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GWU Control



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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ZeMuppet



Joined: 20 Dec 2006
Posts: 90

PostPosted: Fri Nov 21, 2008 12:14 pm    Post subject: GWU Control Reply with quote

// GWU Control

// Lands
4 [SHM] Reflecting Pool
4 [LRW] Vivid Creek
4 [LRW] Vivid Grove
4 [LRW] Vivid Meadow
4 [SHM] Mystic Gate
4 [ALA] Seaside Citadel

// Creatures
4 [ALA] Rhox War Monk
4 [ALA] Stoic Angel
4 [SHM] Kitchen Finks

// Spells
4 [ALA] Bant Charm
4 [LRW] Ponder
4 [10E] Condemn
4 [10E] Wrath of God
4 [LRW] Cryptic Command
2 [MOR] Negate
2 [10E] Remove Soul

// Sideboard
SB: 4 [10E] Flashfreeze
SB: 4 [SHM] Runed Halo
SB: 3 [LRW] Gaddock Teeg
SB: 4 [ALA] Oblivion Ring

The only thing that would seem ironic with this deck is that gaddok teeg is in the sb, so I would have to -4 WoG and -4 Cryptic Command and +3 Gaddock Teeg against QnT.

Edit: I took out 2 negates and 2 remove souls for 4 telling times.
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Trotsky1



Joined: 12 Apr 2005
Posts: 942

PostPosted: Fri Nov 21, 2008 12:32 pm    Post subject: Reply with quote

Needs mulldrifters.
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ZeMuppet



Joined: 20 Dec 2006
Posts: 90

PostPosted: Fri Nov 21, 2008 1:05 pm    Post subject: Reply with quote

Does it really? How many and what should I take out. I was thinking about condemn being a sb card against elves, rdw, and kithkin.
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wisdomhappy



Joined: 24 Oct 2007
Posts: 16

PostPosted: Fri Nov 21, 2008 1:08 pm    Post subject: Reply with quote

drifters and condemns main without a question, it doesnt matter what you cut, those are better than it.
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Trotsky1



Joined: 12 Apr 2005
Posts: 942

PostPosted: Fri Nov 21, 2008 1:28 pm    Post subject: Reply with quote

I have no idea what you should cut testing is the best way of finding out what cards are not performing to a satisfactory level and then shaving the numbers of thoose cards to fit in the drifters. Either way they are a must have.
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ZeMuppet



Joined: 20 Dec 2006
Posts: 90

PostPosted: Fri Nov 21, 2008 1:35 pm    Post subject: Reply with quote

Well, I cut telling time, even though I really, really, really like that card. I may end up chucking mulldrifter for it later, if it seems wise.
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Rancoro51



Joined: 22 Aug 2008
Posts: 12

PostPosted: Fri Nov 21, 2008 4:05 pm    Post subject: Reply with quote

I would say you dont need 4x stoic and war monk. Maybe have 2x stoic, 3x war monk, and take out a negate to fit in the 4x mulldrifters. Also in sb you could have negates or guteral response for control matchups.
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ILikeBananas



Joined: 01 Aug 2006
Posts: 167

PostPosted: Fri Nov 21, 2008 5:36 pm    Post subject: Reply with quote

You run 16 comes into play tapped lands. Way too many. You'd be better off using some combination of filter + pain lands.
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