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More Complex Trivia (Magic-related)



 
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Mon Nov 07, 2005 3:29 pm    Post subject: More Complex Trivia (Magic-related) Reply with quote

This MTG Trivia will require a bit more thinking.

And though its just for fun... (and some questions will make you a better magic player)
Score
kendiggy - 1
beeble218 - 1


Last edited by ElvishGod on Tue Nov 08, 2005 1:15 pm; edited 2 times in total
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Mon Nov 07, 2005 3:34 pm    Post subject: Reply with quote

Question #1
Difficulty: Easy
This happened to me:

Me
In play - 2x Skyknight Legionairre, 1x War-Torch Goblin, 3x Mountain, 3x Plains
Life - 11
Hand - Nothing

Opponent
In play - 1x Conclave Equanaunt, 1x Veteran Armor, 1x Selesnya Evangel, 1x Nightguard Patrol, 1x Saproling token, 3x Plains, 2x Swamp
Life - 4
Hand - Nothing

My opponent is fairly smart. It's my turn, everything is untapped. How do I win next turn? (Note: There is no burn in my library! Try to assume that the next card I draw and my opponent draws are lands.)

PS: I lost.


Last edited by ElvishGod on Mon Nov 07, 2005 4:05 pm; edited 1 time in total
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kendiggy



Joined: 30 Nov 2004
Posts: 295
Location: not here

PostPosted: Mon Nov 07, 2005 3:57 pm    Post subject: Reply with quote

I feel ashamed answering this...

attack with both legionaires, put damage on the stack, sac your war-torch goblin to finish off the equenaught, assuming your opponent blocks, untap, attack again...
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Mon Nov 07, 2005 4:04 pm    Post subject: Reply with quote

kendiggy wrote:
I feel ashamed answering this...

attack with both legionaires, put damage on the stack, sac your war-torch goblin to finish off the equenaught, assuming your opponent blocks, untap, attack again...


Lol, yeah, sorry. That was was very easy. I had easy in the difficulty, but I wasn't sure.

Question #2
Difficulty: Moderately Hard
I activate Memory Jar. Then I use welder to get it back, and use it again. At the end of my turn, which hand do I keep?

This one may be kind of easy. Depends on who you are.


Last edited by ElvishGod on Mon Nov 07, 2005 8:46 pm; edited 1 time in total
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kikimikejiki



Joined: 26 Dec 2004
Posts: 664

PostPosted: Mon Nov 07, 2005 5:27 pm    Post subject: Reply with quote

the orignal hand u had at the begining of the turn
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Mon Nov 07, 2005 7:57 pm    Post subject: Reply with quote

kikimikejiki wrote:
the orignal hand u had at the begining of the turn


Wrong

CoolinDenial wrote:
You keep the first hand you drew off of Memory Jar.


Wrong

CoolinDenial wrote:
After actully reading Memory Jar I have decided to change my awancer to.....You get to keep your original hand and the first had you drew from Memory Jar since it says at the end of turn each player discards his/her hand and returns all cards removed by Memory Jar.


Getting closer, but still Wrong


Last edited by ElvishGod on Mon Nov 07, 2005 9:05 pm; edited 2 times in total
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CoolinDenial



Joined: 06 Mar 2005
Posts: 206

PostPosted: Mon Nov 07, 2005 8:36 pm    Post subject: Reply with quote

You keep the first hand you drew off of Memory Jar.
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CoolinDenial



Joined: 06 Mar 2005
Posts: 206

PostPosted: Mon Nov 07, 2005 8:56 pm    Post subject: Reply with quote

After actully reading Memory Jar I have decided to change my awancer to.....You get to keep your original hand and the first had you drew from Memory Jar since it says at the end of turn each player discards his/her hand and returns all cards removed by Memory Jar.
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beeble218



Joined: 13 Dec 2004
Posts: 1

PostPosted: Mon Nov 07, 2005 9:13 pm    Post subject: Memory Jar Question Reply with quote

Memory Jar
5
Artifact

Tap, Sacrifice Memory Jar: Each player removes his or her hand from the game face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.


Memory Jar sets up a delayed triggered ability, at end of turn discard the hands are return all cards removed from the game this way.

So, you have Hand 1. You active Jar, setting aside hand 1, drawing hand 2. You repeat, setting aside Hand 2 and drawing hand 3.

At end of turn, you have 2 triggers to fulfill. You could discard Hand 3, and return hand 1. Then discard Hand 1 and return hand 2 if you so desired.

Answer: Either the Original Hand or the Hand drawn off the First Memory Jar activation....your choice.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Tue Nov 08, 2005 1:14 pm    Post subject: Re: Memory Jar Question Reply with quote

beeble218 wrote:

Answer: Either the Original Hand or the Hand drawn off the First Memory Jar activation....your choice.


Yay! Correct!

Next question coming soon.
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