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ala ala ala draft no11.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Fri Nov 14, 2008 11:04 am    Post subject: ala ala ala draft no11. Reply with quote

Okay back with another 4-3-2-2 and this ones a winner, on the whole draft convert thing pretty straightforward getting the thing to work but I have no website or any website know how on which to post it so i can not link you. So sticking with txt format.

Event #: 105993
Time: 11/14/2008 1:14:58 PM
Players:
Buffe
chatteman
--> ElementalMox
nygel
Maatmaw
nelsonio
AlNyat
ugolone

------ ALA ------

Pack 1 pick 1:
Deathgreeter
Undead Leotau
Etherium Sculptor
--> Magma Spray
Rockcaster Platoon
Grixis Battlemage
Bull Cerodon
Swamp
Realm Razer
Sigil Blessing
Court Archers
Obelisk of Esper
Marble Chalice
Dispeller's Capsule
Soul's Might

The bull ceredon is the better card but it almost automatically locks into naya which I am not a big fan of, whilst the magma spray is alot more open and still a fine first pick.

Pack 1 pick 2:
Bant Charm
Goblin Mountaineer
Deft Duelist
Waveskimmer Aven
Banewasp Affliction
Kiss of the Amesha
Court Archers
Plains
Coma Veil
Yoked Plowbeast
Courier's Capsule
--> Resounding Thunder
Rhox Charger
Shore Snapper

Thunder and charger are tough to choose between but the deciding factor once again is that the thunder is the least commital, someone bagged a rare.

Pack 1 pick 3:
Incurable Ogre
Puppet Conjurer
Grixis Panorama
Savage Hunger
Bone Splinters
Deft Duelist
Behemoth's Herald
Obelisk of Bant
Branching Bolt
Mountain
Seaside Citadel (FOIL)
Welkin Guide
--> Blood Cultist

Hard to decide what to pick here the branching bolt is probably a slightly better card but rb is my favourite archtype and the person we are passing to has probably took the ceredon followed by charger so we will throw him a bone and pass him the bolt hope he does the same for us pack 2.

Pack 1 pick 4:
Dreg Reaver
Volcanic Submersion
Cradle of Vitality
Soul's Might
Sigil Blessing
--> Crumbling Necropolis
Island
Relic of Progenitus
Sunseed Nurturer
Etherium Sculptor
Resounding Wave
Resounding Scream

Easy pick.

Pack 1 pick 5:
Windwright Mage
Obelisk of Bant
Corpse Connoisseur
Coma Veil
Forest
Cloudheath Drake
Grixis Panorama
Shadowfeed
Death Baron
Incurable Ogre
--> Goblin Deathraiders

I am unsure on this pick I do not have any unearth cards yet and though most of the time you can bank on getting them, the death raider felt like a better card by itself.

Pack 1 pick 6:
Swamp
Exuberant Firestoker
Gustrider Exuberant
Godtoucher
--> Bloodpyre Elemental
Memory Erosion
Obelisk of Esper
Resounding Wave
Blightning
Soul's Grace

Pack 1 pick 7:
Savage Hunger
Courier's Capsule
--> Ridge Rannet
Obelisk of Grixis
Plains
Deathgreeter (FOIL)
Bloodthorn Taunter
Metallurgeon
Angel's Herald

Pack 1 pick 8:
Sighted-Caste Sorcerer
Tortoise Formation
Ridge Rannet
--> Courier's Capsule
Yoked Plowbeast
Forest
Kederekt Creeper
Savage Hunger

Pack 1 pick 9:
--> Deathgreeter
Etherium Sculptor
Swamp
Obelisk of Esper
Marble Chalice
Dispeller's Capsule
Soul's Might

Pack 1 pick 10:
Goblin Mountaineer
Banewasp Affliction
Plains
Coma Veil
Yoked Plowbeast
--> Shore Snapper

Pack 1 pick 11:
Puppet Conjurer
--> Grixis Panorama
Savage Hunger
Behemoth's Herald
Mountain

Pack 1 pick 12:
--> Dreg Reaver
Island
Etherium Sculptor
Resounding Scream

Pack 1 pick 13:
--> Coma Veil
Forest
Shadowfeed

Pack 1 pick 14:
Swamp
--> Soul's Grace

Pack 1 pick 15:
--> Plains

------ ALA ------

Pack 2 pick 1:
--> Vithian Stinger
Executioner's Capsule
Topan Ascetic
Infest
Wild Nacatl
Viscera Dragger
Hindering Light
Mountain
Thorn-Thrash Viashino
Excommunicate
Call to Heel
Druid of the Anima
Viashino Skeleton
Rockslide Elemental
Skill Borrower

This pack is loaded for us capsule, elemental, infest, stinger are really hard to decide between as I already had a cultist and they can really help force through alot of damage in the aggresive versions of the deck I am always looking to go, there is a good chance we could wheel something good from this pack also.

Pack 2 pick 2:
Jungle Weaver
Cavern Thoctar
Thorn-Thrash Viashino
Bant Battlemage
Kederekt Leviathan
Bloodthorn Taunter
Obelisk of Jund
Demon's Herald
--> Bone Splinters
Plains
Sangrite Surge
Resounding Scream
Akrasan Squire
Cancel

Easy pick.

Pack 2 pick 3:
Thorn-Thrash Viashino
Salvage Titan
Etherium Sculptor
Jungle Weaver
Necrogenesis
Skeletal Kathari
Island
Guardians of Akrasa
Goblin Mountaineer
Grixis Charm
Deathgreeter
Marble Chalice
--> Goblin Deathraiders

The grixis charm is the better card but not so much so over deathraiders to commit yourself to another colour.

Pack 2 pick 4:
Obelisk of Naya
Esper Charm
Grixis Battlemage
Cylian Elf
Call to Heel
Hindering Light
Kederekt Creeper
Esper Panorama
Seaside Citadel
--> Dregscape Zombie
Yoked Plowbeast
Mountain

Solid 2 drop

Pack 2 pick 5:
Invincible Hymn
Dragon Fodder
Guardians of Akrasa
Jund Charm
Deathgreeter
Plains
Waveskimmer Aven
--> Hissing Iguanar
Vectis Silencers
Kederekt Creeper
Shore Snapper

A late board wiper, will have to watch out for those when playing, Igunar is clear pick over fodder.

Pack 2 pick 6:
Naturalize
Swamp
Cancel
--> Mosstodon
Angelsong
Shore Snapper
Bloodthorn Taunter
Naya Panorama
Goblin Mountaineer
Mighty Emergence

Pack 2 pick 7:
Carrion Thrash
Obelisk of Naya
Glaze Fiend
--> Jund Battlemage
Rockcaster Platoon
Cloudheath Drake
Where Ancients Tread
Forest
Esper Panorama

Pack 2 pick 8:
Godtoucher
Sphinx's Herald
--> Undead Leotau
Cathartic Adept
Island
Filigree Sages
Jhessian Lookout
Angelsong

Pack 2 pick 9:
--> Viscera Dragger
Hindering Light
Mountain
Thorn-Thrash Viashino
Excommunicate
Viashino Skeleton
Skill Borrower

I thought so:)

Pack 2 pick 10:
--> Kederekt Leviathan
Bloodthorn Taunter
Demon's Herald
Plains
Sangrite Surge
Resounding Scream

Pack 2 pick 11:
Etherium Sculptor
--> Skeletal Kathari
Island
Deathgreeter
Marble Chalice

Pack 2 pick 12:
--> Grixis Battlemage
Kederekt Creeper
Yoked Plowbeast
Mountain

Pack 2 pick 13:
--> Deathgreeter
Plains
Vectis Silencers

Pack 2 pick 14:
Swamp
--> Bloodthorn Taunter

Pack 2 pick 15:
--> Forest

------ ALA ------

Pack 3 pick 1:
Windwright Mage (FOIL)
Forest
Guardians of Akrasa
Gift of the Gargantuan
Qasali Ambusher
--> Agony Warp
Dragon's Herald
Outrider of Jhess
Glaze Fiend
Oblivion Ring
Jund Panorama
Bloodpyre Elemental
Jhessian Infiltrator
Master of Etherium
Lush Growth

The etherium is worth 2.5tix i decided I would sooner have the warp as we have the fixing to splash it.

Pack 3 pick 2:
Dispeller's Capsule
--> Goblin Deathraiders
Mosstodon
Sacellum Godspeaker
Bant Panorama
Skeletal Kathari
Sangrite Surge
Spell Snip
Swamp
Obelisk of Grixis
Soul's Grace
Blister Beetle
Cavern Thoctar
Savage Lands

3 Deathraiders goodtimes

Pack 3 pick 3:
Tower Gargoyle
Viashino Skeleton
Hissing Iguanar
Agony Warp
Kathari Screecher
--> Viscera Dragger
Necrogenesis
Steelclad Serpent
Fleshbag Marauder
Lush Growth
Sighted-Caste Sorcerer
Plains
Marble Chalice

This is another debatable pick I love unearth and the dragger in general so that was my pick but I would not criticise anyone for taking the igunar or the maruaders.

Pack 3 pick 4:
Ridge Rannet
Banewasp Affliction
Mountain
Jungle Weaver
Excommunicate
Windwright Mage
Dragon's Herald
Outrider of Jhess
Steelclad Serpent
Metallurgeon
--> Executioner's Capsule
Branching Bolt

Easy pick

Pack 3 pick 5:
Dawnray Archer
Cathartic Adept
Naya Panorama
--> Blister Beetle
Jhessian Lookout
Island
Dreg Reaver
Plains (FOIL)
Obelisk of Jund
Welkin Guide
Lightning Talons

Works well with pingers

Pack 3 pick 6:
Lush Growth
--> Kathari Screecher
Glaze Fiend
Forest
Cloudheath Drake
Branching Bolt
Protomatter Powder
Wild Nacatl
Grixis Panorama
Filigree Sages

Some one is gonna have alot of branching bolts.

Pack 3 pick 7:
Viashino Skeleton
Obelisk of Jund
--> Onyx Goblet
Excommunicate
Volcanic Submersion
Swamp
Call to Heel
Swerve
Cancel

Pack 3 pick 8:
Onyx Goblet
Shadowfeed
Spell Snip
Coma Veil
Island
Etherium Astrolabe
Crucible of Fire
--> Fire-Field Ogre

Looks like we will be splashing blue

Pack 3 pick 9:
--> Windwright Mage (FOIL)
Forest
Gift of the Gargantuan
Dragon's Herald
Outrider of Jhess
Glaze Fiend
Lush Growth

Pack 3 pick 10:
Dispeller's Capsule
--> Skeletal Kathari
Sangrite Surge
Spell Snip
Swamp
Soul's Grace

Pack 3 pick 11:
Viashino Skeleton
Steelclad Serpent
Lush Growth
Plains
--> Marble Chalice

Pack 3 pick 12:
--> Ridge Rannet
Banewasp Affliction
Mountain
Dragon's Herald

Pack 3 pick 13:
Cathartic Adept
Island
--> Lightning Talons

Pack 3 pick 14:
--> Glaze Fiend
Forest

Pack 3 pick 15:
--> Swamp

The deck

1 executioners capsule
1 bone splinters
1 magma spray
1 agony warp
1 blister beetle
1 dredgescape zombie
3 goblin deathraiders
1 resounding thunder
1 blood cultist
1 grixis battlemage
1 Hissing Igunar
1 Jund Battlemage
1 Kathari Screecher
1 Vithian Stinger
1 Fire-field ogre
2 viscera dragger
1 bloodpyre elemental
2 skeletal kathari
1 Ridge Rannet
1 Crumbling Necropolis
3 Island
6 Swamp
6 Mountain
1 Grixix Panorama

Sb
1 Undead Leatou
1 ridge rannet
1 oynx gobblet
2 deathgreeter
1 lightning talons

The games

Round 1 Paired vs Esper both games I draw alot of removal clear the board and bring it home with my little guys for the win.

Round 2 he leads off with turn 1 nactal, which is not good news but I have excutioners capsule so its ok, he has turn2 cylian elf but only a 2nd forest and thats the only land and spells he plasy all game. Game 2 it turns out he is bant i have an agony wrap for his early infiltrator, after he tries to equip with questis spike the tempo loss is huge. I bash in and make a dude he makes a rhox charger but i bonesplintters my dredgescape zobie and unearth the life totals now stand me 15 him 7 him with a nactal in play me grxixs battlemage, skeletal kurathi and viscera dragger. He makes a ton of guys next go but most of them have to perform chump block duty and he loses and example of how not use quietus spike.

Round 3 Paired vs nygel very nice guy we had a very intresting chat after about what we both could have done diffrently. Game 1 stall on 2 lands for quite a while but his draw is not punishing me I have agony warp for the first threat and all he has after is an obelisik and guardain of araska, he is bant by the way. I draw a mounatin and make a stinger. He devours the guradian with mycolth and things are looking bad at 3 mana, howevr stinger makes things okay, an Igunar and deathraiders hold of the mycolth whilst i try to get to 5 mana so my combination of bloodpyre elemental blister beetle and stinger can deal with it. I get stcuk on 4 lands for a long time but he is flooding and adding little to the board, I draw a magama spray and make an aggresive attack which gets the block I want from the mycoloth, that allows the magma spray to finish it off, with all the damage the igunar had done and the gas in my hand it was wasy work from here. Game 2 he has turn 1 squire turn 2 knight of the eye, I have kept a hand with no black mana nad draw none in two attemps and have to cycle dragger to try and find some. I do and blister bettle takes care of a squire but he has another by now. By now I am down to 8 thanks to a knight pump and are forced to 3 for 1 bettle, deathraider and dredgesacpe for knight. He makes a ranger of eos finding a nactal, I amke a hissing igunar. He has another exalted plus nactal I play out grixis battlemage and a freshly drew stinger leaving me with only a mountain in hand. He makes a strange attack with nactal plus ranger not getting exalted bonus leaving with with squire and sorcerrer me with stinger. I draw and play fire field mutant and ping squire, from here on in i simply out draw him.
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Vesuvian



Joined: 18 Dec 2005
Posts: 63

PostPosted: Fri Nov 14, 2008 12:36 pm    Post subject: Reply with quote

You started that draft so so wrong. Bull Cerodon is so much better than Magma spray. Colour preferences be damned, you open good cards in a colour you take them.

You draft should have gone:

p1p1: Bull Cerodon
p1p2: Resounding Thunder
p1p3: Branching Bolt
p1p4: Sigil Blessing
etc.

At this point my deck is strictly better than yours.
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Cheemo



Joined: 26 Aug 2007
Posts: 22

PostPosted: Fri Nov 14, 2008 3:45 pm    Post subject: Reply with quote

P1P1 realm razor plz
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Zapgaze
Level 1 Judge


Joined: 20 Aug 2008
Posts: 72

PostPosted: Fri Nov 14, 2008 5:27 pm    Post subject: Reply with quote

You...DON'T...LIKE...Naya?:/

I can't think of any reason why someone wouldn't like the the best Shard in the set:/

Anyways, P1P1 Realm Razer would be a nice start...I can't help but wonder what you were thinking...

P1P3 Branching Bolt>Cultist

P1P4 Sigil Blessing > Necropolis

P1P8 Ridge Rannet > Capsule

P1P9 Dispeller's > Deathgreeter

P1P10 Plowbeast > Snapper

Thats just pack 1...

You could have had an amazing Naya deck...
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Fri Nov 14, 2008 7:51 pm    Post subject: Reply with quote

Yes I do not like naya I know everyone else loves it but the shard simply does not win for me. Theres no way the first pick should have been that rare its not very strong, most people seem to think ceredon was the pick and I was kind of expecting that. On some level I agree but have also got support for going what works for me and here i think this is the case. That said I will try to get a draft up where I atleast try naya but Im not saying it will not be a disaster.
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Eldohir



Joined: 11 Nov 2007
Posts: 3

PostPosted: Sat Nov 15, 2008 3:56 am    Post subject: Reply with quote

Definitely Realm Razer.
I believe it's the best limited card of the set...
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thranarama



Joined: 23 Apr 2005
Posts: 219

PostPosted: Sat Nov 15, 2008 9:33 am    Post subject: Reply with quote

I would definitely pick Cerodon over both Magma Spray and Realm Razor. Razor is 3 colors, so you'd rather pass it and hope that people will not commit in the first pack and it is more likely to come around. Cerodon, however, will never get back around as it is at least able to be splashed if it doesn't contain 2 main colors. Also, those three branching bolts and that resounding thunder could have been yours, making your deck very strong against grixis and esper just by having cards that will 2 for 1 them more than any other shards.
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Sat Nov 15, 2008 11:27 am    Post subject: Reply with quote

yeah you shouldve defintaly taken the bull.

I hate esper but if i open an esper bomb im gonna take it
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thranarama



Joined: 23 Apr 2005
Posts: 219

PostPosted: Sat Nov 15, 2008 2:56 pm    Post subject: Reply with quote

Agreed. I just opened a Sharding Sphinx, and I normally hate playing blue in limited. But that card is just too good to pass up, especially when there was not much other blue in the pack worth taking than an Esper Battlemage, which ended up coming back. I ended up getting a super strong Grixis deck w/ 2 Sharding Sphinxes and a Cruel Ultimatum. Here's what you get when you don't let color preference get in the way:

2 Sharding Sphinx
1 Scavenger Drake
2 Courier's Capsule
1 Bloodpyre Elemental
1 Salvage Titan
1 Grixis Battlemage
2 Fleshbag Marauder
1 Esper Battlemage
1 Cancel
1 Cruel Ultimatum
1 Grixis Charm
1 Bone Splinters
2 Dregscape Zombie
1 Jhessian Lookout
2 Kathari Screecher
1 Vithian Stinger
1 Obelisk of Grixis
1 Kederekt Creeper
5 Swamp
6 Island
4 Mountain
2 Grixis Panorama
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Sat Nov 15, 2008 8:47 pm    Post subject: Reply with quote

I'm a little tired atm, so if you spot gaps in my logic, pls tell me and I'll restate what I mean....

IMO your p1p1 comes down to Realm Razor vs Magma Spray.

I'm not sure I agree with all people telling you that celadon in the correct pick. If you are even remotely ahead when you cast Realm Razor it's very difficult to lose unless they have the removal spell, and mana open to use it, right there and then. AT WORST it's still a 4/2, and you can easily trade it away aggressively as required because all the lands come back into play tapped (so you gain significant tempo by essentially time walking your opponent for one turn). Celadon is simply just fat, yes, he's fast fat, and can attack and block simultaneously, but the upside on celadon is much less than that on Realm Razor, especially as you are drafting it first pick, so can take druids, obelisks and devour men appropriately highly. Celadon typically trades for one of their big guys or 2 small guys, or bites a removal spell (this format is very removal heavy), Razor wins the game pretty much by itself, and is pretty resilient to removal due to its armaggedon effect.

So, Realm razor is the most powerful card in the first pack, but is it the correct first pick? I'm going to say no. I don't really like the naya deck(s), of which there are essentially two: the aggro naya/bant hybrids and the midrange naya decks based off druids and other ramping into solid midrange threats.

In this format I want to be 2 colours in my aggro deck, and naya really drags you heavily into 3 colours, because a lot of its key commons are dual colour, or essentially dual colour, knight of the skyward, sigil blessing, rip clan crasher, branching bolt, steward, nacatl, and I'm sure I've missed others. In an aggro deck you need good mana early, using an obelisk on turn 3 to fix you into your turn 4 rip clan crasher just isn't very impressive, so this is a significant hindrance. Furthemore, the mono colour green and white cards are typically worse than the mono coloured black cards, and many red commons are much better in a br deck than a gwr deck (hissing iguana is a good example).

The ramp deck suffers because it requires you to expend a lot of resources into presenting a single board dominating threat, in a format heavy on removal. And typically, if your opponent has a decent amount of removal, you are going to find it hard going as your druids and stewards are outmatched by your opponent's random bears and nacatls. This does not mean that such a deck can't win, it just needs a solid form of card advantage/selection to ensure that you get your mana early, and your late drops when you have the mana (getting multiple gifts of the gargantua is a good start), but it's a significant commitment to make p1p1.

It is true that RWG are the DEEPEST colours in terms of individual card quality. But the BEST naya cards (i.e. the removal spells that both decks need to work) are the cards taken early by everybody on the drat table, and the depth in white especially after you take away resounding silence and o-ring is pretty shallow.

By contrast BR appears to be much more shallow, you suffer from the same issues as the naya deck in regards to red removal, and in fact, this problem is compounded by the fact that you miss out on branching bolts you ideally would not like to splash (although you can if necessary).

However, I would argue that BR aggro is in fact DEEPER than Naya in Shards. There are many cards that are good in BR that most decks just don't want, or don't want nearly as much as you do. Lightning Talons, Onyx Goblet, Blightning, Bone Splinters, Devour Guys, these are all very powerful cards in BR, but suboptimal to unplayable in any other archtype.

So how does this steer our thinking in the realm razor vs magma spray p1p1? Well, razor is a very powerful card in one archtype (the naya ramp one), a good card in one (the naya aggro one), and very suboptimal in any other shard. Magma spray is by contrast a very powerful card in RB aggro, as it costs you minimal tempo to use (you will typically cast it on turn 3 along with another 2 drop), and it gets rid of problem cards for the RB aggro deck such as vithian stinger, without even costing you a turn. When you consider the amount of reach that RB has in goblet, blightning and thunder, that extra tempo and damage often proves decisive. It's a solid card in the naya decks, but I would probably rate it under Realm Razor in both flavours of naya deck (although it's close for the aggro naya builds), and it's better in a jund deck. As a result, I'm generally happier to go with the safe pick, and take spray. If the pick was Realm Razor vs Branching Bolt, Bone Splinters or Resounding Silence, I would probably go in the other direction.

p1p1
OK. So we take the Spray, hoping to put 3 people (Razor, Spray, Blessing, maybe even Archers) downstream of us into Naya (this is not in itself a legitimate argument in favour of spray, Naya is deep and you are passing to them for 2 packs out of 3), and looking to go RB. This means we really want Leotau or Grixis Battlemage back from this pack, and are basically guarenteed Deathgreeter (a fine, if very unexciting 23rd card). If we don't see either, alarm bells should start going off.

p1p2
Charger is better, given our first pick, and logic behind it, thunder is the pick here. If this was p1p1, we probably take charger.

p1p5
I think this is a lot less closer than you do. Even if we had 2 dreggers at this, it's a late game finisher card in rb, early drops are a high priority now.

p1p6
I agree, many people tell me the pick is blightning.

p1p8
Take Rannet or Creeper, let someone downstream of you get their esper deck (Metalurgeon last pack), the esper strategy is pretty bad vs the one you are going for unless they get a lot of mages (executioners capsule, a cornerstone of the archtype is pretty underpowered vs RB, where 75% of the creatures are black or 0-2 drops)

p1p9
This is bad news, rb might be split between 3 players on the table.

p2p1
I agree with everything you say for this pick

p2p5
You'd consider splashing bolt but not the much more powerful jund charm?

p2p6
Nothing wrong with taking panorama here

p2p7
...and this pack highlights why

p2p11
Wow, that's late

p2p12
This is very good news, as it essentially suggests that an esper drafter, not a rb drafter, took the battlemage in pack 1, which means we're sharing rb with at most one other drafter on the table, meaning the 3-0 is a strong possibility.

p3p1
It's a judgement call between this and elemental, not sure which is correct, but I guess you can justify warp because you already have one triland.

p3p2
At worst we're going to table the obelisk from this pack, which helps with the splash.

p3p3
Iguanar is good because it provides reach and gives a kicker to removal. We have 4 removal spells, one which won't trigger it, and one which we're short on unearth creatures to play. On the other hand our reach atm is restricted to one Kathari and one Resounding Thunder. I think Iguanar is a better card for the archtype in a vacuum, but given our picks so far, I agree with Dragger, but pray the kathari tables, or we see onyx goblets. I'm surprised you took warp first pick in this pack, and don't even consider it here.

p3p6
More on why you took screecher over bolt would be useful here, also note the panorama pick last pack makes this pick different imo.

p3p7
Just what the doctor ordered

p3p8
Well, we ddidn't know this was coming for p3p6

p3p9
Thanks god this tabled and we can hate draft it, this card is so bad for rb, especially in an esper deck that has metallurgeon.

p3p10
So we got a goblet AND a kathari, mise....
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Nov 16, 2008 9:31 am    Post subject: Reply with quote

Okay thanks for the feedback Dv8r your the first person to agree with me with taking magma spray, this forum opinions are mixed on the other most people said bull was the pick. As hard as this may make working out what is right for me its also the sign of a healthy skill intensive format when each pick is not obvious. I find the razor realm to be a win more card its great when your ahead but its rare a 4/2 will put you ahead when your already behind.

I would be putting up more drafts but atm I always seem to end up going rb and when I do not get the aggresive deck I always get the really late corspe package, as both these decks work great for me and either draft with the same early picks I can set myself up to be in one of the archtypes safe in the knowledge there are alot of late playables in either colour i can get.
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