else in the pack it has to be the pick.

Pack 1 pick 5:
Banewasp Affliction
Deft Duelist
Jhessian Lookout
Resounding Silence
Outrider of Jhess
Grixis Panorama
Obelisk of Bant
Wild Nacatl
--> Grixis Charm
Rockslide Elemental
Mountain

I think its between the nactal and the elemental and that is the second charm we have been passed so i think it is the pick.

Pack 1 pick 6:
Kederekt Creeper
Resounding Roar
Jhessian Lookout
Welkin Guide
Dreg Reaver
--> Executioner's Capsule
Outrider of Jhess
Carrion Thrash
Sacellum Godspeaker
Mountain

Late capsule also

Pack 1 pick 7:
Dragon Fodder
Sanctum Gargoyle
Rip-Clan Crasher
Incurable Ogre
--> Cloudheath Drake
Obelisk of Naya
Esper Panorama
Sphinx's Herald
Forest

Its between this and the panorama I went with the drake as I already have sanctum

Pack 1 pick 8:
Dreg Reaver
--> Ridge Rannet
Steelclad Serpent
Resounding Scream
Naya Panorama
Bloodthorn Taunter
Dragon's Herald
Plains

Pack 1 pick 9:
Marble Chalice
Deathgreeter
Viashino Skeleton
Call to Heel
Relic of Progenitus
--> Scourge Devil
Forest

Pack 1 pick 10:
Gustrider Exuberant
Soul's Might
--> Undead Leotau
Dragon's Herald
Ad Nauseam
Island

Hurray for late unearth package

Pack 1 pick 11:
Goblin Mountaineer
--> Goblin Deathraiders
Coma Veil
Mighty Emergence
Forest

Wow that is late

Pack 1 pick 12:
Onyx Goblet
Shadowfeed
--> Etherium Astrolabe
Swamp

Pack 1 pick 13:
Banewasp Affliction
--> Jhessian Lookout
Mountain

Pack 1 pick 14:
--> Jhessian Lookout
Mountain

Pack 1 pick 15:
--> Forest

------ ALA ------

Pack 2 pick 1:
Guardians of Akrasa
Goblin Deathraiders
Goblin Mountaineer
Elvish Visionary
Windwright Mage
Jund Panorama
Relic of Progenitus
Hindering Light
Vithian Stinger
Wild Nacatl
Filigree Sages
Algae Gharial
Thunder-Thrash Elder
--> Sigil of Distinction
Mountain

I really want the stinger but the sigil is a bomb

Pack 2 pick 2:
Resounding Roar
Viashino Skeleton
Etherium Sculptor
Akrasan Squire
Dreg Reaver
Sigil Blessing
Sighted-Caste Sorcerer
Bloodpyre Elemental
--> Agony Warp
Tortoise Formation
Sigiled Paladin
Demon's Herald
Covenant of Minds
Forest

Better enough than bloodpyre elemental that although its harder to cast its the pick

Pack 2 pick 3:
Deft Duelist
Savage Hunger
Hissing Iguanar
Steelclad Serpent
Marble Chalice
Viscera Dragger
--> Vithian Stinger
Gift of the Gargantuan
Outrider of Jhess
Obelisk of Naya
Bant Charm
Sphinx's Herald
Swamp

Almost makes me wish Id took the stinger p2p1

Pack 2 pick 4:
Rip-Clan Crasher
Lush Growth
Bloodpyre Elemental
Guardians of Akrasa
Esper Panorama
Drumhunter (FOIL)
Gift of the Gargantuan
Windwright Mage
--> Executioner's Capsule
Skeletonize
Memory Erosion
Forest

I think overall its better than skeletonize, simply because its cheaper and can kill alot more creatures

Pack 2 pick 5:
Steelclad Serpent
Excommunicate
Banewasp Affliction
Cancel
Rakeclaw Gargantuan
Bloodthorn Taunter
Naturalize
Angelsong
Swerve
--> Gather Specimens
Plains

Weak pack I rare drafted this as huge creatures may well be a theme of block this is tech vs them

Pack 2 pick 6:
Mosstodon
Elvish Visionary
Jund Panorama
Glaze Fiend
Gift of the Gargantuan
Obelisk of Bant
Incurable Ogre
--> Scourge Devil
Thoughtcutter Agent
Forest

Pack 2 pick 7:
Hissing Iguanar
Vectis Silencers
Deathgreeter
Godtoucher
Gustrider Exuberant
Resounding Wave
--> Fleshbag Marauder
Mighty Emergence
Swamp

Pack 2 pick 8:
Obelisk of Jund
Cathartic Adept
Lightning Talons
Onyx Goblet
Obelisk of Esper
--> Tidehollow Strix
Soul's Grace
Island

Pack 2 pick 9:
--> Goblin Deathraiders
Goblin Mountaineer
Elvish Visionary
Relic of Progenitus
Hindering Light
Filigree Sages
Mountain

So many late good cards

Pack 2 pick 10:
Viashino Skeleton
--> Etherium Sculptor
Sighted-Caste Sorcerer
Tortoise Formation
Demon's Herald
Forest

Pack 2 pick 11:
Steelclad Serpent
Marble Chalice
--> Outrider of Jhess
Sphinx's Herald
Swamp

Pack 2 pick 12:
Rip-Clan Crasher
Lush Growth
--> Windwright Mage
Forest

Pack 2 pick 13:
Banewasp Affliction
--> Angelsong
Plains

Pack 2 pick 14:
--> Glaze Fiend
Forest

Pack 2 pick 15:
--> Swamp

------ CON ------

Pack 3 pick 1:
Aven Trailblazer
Kaleidostone
Ember Weaver
Toxic Iguanar
Matca Rioters (FOIL)
Worldly Counsel
Quenchable Fire
Rotting Rats
Asha's Favor
Nacatl Outlander
Jhessian Balmgiver
Nacatl Hunt-Pride
Scornful Ęther-Lich
--> Extractor Demon
Island

Another bomb!

Pack 3 pick 2:
Darklit Gargoyle
Unsummon
--> Armillary Sphere
Kranioceros
Faerie Mechanist
Worldly Counsel
Might of Alara
Salvage Slasher
Brackwater Elemental
Exploding Borders
Shard Convergence
Fleshformer
Scepter of Insight
Swamp

Always welcome in my pile no over real options

Pack 3 pick 3:
Bone Saw
Gleam of Resistance
Sedraxis Alchemist
Vedalken Outlander
--> Dark Temper
Grixis Illusionist
Exploding Borders
Lapse of Certainty
Scattershot Archer
Viashino Slaughtermaster
Hellkite Hatchling
Kederekt Parasite
Plains

More removal for me

Pack 3 pick 4:
Traumatic Visions
Rhox Meditant
Zombie Outlander
Kaleidostone
Sedraxis Alchemist
Beacon Behemoth
Maniacal Rage
Rotting Rats
--> Goblin Outlander
Court Homunculus
Sludge Strider
Island

Pack 3 pick 5:
Traumatic Visions
Lapse of Certainty (FOIL)
Kaleidostone
Sedraxis Alchemist
Maniacal Rage
Rotting Rats
Goblin Outlander
Court Homunculus
Knotvine Mystic
--> Shambling Remains
Swamp

Oh this deck is just so good now

Pack 3 pick 6:
Frontline Sage
Sylvan Bounty
--> Canyon Minotaur
Yoke of the Damned
Nacatl Savage
Wandering Goblins
Suicidal Charge
Hellspark Elemental
Shard Convergence
Island

First 4 drop of the draft

Pack 3 pick 7:
Aven Trailblazer
Toxic Iguanar
Worldly Counsel
Quenchable Fire
Rotting Rats
--> Brackwater Elemental (FOIL)
Nacatl Outlander
Filigree Fracture
Mountain

Pack 3 pick 8:
--> Parasitic Strix
Bone Saw
Grixis Illusionist
Yoke of the Damned
Quenchable Fire
Tukatongue Thallid
Vagrant Plowbeasts
Forest

Pack 3 pick 9:
Toxic Iguanar
Worldly Counsel
Quenchable Fire
Rotting Rats
Asha's Favor
--> Nacatl Outlander
Island

Pack 3 pick 10:
Kranioceros
--> Faerie Mechanist
Worldly Counsel
Salvage Slasher
Brackwater Elemental
Swamp

Pack 3 pick 11:
Bone Saw
Grixis Illusionist
Lapse of Certainty
--> Hellkite Hatchling
Plains

Pack 3 pick 12:
Rhox Meditant
--> Sedraxis Alchemist
Rotting Rats
Island

Pack 3 pick 13:
--> Rotting Rats
Court Homunculus
Swamp

Pack 3 pick 14:
--> Wandering Goblins
Island

Pack 3 pick 15:
--> Mountain

The best deck to ever lose round 1 of a 4-3-2-2

2 executioners capsule
1 magam spray
1 armillary sphere
1 tidehollow strix
1 agony warp
2 goblin deathraiders
1 goblin outlander
1 dark temper
1 grixis charm
1 fleshbag maruaders
1 shambling remains
3 vithian stinger
1 canyon minotaur
2 scourge devil
1 extractor demon
1 undead leotau
1 ridge rannet
1 arcane sanctum
2 islands
6 swamps
8 mountains

Feedback appreciated
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Ludz
Level 1 Judge


Joined: 29 Feb 2008
Posts: 89

PostPosted: Sun Mar 22, 2009 9:38 am    Post subject: Reply with quote

Only pick I'm not liking is the Capsule vs. Skeletonize one, it's really great. Even though it may not kill Cavern Thoctar and the likes, you get a infinite blocker for those cards. Only problem would be flyers with 4+ toughness, which is Gargoyle, and you can't kill him either.

I think the sigil>stinger pick is very correct.

How the heck did you lose?

*EDIT*

Oh, P1P7, do you consider the Gargoyle?
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Sun Mar 22, 2009 10:02 am    Post subject: Reply with quote

since i am just starting to learn draft, my comments might seem..uneducated but here it goes.

P1P5- I think the Nactl could have been a better choice in hindsight. Seeing you passed another Nactl, akrasan squire and the naya fetch land. Your draft deck was fantastic but i think naya with a splash could have been fun
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Mar 22, 2009 10:20 am    Post subject: Reply with quote

I could go into detail of how I lost but It would just end up pissing myself off re living it.

Last edited by OldBear on Sun Mar 22, 2009 12:19 pm; edited 1 time in total
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Sun Mar 22, 2009 11:11 am    Post subject: Reply with quote

p1p1 - I would take war monk. i do not mind taking a risk to get such a good card.

p1p2 -I wouldve taken couriers capsule if i went with war monk. But your spray is the right pick with your first pick

p1p3 - Looking good for you, i wouldve went with the rare with my picks so far, but your deck is looking great!

p1p4 - i dont know about this one. Personally, i dont value tri lands that high with the land cyclers anymore(they are still amazing..but i dont take them til about 5-8 pick unless ive commited to a shard and get that shards land. You were not in esper, so passing its fine at this point. Getting good cards in ALA is more important. I wouldve taken the Rakeclaw with your picks. But understandable to take the land.

p1p5- Nacatl!! Hes insane, insane, insane, insane, insane. Did i mention he was insane? Alot of pros pick this guy over removal. Look at the pro tour coverage and look particualary at japanese pros drafts. They first pick nacatl over most removal (minus oring pretty much). Hes great, even if you took the tri land, 5th pick nacatl screams GO NAYA NOW!.

p1p6 - we would get welkin guide here. another amazing card in naya. As well as roar being in the pack, a great sign naya is open. Capsule is a good pick up here tho. But welkin guide is worth passing the removal spell.

p1p7 - Crasher/fodder or even sanctum gargoyle are better picks here. i wouldve been set in naya by now.

p1p8- naya pana. Ding naya seems to be completely open.


I cant really comment on the rest of the picks because i wouldve done it completely different from you. I think you made the right picks after this based on what deck you started to draft. But you were getting strong naya signals. Nacatl being passed is a better sign then getting passed exe capsule. There is nothing (except oring) that is even close to nacatl in naya, its a very clear signal imo.



Yeah Sigil is insane, if you pass that card EVER. You better have a foil rare in the pack because there is not a single card thats not rare that i would ever take over that card. ( i wouldve been sad to pass nacatl not stinger with the deck i wouldve drafted tho).


FYI skeletonize is far better then exe capsule. instant removal is always always better then removal they will see coming. You never get 2 for 1s with capsule as skeletonize can give you two for 1s as well a dredge skeleton.

also. While fleshbag is a pretty good card, it does not shine in your deck at all. You dont have any dragon fodders. you dont have many unearth creatures. you dont have rockslide, drake or gharial. That being said the iguanar is insane in your deck. With all the removal you have getting in the extra damage each time makes it harder for your opponent to block and eventually they will be low enough you can just swing in and the have to block or die, but the damage from iguanar makes it so creatures dying still kill him. While fleshbag is gonna most likely be a crappy innocent blood, iguanar is a nice win condition, especially if u get lucky and pick up a fallout.
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Sun Mar 22, 2009 11:19 am    Post subject: Reply with quote

Delicious wrote:
since i am just starting to learn draft, my comments might seem..uneducated but here it goes.

P1P5- I think the Nactl could have been a better choice in hindsight. Seeing you passed another Nactl, akrasan squire and the naya fetch land. Your draft deck was fantastic but i think naya with a splash could have been fun


Your spot on here actually delicious. nacatl is good, and if u can pick up any of the good naya cards that might table you will be in great position! Its also not that hard to splash in naya as you get pretty late land cyclers (gleam and bounty)
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Mar 22, 2009 1:42 pm    Post subject: Reply with quote

Even if naya was open it was not as good as the rb being passed.
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Sun Mar 22, 2009 2:03 pm    Post subject: Reply with quote

4 Stinger woulda been QUITE nuts... but i couldnt justify passing a Sigil so I agree with that pick XP
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Sun Mar 22, 2009 2:22 pm    Post subject: Reply with quote

Trotsky1 wrote:
Even if naya was open it was not as good as the rb being passed.


It didnt start to flow until the second pack. Which is because you did an effective job of cutting it up. You saw no naya cards pack two really because you passed it all pack 1. Had you taken the Naya cards pack 1, you wouldve been passed them pack 2 and 3. Instead you cut up the grixis and got passed grixis. If you take all of a shard, your opponents that you are passing to cant go that shard.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Mar 22, 2009 2:26 pm    Post subject: Reply with quote

Right 3rd pick option of grixis charm and 5th pick also and it was not flowing.
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Sun Mar 22, 2009 4:26 pm    Post subject: Reply with quote

firstly, he has a TON of unearth for marauders... what on earth are you talking about, that said, there were several picks in this draft that I completely disagree with, and some I think are more borderline than you give credit

p1p1
The 3cc guys have got a lot better now with all the landcycling on turn 2, and even if bant isn't great, war monk is great in esper and 5c. He's no wooly thoctor (there's very VERY little I take over that guy p1p1 now), but he's really too good not to take, especially now that stinger is so much weaker and red in the last pack is so poor.

p1p2
correct pick given your first pick, seaside citadel would be mine here Razz

p1p4
I'm not sure I see why arcane sanctum is the pick here, especially given your passing of gargoyle last pack. you haven't taken any non red cards yet, and the gargantuan is really solid in a naya strategy deck (especially with wandering goblins and mactl rioters pack 3). sure if you want to force rb aggro I can just about see this pick, but it certainly merits more talk than you're giving it

p1p5
note how your logic for p1p1 and p1p5 don't match up here at all, and the power level of charm and nactl is much closer than wara monk and stinger

p2p1
there's no foil rare you take over sigil, unless it's a second sigil or a money draft

p2p2
warp is the correct pick, but covenant of minds is MILES better than bloodbyre elemental

p2p3
I don't think having 5+ stingers is as good as you think it is....., as they're only 0/1s at the end of the day, and don't answer big creatures or bombs. when you say at the end that your deck is one of the best decks ever, I honestly can't bring myself to agree with you because you have no board sweepers, one bomb, and minimal reach (besides stinger, which is a slow clock, and legitimately can be said to die to removal and have minimal immediate impact [but huge cumulative impact], as opposed to say flameblast dragon, which gives your opponent 1-2 turns)

p2p4
I agree, wouldn't criticise you for taking skeletonize though

p2p7
Marauders over iguanar is interesting here, I'd personally take iguanar given your earlier picks, but personal preference I guess

p3p14
this is horrendously late, it's worthy of md consideration, even in a 2 colour + splash deck like yours
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Mar 22, 2009 4:59 pm    Post subject: Reply with quote

Its not a bomb deck but removal wise I have 2 e capsules, grixis charm and dark temper all of which will deal with most bombs, efficently powered creatures and some fatties to force the issue if the game goes long. I lost to mulligans and mana screw nothing else. Also with the amount of removal I have flash bag maruaders may well also be able to pick of a bomb.

On P1 P5 the key is its pick 5 thats a signal 4 people have passed the grixis charm, the first one I saw 3 people had passed, thats a hint the second one is a big clue that my neighbours are not in grixis and want me to go so. Before pack 5 the best green card I had seen druid of the anima pack 2, which is not really much of a sign pick 2. Im fine accepting that nactal and grixis charm are of the same level but my point is green was not flowing red clealy was and the signals I were getting were far more indicative that grixis was open thats why I made the pick. If you look through the packs that follow I think you will find there is very little good green in any of them and my instincts were right, If I had to put money on it I would say the person next to me is in bant.

On iguanr over maruaders looking at it now now with the removal and low curve I have I agree that was a mistake, I simply did not see it at the time.

Skeletonize and Ecapsule both can be situationally better than each other but a very good drafter, versus system pro tour winner once gave me this advice, when your stuck between two cards of similar power and can not decide go with the one with the lower casting cost, I listened to that advice and never regreted it.
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TugaChampion



Joined: 26 Jan 2006
Posts: 615

PostPosted: Sun Mar 22, 2009 5:37 pm    Post subject: Reply with quote

p1p1: I would have done the same. I don't really like bant and if there's one thing I like less than bant is drafting 5c. I try to avoid it unless there's a huge sign saying "THIS IS THE TIME TO DRAFT 5C". War Monk is more likely to not end up bein played than Stinger.

p1p4: I think he went for the safe pick. I would have probably done the same but I wouldn't disagree with taking the Gargantuan.

p1p5: dv8r, the logic is that he just picked a triland that has both B and U to allow him to play the charm much easier and also because it's not p1p1 and is a nice signal that grixis is open.

p2p1: I'm not sure but I don't think there's a card in shards of alara that I would pick over sigil in terms of power level (at least p1p1).

p2p2: I agree with dv8r

p2p4: I've also heard what Trotsky1. I think it was Marcio Carvalho or Tiago Chan who brought that strategy to Portugal.

p2p7: I would have taken Iguanar.

p3p14: dv8r, Wandering Goblins always goes this late. I've never heard anyone say this is a good card nor I've seen anyone play it. Are you being serious or it's just a joke?
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Sun Mar 22, 2009 6:47 pm    Post subject: Reply with quote

the reason u lost is bc ur not esper when you should have been.
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Sun Mar 22, 2009 9:26 pm    Post subject: Reply with quote

it's at times like this I really wish I knew my alara print runs for commons.... whilst I agree that green was overdrafted at your table (you opened 4 solid green cards, none came back), nothing in your opening 4 packs says that green is being overdrafted and grixis charm 5th pick is not the signal you and batutinha think it is.

why? well, lets look at the packs in more detail (this is something that you need to be able to do a lot faster than this in an actual draft, but I'll briefly explain my thought process for each pick in pack 1 [what happens in pack 2 is influenced by how you pick in pack 1, so isn't useful from a counterfactual standpoint])

p1p1
2 first pick contenders:
Rhox War Monk
Vithan Stinger

6 Solid cards for Deck:
Sigil Blessing
Court Archers
Jund Panorama
Scavenger Drake
Scourge Devil
Spearbreaker Behemoth

Whilst it's possible that someone will take Call to Heel or Relic of Progenitus at pick 7-8, I'm not optimistic that I'm going to get a card back from this pack. It's too tempting to hate draft or splash. Vithan Stinger and Rhox War Monk are both really good, but War Monk has got a lot better recently due to the much improved fixing in Conflux which all but guarentees you'll get it on turn 3 due to rupture spire, and land cyclers. Stinger has got worse because you lose a pack of powerful 1 toughness creatures such as hissing iguanar and the low end exalted men, and in conflux there's only really pestilent kathari, aven squire and I guess darklit gargoyle at common. War Monk is great in 5 colour (he's arguably the BEST non rare in 5 colour), and as a splash in esper strategies, as well as being an obviously great bant card (although I don't really like GWU bant, preferring esper with an exalted sub-theme)

Pick: Rhox War Monk


p1p2
not the strongest pack I've ever seen, and there are several uncommons I would take over magma spray in every colour, so take the card thata goes best with my first pick. there's a decent chance the Obelisk of Esper or bant panorama will table.

pick: Seaside Citadel


p1p3
2 commons missing, and there's still a vithan stinger, sanctum gargoyle and grixis charm in the pack. there's maybe 6-7 commons you can make a case for taking over stinger, resounding thunder, branching bolt, o-ring, e-capsule, agony warp, resounding silence, possibly sanctum gargoyle (not saying I agree with all of those, but opinions vary). note that NONE of these (besides bolt) are green.

again, I think conflux heavily influences this pick, as the esper offerings in the last pack are really too good to ignore, whereas stinger (as I keep saying) has got quite a bit weaker. I would expect the obelisk of bant to table from this pack, I think the reason it didn't is because you passed war monk p1p1.

pick: Sanctum Gargoyle


p1p4
2 commons, 1 uncommon missing. but the rest of this pack is so weak that you can't tell what the cards might be (I mean, I'd take a carion thrash over a lot of things in this pack...). arcane sanctum is the clear pick, given my first 2 picks, and the logic behind them

pick: Arcane Sanctum


p1p5
1 rare missing, 1 uncommon, 2 commons. powerful cards left: wild nacatl, grixis charm, resounding silence. there's no green common I would take over nacatl, and only 5 uncommons (rhox war monk, sprouting thrinax, thoctar, necrogenesis, rhox charger, jund charm... although I might be forgetting something). this is a very strong signal that green is open. there's 2 possible white commons I could see being taken over silence: o-ring and sanctum gargoyle, so this isn't a signal. grixis charm is essentially a 3 colour removal spell in most decks, so would probably be picked below most single colour common removal spells, almost all of which are either red or black. because of the quality of the cards still left in this booster, imho grixis charm IS NOT a signal either.

this means that green is defineately open, however, with my esper cards taken so far, I think it's safe to hedge bets here and take the silence, thus not committing to anything except white [it's also sort of green], if I see ANY green after this though I'm taking it.

pick: resounding silence


p1p6

pick: executioner's capsule


p1p7

this pack screams "esper is open" if that's the case, and you're the only drafter in esper, especially with the strength of conflux, you're going to win the draft easily. the only bad point is that we have to pass drake, but that's the first relevant blue card we've passed since courier's capsule p1p2.

pick: sanctum gargoyle


p1p8

very late panorama, helps to splash the silence and war monk

pick: naya panorama


p1p9

ok, I'll admit, I had to check what was actually missing from this pack instead of scourge devil (it didn't occur to me that anyone would take hindering light over call to heel or relic of progenitus), however, what this does say is that green is heavily drafted, because 4 green cards were in this booster, and there are now none. THIS is when you know green is overdrafted, not p1p5. With 2 gargoyles, I think call to heel is the pick here, although I do like relic for my sb.

pick: call to heel


p1p10

pick: ad nauseum


p1p11

late deathraiders, to go with the late scourge devil. this rings alarm bells, as it suggests that the missing commons in earlier packs were not red, but probably o-rings and e-capsules (otherwise scourge devil wouldn't have been that late either), I take the coma veil, because I strongly dislike hate drafting in pack 1 as it tends to hurt you in pack 2.


pick: coma veil


p1p12 onwards

pick: etherium astrolobe

pick: jhessian lookout (note that if I was not blue, I would take a land here)

pick: jhessian lookout (see above)

pick: forest
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