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Blood Moon + Shocklands



 
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sup3rm4n



Joined: 13 Oct 2006
Posts: 81

PostPosted: Wed Feb 25, 2009 7:50 am    Post subject: Blood Moon + Shocklands Reply with quote

Blood moon + Shocklands ..

With blood moon in play the shocklands retain the subtype correct? Its a basic mountian in addtion to whatever its subtype is?
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Ludz



Joined: 29 Feb 2008
Posts: 79

PostPosted: Wed Feb 25, 2009 7:59 am    Post subject: Reply with quote

They turn into mountains, so a Temple Garden can only tap for red mana. It's no longer a forest/plains.
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sup3rm4n



Joined: 13 Oct 2006
Posts: 81

PostPosted: Wed Feb 25, 2009 8:13 am    Post subject: Reply with quote

Ludz wrote:
They turn into mountains, so a Temple Garden can only tap for red mana. It's no longer a forest/plains.



I think you are wrong, thats like saying a seat of the synod is no longer an artifact land...which is incorrect

If the artifact lands keep its subtype why is the shocklands different?
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Ludz



Joined: 29 Feb 2008
Posts: 79

PostPosted: Wed Feb 25, 2009 8:16 am    Post subject: Reply with quote

sup3rm4n wrote:
Ludz wrote:
They turn into mountains, so a Temple Garden can only tap for red mana. It's no longer a forest/plains.



I think you are wrong, thats like saying a seat of the synod is no longer an artifact land...which is incorrect


No, it's still a nonbasic land. But it's not a forest or a plains. Just look at whats before the -

Seat of the Synod is Artifact Land - *nothing*

Temple Garden is (Nonbasic) Land - Plains Forest

Then with Blood Moon:

Seat: Artifact Land - Mountain
Temple: Land - Mountain

Get it?
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sup3rm4n



Joined: 13 Oct 2006
Posts: 81

PostPosted: Wed Feb 25, 2009 8:20 am    Post subject: Reply with quote

Ludz wrote:
sup3rm4n wrote:
Ludz wrote:
They turn into mountains, so a Temple Garden can only tap for red mana. It's no longer a forest/plains.



I think you are wrong, thats like saying a seat of the synod is no longer an artifact land...which is incorrect


No, it's still a nonbasic land. But it's not a forest or a plains. Just look at whats before the -

Seat of the Synod is Artifact Land - *nothing*

Temple Garden is (Nonbasic) Land - Plains Forest

Then with Blood Moon:

Seat: Artifact Land - Mountain
Temple: Land - Mountain

Get it?


Got it... thanks
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str8



Joined: 08 Sep 2005
Posts: 29

PostPosted: Wed Feb 25, 2009 8:20 am    Post subject: Reply with quote

He is not wrong. The shock land will only make red. Its a nonbasic land, so it will become a mountain. A terrible mountain that you would have to pay 2 life for it to come into play untapped.
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thedarkness



Joined: 13 Jul 2006
Posts: 506

PostPosted: Wed Feb 25, 2009 8:54 am    Post subject: Reply with quote

Hey, it could be a worse mountain. You might not get a choice as to whether or not it comes into play tapped, and when it does you might have to return another land you control to its owner's hand. o_o Now, wouldn't that *suck?*
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SuperDelfin



Joined: 24 Sep 2008
Posts: 24

PostPosted: Wed Feb 25, 2009 10:24 am    Post subject: Reply with quote

The important this is Supertype - Subtype. Bloodmoon changes the Subtype of a nonbasic land to a Mountain, but the Supertype remains the same.
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Klos



Joined: 20 Jun 2006
Posts: 49
Location: Germany

PostPosted: Wed Feb 25, 2009 10:29 am    Post subject: Reply with quote

so what about the life loss from the shocklands when blood moon is in play. they r just mountains so u play them as mountains, so they dont come into play tapped ?
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DARKING



Joined: 13 Jun 2006
Posts: 76

PostPosted: Wed Feb 25, 2009 11:02 am    Post subject: Reply with quote

They do comes into play tapped unless you pay the 2 life. This is because the ability that makes them comes into play tapped works AS IT COMES INTO PLAY, when Blood Moon still does not affect them.
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Hardtrack



Joined: 10 Aug 2005
Posts: 506

PostPosted: Wed Feb 25, 2009 11:41 am    Post subject: Reply with quote

Blood Moon only affect the subtypes of a land, which are things like Forest, Urza's, Locus, Swamp, etc. They're always behind the dash.

Types, like Enchantment, Creature and Artifact are not affected. Seat of the Synod is still an artifact land and Dryad Arbor is still a land creature. It will also not affect supertypes, like Snow, World and Legendary. Urborg, Tomb of Yawgmoth is still legendary and Highland Weald is still snow.

If an effect grants a subtype (without keeping the old ones), it removes all rules text from the card and the land can only tap for the appropriate amount of mana. Swarmyard can no longer regenerate, Blinkmoth Nexus can no longer turn into a creature and Temple Garden can no longer tap for green or white.

The ability that makes lands come into play tapped however is a replacement effect of it coming into play. That applies before Blood Moon does (and removes all the rules text). Therefor you will still need to pay two life to get Temple Garden to come into play untapped and Treetop Village will still always come into play tapped.
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thedarkness



Joined: 13 Jul 2006
Posts: 506

PostPosted: Wed Feb 25, 2009 1:56 pm    Post subject: Reply with quote

Hardtrack wrote:
Blood Moon only affect the subtypes of a land, which are things like Forest, Urza's, Locus, Swamp, etc. They're always behind the dash.

Types, like Enchantment, Creature and Artifact are not affected. Seat of the Synod is still an artifact land and Dryad Arbor is still a land creature. It will also not affect supertypes, like Snow, World and Legendary. Urborg, Tomb of Yawgmoth is still legendary and Highland Weald is still snow.

If an effect grants a subtype (without keeping the old ones), it removes all rules text from the card and the land can only tap for the appropriate amount of mana. Swarmyard can no longer regenerate, Blinkmoth Nexus can no longer turn into a creature and Temple Garden can no longer tap for green or white.

The ability that makes lands come into play tapped however is a replacement effect of it coming into play. That applies before Blood Moon does (and removes all the rules text). Therefor you will still need to pay two life to get Temple Garden to come into play untapped and Treetop Village will still always come into play tapped.


Since you are the resident god of rules explanations on the forums here, can you also explain why the karoo bounce-another-land effect still takes place for those people who need the other explanations? You specified why the ability that replaces its coming into play still happens, but I foresee people saying "but that one says when it comes into play! it not work zomg!"

I'd explain it, but I have a bizarre tendency to mangle explanations if I haven't had them drilled into my skull. I understand why it happens, but if you ask me to explain it to someone else, they won't understand my explanation unless I'm reciting someone else's explanation from memory. Surprised (Edit: this paragraph is a general statement, not specific to this question. My "knowledge" of this is based on a passing comment from a judge in #j4u on the subject a while ago. Surprised I can't figure this stuff out for myself. That would require that I do stuff. o_o)
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Clariax



Joined: 16 Jan 2006
Posts: 56

PostPosted: Wed Feb 25, 2009 2:10 pm    Post subject: Reply with quote

thedarkness wrote:

Since you are the resident god of rules explanations on the forums here, can you also explain why the karoo bounce-another-land effect still takes place for those people who need the other explanations? You specified why the ability that replaces its coming into play still happens, but I foresee people saying "but that one says when it comes into play! it not work zomg!"


The "karoo bounce another land" trigger will not happen. That is a triggered ability that triggers when the land comes into play. The continuous effect that makes the lands mountains is applied before checking for such triggered abilities. So with Blood Moon in play there will be no triggered ability to trigger. This is different from a "comes into play tapped" ability because those are static abilities that apply before the land is in play (before Blood Moon affects it), replacing how it comes into play. the bounce a land trigger doesn't trigger until the land is already in play.
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KevinJonas



Joined: 20 Feb 2009
Posts: 75

PostPosted: Wed Feb 25, 2009 7:54 pm    Post subject: Reply with quote

so wat happens with blood moon and dual? is land?
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Hardtrack



Joined: 10 Aug 2005
Posts: 506

PostPosted: Thu Feb 26, 2009 3:18 am    Post subject: Reply with quote

Coming into play happens in three stages, usually in this order (yes, there are weird exceptions and effects that depend on each other which can change this):

- Replacement effects of it coming into play: I come into play tapped.
- Continuous effects: Blood Moon says I'm a Mountain now!
- Triggered abilities: What triggered abilities? Since I'm a mountain now, I have no triggered abilities.

So a Karoo like Golgari Rot Farm will come into play tapped, as a mountain, without triggering any CiP abilities (since it doesn't have them any more).

KevinJonas wrote:
so wat happens with blood moon and dual? is land?

Insufficient data, can not proces. What is your question?
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