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Post-Rotation QnT?



 
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LONE_GUNMAN



Joined: 02 Feb 2006
Posts: 68

PostPosted: Thu Oct 02, 2008 7:51 pm    Post subject: Post-Rotation QnT? Reply with quote

What are possible cards that will define the newest QnT builds?

What colors will they play and how much of each?

Please leave suggestions of strategies, cards , and decklists

The most recent QnT build i have seen is from french nationals runner-up Olivier Ruel:

25 Lands
4 Reflecting Pool
8 Vivids
4 Storage Lands
4 Pain Lands
3 Hybrid Lands
1 Tolaria West
1 Uzra's Factory

13 Creatures
3 Cloudthresher
3 Kitchen Finks
2 Mulldrifter
1 PLatinum Angel
4 Wall of Roots

Spells
4Careful Consideration
1 Coalition Relic
2 Condemn
3 Cryptic Command
4 Firespout
1 Mystical Teachings
2 Pact of Negation
4 Rune Snag
2 Slaghter Pact

Sideboard
1 Arbiter of Knollridge
1 Cloudthresher
1 Condemn
2 Crovax, Asendant Hero
2 Extirpate
2 Luminesce
2 Mind Shatter
1 Mystical Teachings
1 Pact of Negation
2 WoG

Keep in mind some of the coldsnap cards are in 10th edition and the mystical teachings package is gone. =(

I think the post-rotation QnT will be closer to block constructed, but i didn't find any good examples.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Thu Oct 02, 2008 8:11 pm    Post subject: Reply with quote

i think qnt right now isnt that good, you can beat kithkin but since there is so many cards you can play its hard to make a deck like this good in an undefined metagame, everyone is trying out new cards playing like 8charm.dec etc, thats why aggro wins in a new format no one has a consistent list yet because its so random. once the format is more stable qnt will be good.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Thu Oct 02, 2008 9:19 pm    Post subject: Reply with quote

faeries isnt an aggro deck. it hasnt rly fallen out of favour, 2 in top3 of last trial. the problem isnt beating aggro its gearing your deck towards a certain metagame. the metagame isnt rly aggro based its random cause people are trying new things which is why aggro is winning, you can make your deck beat aggro easily and still lose and you will lose to the random decks that people are playing
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Dalranth



Joined: 15 Jan 2006
Posts: 10

PostPosted: Fri Oct 03, 2008 5:05 am    Post subject: Reply with quote

I've been playing this list with pretty solid results:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [TE] Reflecting Pool
2 [EVE] Flooded Grove
4 [LRW] Vivid Creek
3 [LRW] Vivid Grove
3 [LRW] Vivid Meadow
2 [LRW] Vivid Marsh
2 [SHM] Sunken Ruins
2 [SHM] Mystic Gate
1 [EVE] Cascade Bluffs
3 [RAV] Island (3)

// Creatures
4 [SHM] Kitchen Finks
2 [EVE] Archon of Justice
1 [SHM] Oona, Queen of the Fae
1 [EVE] Nucklavee
4 [LRW] Mulldrifter
2 [LRW] Shriekmaw

// Spells
1 [EVE] Oona's Grace
1 [ALA] Cruel Ultimatum
2 [LOR] Makeshift Mannequin
2 [10E] Remove Soul
2 [SHM] Firespout
2 [U] Wrath of God
3 [ALA] Esper Charm
4 [LOR] Cryptic Command
3 [ALA] Bant Charm

// Sideboard
SB: 2 [10E] Remove Soul
SB: 1 [SHM] Firespout
SB: 2 [LRW] Wispmare
SB: 3 [SHM] Runed Halo
SB: 3 [LOR] Cloudthresher
SB: 4 [ALA] Tidehollow Sculler
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Firebelly



Joined: 30 Sep 2004
Posts: 18

PostPosted: Fri Oct 03, 2008 7:35 am    Post subject: Reply with quote

QnT looks theoretically to be much stronger after Rot, it loses Teferi and Pacts, but the charms are amazing. Plus Nucklavee + Cruel Ultimatum sounds like all kinds of fun.
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