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RGW Mid-Range Zoo



 
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GirlWitCards



Joined: 17 Jan 2008
Posts: 28

PostPosted: Thu Oct 09, 2008 7:11 pm    Post subject: RGW Mid-Range Zoo Reply with quote

New set = tricolor sexiness, thus everyone is trying to find which one has the best tier 1 potential. So far this has had the most consistent wins and seems most well rounded.


The Deck
Creatures - 19
4 - Mogg Fanatic
4 - Figure of Destiny
4 - Boggart Ram-Gang
4 - Wooly Thoctar
3 - Siege Gang-Commander

Spells - 18
4 - Flame Javelin
4 - Goblin Assault
4 - Naya Charm
3 - Garruk Wildspeaker
3 - Sarkhan Vol

Lands - 23
4 - Jungle Shrine
4 - Fire-Lit Thicket
3 - Treetop Village
3 - Mountain
2 - Battlefield Forge
2 - Karpulsian Forest
2 - Rugged Prairie
2 - Brushland
1 - Wooded Bastion

SIDEBOARD
4 - Kitchen Finks
4 - Oblivion Ring
4 - Cloudthresher
3 - Gaddock Teeg

The deck basically uses a pressure strategy and attacks on multiple angles, making it hard to defend against. By this I mean they are fighting large creatures as well as swarms of peons...while also trying to dodge any burn you can sneak in. The deck also has fair longevity thanks to token generators, planeswalkers, and Naya Charms (which are incredibly useful).

comments?


Last edited by GirlWitCards on Thu Oct 09, 2008 7:25 pm; edited 1 time in total
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ChiDoRiE



Joined: 26 Feb 2008
Posts: 85

PostPosted: Fri Oct 10, 2008 12:35 am    Post subject: Reply with quote

not playing incinerate in a deck that plays mountains must be a crime
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toguppy



Joined: 03 Sep 2004
Posts: 362

PostPosted: Fri Oct 10, 2008 1:35 am    Post subject: Reply with quote

not running birds of paradise in a deck with 3 colours and that amount of 3 drops must be a crime
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Mirage



Joined: 31 Jan 2006
Posts: 115

PostPosted: Fri Oct 10, 2008 2:38 am    Post subject: Reply with quote

Goblin Assault is pretty bad. It sucks to fight another aggro deck and suddenly all your tokens and more than half your guys can't block. I'd ditch it entirely for another creature to push the number into 20+, which should be expected of Zoo.

Birds of Paradise is a good option if you can afford it, though this deck already has 8 very effective one drops, and you may just want to have another threat. Chameleon Colossus, maybe Oversoul of Dusk.

Also, if you throw cards like shurikens, sometimes they will cut open your opponents eyes. Nobody wants to play with bloody eyes, so you might win the game. Might.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Fri Oct 10, 2008 4:16 am    Post subject: Reply with quote

Wooly Thoctar and Naya Charm isn't worth going into white.
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Necronomicon



Joined: 19 Jul 2008
Posts: 13

PostPosted: Fri Oct 10, 2008 5:32 am    Post subject: Reply with quote

i like wooly thoctar and naya charm but i also think u should add some oblivion rings and they are right about goblin assault it will only leave u practically defenseless colossus or oversoul fits better



sry ignore the oring comment i didnt c ur board techy Smile
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ShaunD



Joined: 21 May 2005
Posts: 86

PostPosted: Fri Oct 10, 2008 10:10 am    Post subject: Reply with quote

Your deck should look, something, like this

4x Figure of Destiny
4x Birds of Paradise
2x Llanowar Elves
4x Woolly Troctar
3x Troll Ascetic
3x Chameleon Colossus

4x Incinerate
3x Oblivion Ring
4x Flame Javelin
3x Garruk Wildspeaker
3x Loxodon Warhamer

4x Karplusan Forest
4x Brushland
3x Forest
3x Wooded Basion
3x Reflecting Pool
4x Fire-Lit Thicket
2x Mountain
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stone_d
Level 1 Judge


Joined: 19 May 2006
Posts: 79

PostPosted: Fri Oct 10, 2008 11:59 am    Post subject: Reply with quote

ShaunD's list seems better. Maybe move 1 hammer to side and play another troll.

And play treetops/ jungle shrine
8 painlands seems to much.
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Dakkon555



Joined: 29 Dec 2007
Posts: 65

PostPosted: Fri Oct 10, 2008 12:01 pm    Post subject: Reply with quote

Mana birds is a must for turn 2 ram gang drop and turn 2 woolly thoctar

Goblin Assault isn't super good, and is terrible vs. Stoic Angel.

-4 fanatic +4 mana birds

that should help a lot.

Goblin Assault + Siege Gang is a good idea, and will force them to clear the board or lose.

Sarkhan Vol + Goblin Assault is good too.

i would recommend keeping everything else though.
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Husapi



Joined: 31 Jan 2008
Posts: 41

PostPosted: Fri Oct 10, 2008 8:31 pm    Post subject: Reply with quote

Dakkon555 wrote:
Mana birds is a must for turn 2 ram gang drop and turn 2 woolly thoctar

Goblin Assault isn't super good, and is terrible vs. Stoic Angel.

-4 fanatic +4 mana birds

that should help a lot.

Goblin Assault + Siege Gang is a good idea, and will force them to clear the board or lose.

Sarkhan Vol + Goblin Assault is good too.

i would recommend keeping everything else though.


is just terrible vs stoic angel? is terrible vs any 2/2 untapped creature and "goblin assault + siege gang = good idea" why?
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GirlWitCards



Joined: 17 Jan 2008
Posts: 28

PostPosted: Fri Oct 10, 2008 11:20 pm    Post subject: Reply with quote

i gotta agree on those points, shaunD has a decent build, spare the land set up, no ram-gang, and lack of SB.

any lists that work off his that could improve it?
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