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4-3-2-2 draft No9



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Sep 03, 2008 6:31 pm    Post subject: 4-3-2-2 draft No9 Reply with quote

Yes its another 4-3-2-2 draft and i won again with out dropping a game this time nice!

Event #: 67652
Time: 9/3/2008 11:53:10 PM
Players:
--> ElementalMox
Wonderman225
duidui
StrawHatLuffy
Ciathos
kailla00
jemmeh
sandman1939

------ SHM ------

Pack 1 pick 1:
Curse of Chains
Somnomancer
Rattleblaze Scarecrow
Devoted Druid
Thistledown Duo
Fists of the Demigod
Viridescent Wisps
Cinderbones
Mine Excavation
Blazethorn Scarecrow
Spell Syphon
Inkfathom Witch
Umbral Mantle
--> Murderous Redcap
Tyrannize

No brainer.

Pack 1 pick 2:
Helm of the Ghastlord
Gravelgill Duo
Rune-Cervin Rider
--> Scuzzback Marauders
Disturbing Plot
Rustrazor Butcher
Island (FOIL)
Kithkin Shielddare
Fate Transfer
Poison the Well
Wild Swing
Advice from the Fae
Repel Intruders
Heartmender

Is this the right pick with the first pick redcap, or is heartmeander that much of a bomb.

Pack 1 pick 3:
Parapet Watchers
Watchwing Scarecrow
--> Barkshell Blessing
Sootstoke Kindler
Faerie Macabre
Gleeful Sabotage
Ashenmoor Cohort
Apothecary Initiate
Whimwader
Toil to Renown
Fossil Find
Crowd of Cinders
Savor the Moment

I think blessing is the pick here as its the best card and its a bit early to be taking a macabre

Pack 1 pick 4:
--> Curse of Chains
Helm of the Ghastlord
Thistledown Duo
Juvenile Gloomwidow
Gravelgill Axeshark
Thornwatch Scarecrow
Rustrazor Butcher
Safewright Quest
Aphotic Wisps
Woeleecher
Kithkin Rabble
Glamer Spinners

That is a late curse of chains white seems open not sure about red though im fine with going rw

Pack 1 pick 5:
Mountain (FOIL)
Devoted Druid
Disturbing Plot
Memory Sluice
--> Giantbaiting
Blazethorn Scarecrow
Emberstrike Duo
Gleeful Sabotage
Blowfly Infestation
Pale Wayfarer
Everlasting Torment

Its between the druid and the giant baiting the baiting is a more open pick, and im not a fan of green

Pack 1 pick 6:
Nurturer Initiate
--> Barkshell Blessing
Kithkin Shielddare
Prismwake Merrow
Inescapable Brute
Safewright Quest
Splitting Headache
Merrow Grimeblotter
Mistveil Plains
Memory Plunder

Always happy to pick a blessing

Pack 1 pick 7:
Parapet Watchers
Blight Sickle
Traitor's Roar
--> Barrenton Medic
Memory Sluice
Poison the Well
Foxfire Oak
Lockjaw Snapper
Boon Reflection

Hes ok.

Pack 1 pick 8:
Torture
Torpor Dust
Inescapable Brute
Foxfire Oak
Splitting Headache
Woeleecher
Prismwake Merrow
--> Prismatic Omen

Rare draft

Pack 1 pick 9:
Rattleblaze Scarecrow
Viridescent Wisps
Cinderbones
Mine Excavation
--> Blazethorn Scarecrow
Spell Syphon
Umbral Mantle

Pack 1 pick 10:
Helm of the Ghastlord
--> Kithkin Shielddare
Fate Transfer
Poison the Well
Wild Swing
Advice from the Fae

Pack 1 pick 11:
--> Gleeful Sabotage
Ashenmoor Cohort
Apothecary Initiate
Whimwader
Toil to Renown

Pack 1 pick 12:
Thornwatch Scarecrow
--> Safewright Quest
Aphotic Wisps
Woeleecher

Pack 1 pick 13:
Disturbing Plot
Blazethorn Scarecrow
--> Pale Wayfarer

Pack 1 pick 14:
--> Kithkin Shielddare
Splitting Headache

Pack 1 pick 15:
--> Poison the Well

------ SHM ------

Pack 2 pick 1:
Safehold Duo
Wingrattle Scarecrow
Old Ghastbark
Ghastly Discovery
Oona's Gatewarden
--> Burn Trail
Scrapbasket
Strip Bare
Drowner Initiate
Scarscale Ritual
Intimidator Initiate
Incremental Blight
Wilt-Leaf Cavaliers
Mistmeadow Skulk
Windbrisk Raptor

Wow really stong pack, sadly i do not think i can take the blight, cavaliers burn trail and skulk seem close however i love burn trail in this format so i took it, I may well be wrong.

Pack 2 pick 2:
Mudbrawler Cohort
Farhaven Elf
Last Breath
Wanderbrine Rootcutters
Sootwalkers
Safehold Sentry
Loamdragger Giant
Put Away
Goldenglow Moth (FOIL)
Elvish Hexhunter
Smash to Smithereens
Howl of the Night Pack
Guttural Response
--> Cragganwick Cremator

I am fine with this.

Pack 2 pick 3:
Raven's Run Dragoon
Chainbreaker
Consign to Dream
Oona's Gatewarden
Runes of the Deus
Smash to Smithereens
Hungry Spriggan
Loch Korrigan
Scrapbasket
Scuzzback Scrapper
--> Armored Ascension
Kithkin Rabble
Painter's Servant

Thats clearly the pick i wish i was good enough to just raredraft the painters servant and still win these things but im not so hey you can not have it all.

Pack 2 pick 4:
Farhaven Elf
Old Ghastbark
Scar
Mudbrawler Cohort
Ember Gale
Smolder Initiate
Gloomwidow's Feast
Sinking Feeling
Goldenglow Moth
Torrent of Souls
Fossil Find
--> Valleymaker

Okay white red here we go.

Pack 2 pick 5:
Raven's Run Dragoon
Runes of the Deus
Medicine Runner
Kinscaer Harpoonist
Cinderhaze Wretch
--> Burn Trail
Manamorphose
Scarscale Ritual
Elsewhere Flask
Cerulean Wisps
Spiteflame Witch

Wow that is a late burn trail

Pack 2 pick 6:
Morselhoarder
Shield of the Oversoul
Merrow Wavebreakers
--> Boggart Arsonists
Niveous Wisps
Loamdragger Giant
Drowner Initiate
Bloodshed Fever
Tower Above
Deepchannel Mentor

As with most my drafts i despertaly need some early drops this fits the bill

Pack 2 pick 7:
Presence of Gond
Blistering Dieflyn
Elvish Hexhunter
Goldenglow Moth
Zealous Guardian
Loch Korrigan
--> Ember Gale
Thoughtweft Gambit
Heap Doll

Pack 2 pick 8:
Wildslayer Elves
Cinderhaze Wretch
--> Boggart Arsonists
Sinking Feeling
Gloomwidow's Feast
Manaforge Cinder
Scuzzback Scrapper
Sapseep Forest

More early drops

Pack 2 pick 9:
Safehold Duo
--> Old Ghastbark
Ghastly Discovery
Oona's Gatewarden
Scrapbasket
Strip Bare
Scarscale Ritual

Solid 5 drop

Pack 2 pick 10:
Loamdragger Giant
Put Away
Goldenglow Moth (FOIL)
--> Elvish Hexhunter
Smash to Smithereens
Guttural Response

Good board option

Pack 2 pick 11:
Chainbreaker
--> Runes of the Deus
Smash to Smithereens
Loch Korrigan
Scrapbasket

Not looking that strong in my deck but still okay

Pack 2 pick 12:
--> Old Ghastbark
Smolder Initiate
Goldenglow Moth
Fossil Find

Wow that is late

Pack 2 pick 13:
Runes of the Deus
Cinderhaze Wretch
--> Manamorphose

Pack 2 pick 14:
--> Loamdragger Giant
Bloodshed Fever

Pack 2 pick 15:
--> Heap Doll

------ EVE ------

Pack 3 pick 1:
Snakeform
Shell Skulkin
Trapjaw Kelpie
Cauldron Haze
Soul Reap
Tilling Treefolk
Hobgoblin Dragoon
--> Balefire Liege
Duergar Assailant
Scourge of the Nobilis
Crag Puca
Double Cleave
Talara's Bane
Woodlurker Mimic
Idle Thoughts

How lucky a liege in both my colours, i never saw him in any of my games however

Pack 3 pick 2:
Wistful Selkie
Drain the Well
Hateflayer
Battlegate Mimic
Rendclaw Trow
Duergar Cave-Guard
--> Fire at Will
Desecrator Hag
Smoldering Butcher
Merrow Levitator
Kithkin Zealot
Hotheaded Giant
Noggle Bandit
Antler Skulkin

Omg this was such a hard pick hateflayer is a bomb but my curve is already high for this format so i took the fireatwill, I have enough winners as it is, I need some ground layers

Pack 3 pick 3:
Beckon Apparition
Raven's Crime
Creakwood Ghoul
Oona's Grace
Slippery Bogle
Aerie Ouphes
--> Recumbent Bliss
Cinder Pyromancer
Fang Skulkin
Stream Hopper
Cache Raiders
Noggle Bridgebreaker
Flickerwisp

Oh yeah!

Pack 3 pick 4:
Wilderness Hypnotist
Nightsky Mimic
Hobgoblin Dragoon
Nettle Sentinel
Shorecrasher Mimic
Antler Skulkin
Cenn's Enlistment
Pyrrhic Revival
Swirling Spriggan
--> Riverfall Mimic
Drain the Well
Phosphorescent Feast

Not a vert exciting pack for me but an early drop is always good

Pack 3 pick 5:
Stream Hopper
Edge of the Divinity
Grazing Kelpie
Odious Trow
Hotheaded Giant
Patrol Signaler
--> Noggle Ransacker
Hoof Skulkin
Wickerbough Elder
Inside Out
Nip Gwyllion

Another weak pack

Pack 3 pick 6:
Monstrify
Merrow Bonegnawer
Syphon Life
Heartlash Cinder
--> Kithkin Zealot
Aerie Ouphes
Banishing Knack
Oona's Grace (FOIL)
Glamerdye
Razorfin Abolisher

Seems ok

Pack 3 pick 7:
Shell Skulkin
Tilling Treefolk
Unnerving Assault
Trapjaw Kelpie
Favor of the Overbeing
Jawbone Skulkin
Raven's Crime
Nip Gwyllion
--> Suture Spirit

This card i actually really like very happy to see

Pack 3 pick 8:
Oona's Grace
Gift of the Deity
Clout of the Dominus
--> Kithkin Spellduster
Slippery Bogle
Jawbone Skulkin
Odious Trow
Gilder Bairn

Fine main deck but proably end up sb with my curve

Pack 3 pick 9:
Shell Skulkin
Trapjaw Kelpie
Cauldron Haze
Tilling Treefolk
--> Hobgoblin Dragoon
Talara's Bane
Idle Thoughts

Pack 3 pick 10:
Drain the Well
Rendclaw Trow
Merrow Levitator
--> Kithkin Zealot
Hotheaded Giant
Antler Skulkin

Pack 3 pick 11:
Raven's Crime
Creakwood Ghoul
Slippery Bogle
--> Cinder Pyromancer
Stream Hopper

Pack 3 pick 12:
Wilderness Hypnotist
--> Nettle Sentinel
Antler Skulkin
Drain the Well

Pack 3 pick 13:
--> Stream Hopper
Grazing Kelpie
Hoof Skulkin

Pack 3 pick 14:
Merrow Bonegnawer
--> Glamerdye

Pack 3 pick 15:
--> Trapjaw Kelpie

The deck

1 safewrightquest
2 barkshell blessin
1 curse of chains
1 kithkin shieldare
1 kithkin zealot
1 riverfall mimic
1 suture spirit
1 fire at will
1 recumbent bliss
2 boggart arsonist
1 cinder pyromancer
2 burn trail
1 armoured accension
1 cragganwick cremator
1 murderous redcap
1 balefire liege
2 old ghastbark
1 scuzzback mauraders
1 valleymaker
8 mountains
9 plains

sb cards of note
ember gale
elvish hexhunter
giantbaiting
kithkin zealot
kithkin spellduster

Round 1 Paired vs bw, game 1 get a couple of two for ones with arsonits and fire at will, play out maruaders and valleymaker proceed to win Game 2 I get a recumbent bliss on his wilf leaf cavilers hold the ground until i get enough mana to play my fat oincluding yet again maruaders and valleymaker to take the game.

Round 2 Paired vs mono blue very dull games he does very little game 1 whilst i drop a horde of threats he bounces them all with some blue eventide rare but by then he is at 2 and i have burn trail. Game 2 he starts with iniatae then sonomancer then, garvegil duo then steel on sonomancer my first play of the game is to burn trail his sonomancer, from ther he draws nothing but lands whilst i lay ghastbark ghastbark, redcap valleymaker and proceed to win.

Round 3 Paired vs gb, we both stall on 2 lands but i am able to get beats on with suture spirit, he recovers first but my curse plus bliss hold him back i am able to eventually draw out of the screw and win with, accensioned up maruaders. Game 2 He stalls on land again whilst i have draw only plains but i get both my ghastbarks are are able to get some beat on with them leaving zealot back fpor defnce he lays soul snuffers, chumps with it gets it back with had and reapeats by this time i have drawn a swamp and a marudaers, he has red cap for it, i attack in and he only blocks with snuffers, i conspire barkshell blessing, dropping him to 3 and of course i have burn trail ftw.

Feedback appreciated.
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Daffie999



Joined: 08 Jun 2008
Posts: 26

PostPosted: Wed Sep 03, 2008 7:35 pm    Post subject: Reply with quote

Heartmender and Hateflayer... bombs you should've taken. Heartmender isn't a game winner by itself, but with a Redcap (B/R) you're still open if you pick a G/W. Hateflayer is simply a game winner... it usually wins the game on the next turn, draft 1/1 chumps if you have to in order to survive till he is played, but take him.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Thu Sep 04, 2008 12:15 am    Post subject: Reply with quote

4th pick isnt late... why do u always say that about cards that you should be getting 4th-6th
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Thu Sep 04, 2008 7:41 am    Post subject: Reply with quote

They always seem late to me sorry i know it annoys you and i honestly did not need the hateflayer with my current curve which i find to be very important in sse and i was not a situation where i could make picks just to upgrade cards already in my deck. 4 5 drops and 1 6 drop is to high a curve for this format already in my opinion certainly when you have no ramp.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Thu Sep 04, 2008 9:24 am    Post subject: Reply with quote

Why are you so against taking the strongest card in a pack? Switching colours p2p1 is fine when the reward is one of the top 5 cards in the set. You have already have the redcap, and should have already had a macabre, so the transition to black should have been entirely doable. And just when I thought you wouldnt do anything worse than burn trail over knollspine, you go and take fire at will over hateflayer. You do not have any game winner that wins games more quickly, efficiently, or as decidedly as hateflayer. Untapping with hateflayer and losing is a hard thing to do. Fire at will is nice, sure, but if people see 3 mana open they will often attack/block in a way that makes sure a FAW isnt devastating, and it does nothing vs. threats that don't attack (for example, an untapper with POF or POG on it, or perhaps a ballyknock trapper which, while it does attack sometimes, will probably stay back if a FAW is anticipated).
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itsnotme



Joined: 17 Oct 2007
Posts: 24

PostPosted: Thu Sep 04, 2008 11:36 am    Post subject: Reply with quote

hey guys can some one tell me where i can draft for free?
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Thu Sep 04, 2008 11:40 am    Post subject: Reply with quote

If you can not see why i took the hateflayer then i think you underestimate the importance of a good curve in this format, he costs so much that many times buy the time you get to play him it will not even matter. I really do not want to be running more than 4 cards 5cc or higher and I already have 5, sometimes you have to make decisions like this, a 7 mana creature has to be really powerfull to make it into my deck but i alreay have a liege and a valleymaker as wellas other powerfull drops. The fire at will is exacly what my deck need the hateflayer was just more of what I already had.

Its not me, if you get either apprentice or MWS plus netdraft, then you will find people rundrafts in drafts4you which tou can join for free on magic-league.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Thu Sep 04, 2008 11:57 am    Post subject: Reply with quote

Cutting ghastbark and replacing it with hateflayer makes your curve a bit higher, but makes your deck much stronger. With 2 burn trails, chains, recumbant bliss, and redcap, you shouldnt need fire at will to keep board control. Having something to slam down that says "win target game" is good in a deck with plenty of removal. Vallymaker fits the bill, sure, but hateflayer is still a welcome addition.
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Alvaro21k



Joined: 28 Dec 2004
Posts: 78

PostPosted: Sat Sep 06, 2008 3:30 pm    Post subject: Reply with quote

there are some rules in shm eve eve, and one of those is, if you see incremental blight, you take it, no matter what are you playing... unless it comes with an Oona or something like that, with a pair of flasks or manamorphose or a combination of both you can play it, even if you are not playing black...
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toor



Joined: 02 Sep 2005
Posts: 60

PostPosted: Sun Sep 07, 2008 2:23 am    Post subject: Reply with quote

Burn Trail Over Blight was certainly correct in this context. Though I cant imagine you can learn anything from a draft where burn trail goes 5th.
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