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GRB Big Mana. Critique please.


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standarizeMA



Joined: 09 Mar 2008
Posts: 195

PostPosted: Mon Nov 17, 2008 5:13 pm    Post subject: GRB Big Mana. Critique please. Reply with quote

Okay so this deck sticks out to me for a couple of reasons and it seems good against most tier decks.

Critique and suggestions are welcome. Enjoy!



// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
3 [10E] Treetop Village
3 [ALA] Savage Lands
3 [SHM] Fire-Lit Thicket
2 [EVE] Twilight Mire
2 [10E] Sulfurous Springs
1 [FUT] Graven Cairns
4 [TSP] Forest (1)
3 [BD] Mountain (2)
3 [7E] Swamp (3)

// Creatures
3 [ALA] Broodmate Dragon
2 [LRW] Shriekmaw
4 [ALA] Sprouting Thrinax
3 [MOR] Chameleon Colossus
3 [LRW] Garruk Wildspeaker

// Spells
4 [10E] Rampant Growth
4 [LRW] Fertile Ground
3 [ALA] Violent Ultimatum
1 [10E] Loxodon Warhammer
4 [ALA] Resounding Thunder
3 [SHM] Firespout
2 [ALA] Jund Charm

// Sideboard
SB: 1 [SHM] Firespout
SB: 2 [ALA] Jund Charm
SB: 3 [ALA] Infest
SB: 3 [MOR] Mind Shatter
SB: 3 [SHM] Kitchen Finks
SB: 2 [LRW] Primal Command
SB: 1 [EVE] Wickerbough Elder
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Triggers



Joined: 08 Sep 2008
Posts: 112

PostPosted: Mon Nov 17, 2008 5:28 pm    Post subject: Reply with quote

I dont think resounding thunder is very good, 3 damage for 3

and 6 damage for 8..

Incinerate might be better here if your looking for spot removal, i would also cut down to 2 ultimatums


Looks pretty decent i guess, Why not BoP tho, maybe change mana base a little bit to pain lands. Nothing else to do turn 1 Razz
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Joker619



Joined: 23 Sep 2008
Posts: 15

PostPosted: Mon Nov 17, 2008 5:44 pm    Post subject: Reply with quote

resoundering thunder is bad UNLESS it is being cycled
6 damage, a card and uncounterable= countrol loses
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standarizeMA



Joined: 09 Mar 2008
Posts: 195

PostPosted: Mon Nov 17, 2008 5:46 pm    Post subject: ya Reply with quote

Well resounding thunder > incienrate in this deck because cycling ftw is good as well as drawing the card. Paying 1 more to deal 3 is fine.
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letsbetigers



Joined: 10 Aug 2008
Posts: 1

PostPosted: Mon Nov 17, 2008 8:25 pm    Post subject: Reply with quote

I think cloudthresher belongs somewhere in this deck.
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Shindeiru



Joined: 25 Jul 2007
Posts: 16

PostPosted: Tue Nov 18, 2008 7:21 am    Post subject: re Reply with quote

Cloudthresher needs to be in there... And so does primal command.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Tue Nov 18, 2008 7:49 am    Post subject: Reply with quote

And Thoughtseize and Bitterblossom.
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Kev
Level 1 Judge


Joined: 31 Aug 2004
Posts: 100

PostPosted: Tue Nov 18, 2008 8:28 am    Post subject: Reply with quote

i would prolly cut 1 shriekmaw, 1 broodmate, 1 thunder, 1 ultimatum for 1 primal command and 3 cloudtresher. It gives you an actual chance against fearies. I also firmly believe siege-gang should be in that list somewhere. I do not know where though.
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standarizeMA



Joined: 09 Mar 2008
Posts: 195

PostPosted: Tue Nov 18, 2008 8:59 am    Post subject: .. Reply with quote

I dont know why everything thinks faerie match up is so hard. Colossus firespout and jund charm are all pretty damn good.
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Kev
Level 1 Judge


Joined: 31 Aug 2004
Posts: 100

PostPosted: Tue Nov 18, 2008 9:26 am    Post subject: Reply with quote

The deck autoloses to upkeep mistbind clique
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standarizeMA



Joined: 09 Mar 2008
Posts: 195

PostPosted: Tue Nov 18, 2008 9:56 am    Post subject: ? Reply with quote

doesnt auto lose..
ur ahead by thatpoint lol
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gdhack



Joined: 12 Aug 2008
Posts: 118

PostPosted: Tue Nov 18, 2008 12:16 pm    Post subject: Reply with quote

heres my variant on the deck ur wins are anything aggro ur hard mu's are qnt and fae

// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Untitled Deck

// Lands
3 [LRW] Vivid Grove
2 [SHM] Reflecting Pool
3 [ALA] Plains (1)
4 [ALA] Forest (1)
4 [ALA] Mountain (1)
4 [ALA] Jungle Shrine
2 [7E] Swamp (3)
1 [TSP] Forest (1)

// Creatures
4 [LRW] Garruk Wildspeaker
4 [10E] Llanowar Elves
4 [ALA] Broodmate Dragon
4 [SHM] Farhaven Elf
3 [ALA] Sarkhan Vol

// Spells
3 [SHM] Firespout
4 [10E] Wrath of God
2 [LRW] Primal Command
2 [ALA] Naya Charm
3 [ALA] Violent Ultimatum
4 [LRW] Fertile Ground

// Sideboard
SB: 1 [LRW] Primal Command
SB: 2 [ALA] Naya Charm
SB: 2 [LRW] Cloudthresher
SB: 3 [EVE] Wickerbough Elder
SB: 3 [10E] Loxodon Warhammer
SB: 4 [SHM] Guttural Response

the sarkon vol can go idk why i have it in there i mean i have won alot of games with it but it could be sprouting thrinax or some other card but the thrinax comes to mind then next turn wrath or firespout idk this deck does have promise but fae qnt doran and bg elves are problems for the deck if u can get an ultimatum then its game but other wise ur going to have alot of hard times
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DESTRUCTOR



Joined: 28 Jun 2005
Posts: 119

PostPosted: Tue Nov 18, 2008 2:28 pm    Post subject: Re: GRB Big Mana. Critique please. Reply with quote

standarizeMA wrote:

// Lands
3 [10E] Treetop Village
3 [ALA] Savage Lands
3 [SHM] Fire-Lit Thicket
2 [EVE] Twilight Mire
2 [10E] Sulfurous Springs
1 [FUT] Graven Cairns
4 [TSP] Forest (1)
3 [BD] Mountain (2)
3 [7E] Swamp (3)

// Creatures
3 [ALA] Broodmate Dragon
2 [LRW] Shriekmaw
4 [ALA] Sprouting Thrinax
3 [MOR] Chameleon Colossus
3 [LRW] Garruk Wildspeaker

// Spells
4 [10E] Rampant Growth
4 [LRW] Fertile Ground
3 [ALA] Violent Ultimatum
1 [10E] Loxodon Warhammer
4 [ALA] Resounding Thunder
3 [SHM] Firespout
2 [ALA] Jund Charm

// Sideboard
SB: 1 [SHM] Firespout
SB: 2 [ALA] Jund Charm
SB: 3 [ALA] Infest
SB: 3 [MOR] Mind Shatter
SB: 3 [SHM] Kitchen Finks
SB: 2 [LRW] Primal Command
SB: 1 [EVE] Wickerbough Elder


1º you use pain lands when you should be using reflecting pool instead, 2º i agree with cutting the thunders and 1 ultimatum to add 3 clousthresher and 2 primal command, 3º i think hellkite overload is too good to leave out of this deck maybe 1-2 tops...maybe sharkhan vol is betther than garruk here i dont know and 4º we must try to find a way to use 2-4 kitchen finks on MD....Sprouting Thrinax still doesnt quite convince me but i havent tryed the deck so it may be pretty good i dont know....maybe in sb mind shatter and thougthsize's + fulminator mage to improve against faeries/QnT because i think you should beat aggro pretty much every time

Overoll i guess the deck has chances to be tier 1-2, last season it was a good choice until storm and lark became extremly popular and this meta doesnt have storm and lark loss a lot of it's power
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standarizeMA



Joined: 09 Mar 2008
Posts: 195

PostPosted: Tue Nov 18, 2008 8:03 pm    Post subject: well Reply with quote

I finalized the list just too lazy to type. Went 3-1 play testing against a teammate of mine playing faeries so its good.
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Rath



Joined: 31 Aug 2004
Posts: 121

PostPosted: Wed Nov 19, 2008 12:49 am    Post subject: Reply with quote

Here's the build I've been testing...As you can probably tell, the SB needs a lot of work, but the main has been performing pretty well.

4 Fire-Lit Thicket
4 Savage Lands
2 Swamp
4 Reflecting Pool
2 Twilight Mire
2 Forest
2 Mountain
4 Treetop Village
3 Garruk Wildspeaker
3 Cloudthresher
4 Sprouting Thrinax
4 Chameleon Colossus
2 Shriekmaw
2 Broodmate Dragon
4 Resounding Thunder
4 Jund Charm
2 Rampant Growth
1 Loxodon Warhammer
4 Fertile Ground
3 Violent Ultimatum


SB
1 Cloudthresher
3 Firespout
2 Shriekmaw
3 Guttural Response
2 Vexing Shusher
4 Thoughtseize
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