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Combo Idea(Need lots of help)


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Sat Jan 24, 2009 2:16 am    Post subject: Reply with quote

So Deathgreeter + Flourishing Defenses + Blowfly infestation = infinite whatever the hell Deathgreeter does
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hawt



Joined: 05 Dec 2008
Posts: 28

PostPosted: Sat Jan 24, 2009 3:37 am    Post subject: Reply with quote

good casul deck but i dont think this can realle be play in tourment :S mb sharpshoter can be good 2 but this will be ext
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SniperMayer



Joined: 31 Jan 2008
Posts: 290

PostPosted: Sat Jan 24, 2009 7:48 am    Post subject: Reply with quote

Try Llanowar Elves and BoP to accel your mana. This makes the deck faster.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Sat Jan 24, 2009 8:31 am    Post subject: Reply with quote

A combo deck is either an engine (like UR Storm) or a combination of two cards that when played in a certain way wins you the game.

A combo deck needs to win you the game when it goes off, and it needs to go off in one single turn (not necessarily on turn one).

If it is a combination of more than two cards and those 3+ cards aren't a part of an engine, the deck will be a bad one.

An engine is the "abuse" of the synergy between multiple cards, which sets up a win condition. It is important that you don't need one specific card (i.e 4 out of 60 cards) to start the engine.


So here is a checklist for your combo idea:

A. Does the combination win you the game in one turn or make it impossible for the opponent to win the game in the span of one turn?

B. Can it "go off" before a control deck player can stabilize or disrupt your strategy?

C. Can it "go off" before an aggro deck deals lethal damage?

D. Can it find the combo pieces every game?

E. Is it resilient vs commonly played disruption?


If the answer to any of those 5 is no, can the idea.
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preppy_poser



Joined: 23 Dec 2008
Posts: 9

PostPosted: Sat Jan 24, 2009 1:17 pm    Post subject: Reply with quote

You need to play Beesch The Queen and Comune with nature, add more draw and search power!!!
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[ms]



Joined: 20 Aug 2008
Posts: 17

PostPosted: Sun Jan 25, 2009 4:32 am    Post subject: hmmmm Reply with quote

so verdoof, i hav a question, regarding theory regarding a combo only being a combo if it uses two cards (chain of plasma and swan,of brynn argol)so you see there was a deck developed by these japanese guys,who i here are pretty good at magic, and it played reveilark and body double, however you see these cards couldnt create a combo just a infinte loop, so they used too run mirror entity, but then substituted that with greater gargadon, um but that still isn't a combo, it still allows for an infinite loop, but now can actually obtain that infinite loop, but it still has nothing that seriously affects a player other than getting a 9/7 in play for one, and having an almost indestructible reveilark(body double)
so they put stuff in to react with the ability of rev and body, such as murderous red cap, and kitchen finks and aven riftwatcher, mulldrifter, all obtaiing different desired affects... but thats like four/five cards, so i have a question right now, is that not a combo???you fucking moron
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Kev
Level 1 Judge


Joined: 31 Aug 2004
Posts: 100

PostPosted: Sun Jan 25, 2009 5:44 am    Post subject: Reply with quote

That deck is the perfect example of a deck that has pieces that are really strong by itself, but are highly synergestic when played together. It is a controldeck with a combowin.
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twodioz



Joined: 27 Sep 2005
Posts: 121

PostPosted: Sun Jan 25, 2009 8:02 am    Post subject: Reply with quote

you could add the mana accelerators (bird and elf) and then put in another "win" condition such as big mike (mycoloth). you will take a few games just by ppl not having an answer to him. For that matter, if you have bitterblossoms, they would fit also.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Sun Jan 25, 2009 12:05 pm    Post subject: Re: hmmmm Reply with quote

[ms] wrote:
so verdoof, i hav a question, regarding theory regarding a combo only being a combo if it uses two cards (chain of plasma and swan,of brynn argol)so you see there was a deck developed by these japanese guys,who i here are pretty good at magic, and it played reveilark and body double, however you see these cards couldnt create a combo just a infinte loop, so they used too run mirror entity, but then substituted that with greater gargadon, um but that still isn't a combo, it still allows for an infinite loop, but now can actually obtain that infinite loop, but it still has nothing that seriously affects a player other than getting a 9/7 in play for one, and having an almost indestructible reveilark(body double)
so they put stuff in to react with the ability of rev and body, such as murderous red cap, and kitchen finks and aven riftwatcher, mulldrifter, all obtaiing different desired affects... but thats like four/five cards, so i have a question right now, is that not a combo???you fucking moron


No. It is an engine. You fucking moron. It is the interaction between several cards being repeated - aka engine.

"If it is a combination of more than two cards and those 3+ cards aren't a part of an engine, the deck will be a bad one."

Please learn to read.
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Mon Jan 26, 2009 6:12 am    Post subject: Reply with quote

Looks like sharuum with extra restrictions on pulling the combo off.
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Tue Feb 03, 2009 5:55 pm    Post subject: Reply with quote

Adding quillspike could give you the possibility of a t2 devoted t3 quillspike which might be this decks best chance at winning Smile.
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