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Extended Pauper Burn



 
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shadow483



Joined: 21 Jun 2007
Posts: 62

PostPosted: Wed Dec 24, 2008 2:01 pm    Post subject: Extended Pauper Burn Reply with quote

Pretty simple concept no sideboard yet.

// Lands
21 [BD] Mountain (2)

// Creatures
4 [PLC] Keldon Marauders
3 [ALA] Vithian Stinger

// Spells
4 [TSP] Rift Bolt
4 [TSP] Grapeshot
4 [10E] Shock
4 [10E] Incinerate
4 [MOR] Shard Volley
4 [LRW] Tarfire
4 [LRW] Needle Drop
4 [CHK] Lava Spike

I'm not sure if spark elemental would be legal or not, but if it is, it replaces the stinger.
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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Wed Dec 24, 2008 2:14 pm    Post subject: Reply with quote

Try Forgotten Cave...
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toor



Joined: 02 Sep 2005
Posts: 60

PostPosted: Wed Dec 24, 2008 2:18 pm    Post subject: Reply with quote

stinger is worse then a 1/1 for 1. or even the suspend guy from tsp or seal of fire. At the very least cinder pyromancer is better.
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Socks3



Joined: 19 Oct 2008
Posts: 98

PostPosted: Wed Dec 24, 2008 2:40 pm    Post subject: Reply with quote

I'd say no to the Cave, because it comes into play tapped.

Everything else looks good except for what else had been commented on.

I don't know what my SB would be. I'd have to play a while.

EDIT: 4 Shock + 4 Tarfire seems a little much. Perhaps run something like a creature in it's place, something that can be reused.
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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Wed Dec 24, 2008 3:10 pm    Post subject: Reply with quote

the card advantage makes up for the tapped thing
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Socks3



Joined: 19 Oct 2008
Posts: 98

PostPosted: Wed Dec 24, 2008 3:56 pm    Post subject: Reply with quote

I see your point, it just seems that this deck needs speed before it can go for card advantage. Although, card advantage is useful. I'd say maybe drop a mountain, and run 2 caves, though that would need testing.
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rdeg87



Joined: 29 Apr 2007
Posts: 313

PostPosted: Wed Dec 24, 2008 4:49 pm    Post subject: Reply with quote

This deck is so easily hated its not even funny. Unless you can find some kick ass anti life-gain tech then you should consider a different deck or possibly adding more creatures.

People forget that this deck worked so well in extended for 2 reasons, 1) Shrapnel Blast 2) people tend to do about 3-5 damage to themselves from lands

So no one can say this post was completely unhelpful...
Volcanic Hammer > Grapeshot, Spark Elemental is Legal.
Also Flame Jab just doesnt get the repect it deserves
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Socks3



Joined: 19 Oct 2008
Posts: 98

PostPosted: Wed Dec 24, 2008 7:22 pm    Post subject: Reply with quote

I have to agree there. I board in 3 Nourish against this deck. Although, I've won all but 1 match against it just racing without life gain. Sometimes the player really has to kill the creatures.

That's the key to winning - kill the creature. Yeah, 3 damage is good now. But preventing their creature from dealing 7 or 8 to you could save you the game.

Personally, I don't run this deck. But I want to say it has potential, although that potential can be lost after game 1. So, it's almost luck, depending on your matchup and what the player has in their board.

And, as for Flame Jab, it's repeatable burn. It needs more respect. I'd run some land to pitch to it, even. And against graveyard hate, you can always board out it and land. Though, I don't really know how much GY hate there is in this format yet.
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JimmyXu



Joined: 12 Nov 2007
Posts: 62

PostPosted: Wed Dec 24, 2008 9:20 pm    Post subject: Reply with quote

try sonic seizure + fiery temper
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Craze



Joined: 30 Jan 2005
Posts: 5676
Location: Indiana, U

PostPosted: Wed Dec 24, 2008 11:22 pm    Post subject: Reply with quote

Socks3 == Shadow483???
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NahHolmes



Joined: 13 Jan 2005
Posts: 738

PostPosted: Thu Dec 25, 2008 1:18 am    Post subject: Reply with quote

SB hate doesn't make the deck bad though, I mean burn usually wins G1 then if your opponent draws bad g2 or g3 it's match.
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rdeg87



Joined: 29 Apr 2007
Posts: 313

PostPosted: Thu Dec 25, 2008 6:10 am    Post subject: Reply with quote

The problem is everyone knows aout the deck, and it has a hard enough time game 1 anyway. I mean the decks are either fast elf decks which can race you or Trinket decks which play Sunbeam Spellbomb and Aven Riftwatcher, either of which means you need a lot more cards to finish them.
I think the burn deck is a good deck but its too well known to be effective, fighting through the hate is too hard.
The deck needs a different angle.
Personally I think Green with Nettle Sentinel, Wild Nacatl, Rip-Clan Crasher and Scab-Clan Mauler and possibly some Giant Growths is the way to go.

JimmyXu neither Sonic Seizure or Fiery Temper are legal
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Socks3



Joined: 19 Oct 2008
Posts: 98

PostPosted: Thu Dec 25, 2008 1:02 pm    Post subject: Reply with quote

Craze wrote:
Socks3 == Shadow483???


Not at all. I just feel like playing devil's advocate.
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