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SSE 4-3-2-2 draft No 4.


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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Aug 26, 2008 7:45 pm    Post subject: SSE 4-3-2-2 draft No 4. Reply with quote

Back with another 4-3-2-2 draft, I lost in finals to my computer exploding as i was in the process of organising a late night pro evo session, at same time as round 3 was meant to start, sadly my computer could not cope with this and threw a fit.

Event #: 63147
Time: 8/27/2008 12:45:31 AM
Players:
ironic
baro501
SilentOne9653
tamroo_16
--> ElementalMox
spoon me
Moodtrick
moosen12341

------ SHM ------

Pack 1 pick 1:
Briarberry Cohort
Safehold Sentry
Consign to Dream
Cultbrand Cinder
Blistering Dieflyn
Morselhoarder
Manamorphose
Cerulean Wisps
Strip Bare
Hungry Spriggan
Intimidator Initiate
--> Incremental Blight
Gnarled Effigy
Umbral Mantle
Mossbridge Troll

Do not think anyone is going to argue this.

Pack 1 pick 2:
Wingrattle Scarecrow
Shield of the Oversoul
Merrow Wavebreakers
Gloomlance
Boggart Arsonists
Raven's Run Dragoon
Elsewhere Flask
Niveous Wisps
Zealous Guardian
Rite of Consumption
Bloodshed Fever
Faerie Swarm
Horde of Boggarts
--> Ghastlord of Fugue

I think fugue is significantly better than gloomlance to take even though its a little less open, it pays to be mono coloured in this format anyway.

Pack 1 pick 3:
Runes of the Deus
Medicine Runner
Kinscaer Harpoonist
Cinderhaze Wretch
Loamdragger Giant
Put Away
Turn to Mist
Elvish Hexhunter
Smash to Smithereens
--> River's Grasp
Tatterkite
Lockjaw Snapper
Painter's Servant

Hmm i get the impression ub might be open, that is the signal im getting, obvious pick.

Pack 1 pick 4:
Old Ghastbark
Merrow Wavebreakers
Scar
Mudbrawler Cohort
Raven's Run Dragoon
Smolder Initiate
Scrapbasket
Strip Bare
Drowner Initiate
Scarscale Ritual
--> Wasp Lancer
Deepchannel Mentor

This has to be the best start to a draft ever

Pack 1 pick 5:
--> Consign to Dream
Oona's Gatewarden
Runes of the Deus
Safehold Duo
Sinking Feeling
Intimidator Initiate (FOIL)
Gloomwidow's Feast
Manaforge Cinder
Scuzzback Scrapper
Repel Intruders
Blowfly Infestation

And it just gets better

Pack 1 pick 6:
Sinking Feeling (FOIL)
Ghastly Discovery
Wildslayer Elves
Morselhoarder
Elvish Hexhunter
Goldenglow Moth
Zealous Guardian
Loch Korrigan
--> Ember Gale
Mistveil Plains

This pack is pretty empty for me, so i hated a card i could easily lose a game too

Pack 1 pick 7:
Chainbreaker
--> Briarberry Cohort
Niveous Wisps
Loamdragger Giant
Drowner Initiate
Pili-Pala
Bloodshed Fever
Heap Doll
Isleback Spawn

Another late isleback spawn only answers to that card are the wog effects its pretty good, but i thinks its a little slow for new format and my deck already has a reasonable amount of punch, so i went with the 2 drop.

Pack 1 pick 8:
Kinscaer Harpoonist
Farhaven Elf
Last Breath
Manamorphose
Elsewhere Flask
Cerulean Wisps
--> Faerie Swarm
Cursecatcher

Best on colour card

Pack 1 pick 9:
--> Briarberry Cohort
Consign to Dream
Blistering Dieflyn
Cerulean Wisps
Strip Bare
Umbral Mantle
Mossbridge Troll

I know the consign is a better card but i just like the cohort more in the type of deck im tyring to draft.

Pack 1 pick 10:
Wingrattle Scarecrow
--> Merrow Wavebreakers
Niveous Wisps
Zealous Guardian
Rite of Consumption
Bloodshed Fever

This has been an awsome start

Pack 1 pick 11:
--> Kinscaer Harpoonist
Cinderhaze Wretch
Loamdragger Giant
Elvish Hexhunter
Smash to Smithereens

Just gets better

Pack 1 pick 12:
Smolder Initiate
Strip Bare
--> Drowner Initiate
Deepchannel Mentor

Pack 1 pick 13:
--> Oona's Gatewarden
Sinking Feeling
Manaforge Cinder

Pack 1 pick 14:
Goldenglow Moth
--> Zealous Guardian

Pack 1 pick 15:
--> Drowner Initiate

------ SHM ------

Pack 2 pick 1:
Helm of the Ghastlord
Thistledown Duo
Juvenile Gloomwidow
Power of Fire
Gravelgill Axeshark
Steel of the Godhead
Scarscale Ritual (FOIL)
Ashenmoor Cohort
Thornwatch Scarecrow
Mine Excavation
Spell Syphon
Mistmeadow Skulk
--> Flow of Ideas
Wilt-Leaf Cavaliers
Fulminator Mage

Seems good

Pack 2 pick 2:
Barrenton Cragtreads
Scuzzback Marauders
Faerie Macabre
Traitor's Roar
--> Curse of Chains
Somnomancer
Kithkin Shielddare
Prismwake Merrow
Inescapable Brute
Safewright Quest
Splitting Headache
Bloodmark Mentor
Roughshod Mentor
Puca's Mischief

Its removal

Pack 2 pick 3:
Nurturer Initiate
Mudbrawler Raiders
Torture
Torpor Dust
--> Watchwing Scarecrow
Giantbaiting
Blazethorn Scarecrow
Emberstrike Duo
Gleeful Sabotage
Resplendent Mentor
Wild Swing
Mistmeadow Witch
Dire Undercurrents

Sadly do not think i would end up playing the witch so took scarecrow

Pack 2 pick 4:
Somnomancer
Crabapple Cohort
--> Æthertow
Gravelgill Axeshark
Sootstoke Kindler
Thornwatch Scarecrow
Rustrazor Butcher
Safewright Quest
Aphotic Wisps
Dawnglow Infusion
Tattermunge Maniac
Mana Reflection

I like it more than the sonomancer or axe shark here

Pack 2 pick 5:
Rune-Cervin Rider
Juvenile Gloomwidow
Torpor Dust
Blight Sickle
Gleeful Sabotage
Ashenmoor Cohort
Apothecary Initiate
Whimwader
Toil to Renown
--> Flow of Ideas
Heartmender

Wow seems good

Pack 2 pick 6:
Crabapple Cohort
Traitor's Roar
--> Gravelgill Duo
Torture
Fists of the Demigod
Aphotic Wisps
Kithkin Shielddare
Poison the Well
Moonring Island
Fracturing Gust

solid

Pack 2 pick 7:
Æthertow
Mudbrawler Raiders
--> Parapet Watchers
Viridescent Wisps
Cinderbones
Mine Excavation
Blazethorn Scarecrow
Reknit
Spiteflame Witch

Okay

Pack 2 pick 8:
Rattleblaze Scarecrow
Inescapable Brute
Foxfire Oak
Splitting Headache
Woeleecher
Prismwake Merrow
--> Raking Canopy
Boon Reflection

Do not want to play vs this

Pack 2 pick 9:
--> Thistledown Duo
Gravelgill Axeshark
Scarscale Ritual (FOIL)
Ashenmoor Cohort
Thornwatch Scarecrow
Mine Excavation
Spell Syphon

Thats late

Pack 2 pick 10:
Traitor's Roar
--> Somnomancer
Kithkin Shielddare
Inescapable Brute
Safewright Quest
Splitting Headache

oh yeah

Pack 2 pick 11:
Torture
--> Torpor Dust
Blazethorn Scarecrow
Emberstrike Duo
Wild Swing

this card is okay so im told, i never end up playing it though

Pack 2 pick 12:
Thornwatch Scarecrow
Safewright Quest
--> Aphotic Wisps
Dawnglow Infusion

Pack 2 pick 13:
Apothecary Initiate
--> Whimwader
Toil to Renown

Pack 2 pick 14:
--> Traitor's Roar
Moonring Island

Pack 2 pick 15:
--> Mine Excavation

------ EVE ------

Pack 3 pick 1:
Desecrator Hag
Battlegate Mimic
Rendclaw Trow
Duergar Cave-Guard
Evershrike
Savage Conception
Drain the Well
Recumbent Bliss
Kithkin Zealot
Hotheaded Giant
Talara's Bane
Voracious Hatchling
--> Noggle Bandit
Trapjaw Kelpie
Stream Hopper

This is clearly a mispick i should have took the hag(i joke)

Pack 3 pick 2:
Antler Skulkin
--> Soul Reap
Fang Skulkin
Duergar Hedge-Mage
Riverfall Mimic
Scourge of the Nobilis
Cinder Pyromancer
Soot Imp (FOIL)
Oona's Grace
Beckon Apparition
Razorfin Abolisher
Nucklavee
Smoldering Butcher
Slippery Bogle

on colour removal need i say more

Pack 3 pick 3:
Phosphorescent Feast
Springjack Pasture
Drain the Well
Wilderness Hypnotist
Flame Jab
Duergar Mine-Captain
Shorecrasher Mimic
Edge of the Divinity
--> Noggle Bridgebreaker
Nightsky Mimic
Hoof Skulkin
Raven's Crime
Nettle Sentinel

I am going to try and pick up as many ur hybid cards as i can, as clout is good and often comes late

Pack 3 pick 4:
Antler Skulkin
Duergar Assailant
Stream Hopper
--> Sturdy Hatchling
Moonhold
Unnerving Assault (FOIL)
Gift of the Deity
Unmake
Noxious Hatchling
Inside Out
Nip Gwyllion
Hobgoblin Dragoon

I almost took the unmake, maybe i should have but wasnt sure mana base could support it looking at it now i should have as i did not even play hatchling as it did not really fit in with deck.

Pack 3 pick 5:
Shell Skulkin
--> Dream Thief
Hotheaded Giant
Kithkin Zealot
Merrow Bonegnawer
Talonrend
Noggle Hedge-Mage
Fire at Will
Nightsky Mimic
Grazing Kelpie
Glamerdye

Pack 3 pick 6:
Trapjaw Kelpie
--> Noggle Bandit
Batwing Brume
Kithkin Spellduster
Favor of the Overbeing
Woodlurker Mimic
Raven's Crime
Cache Raiders (FOIL)
Jawbone Skulkin
Gilder Bairn

Thats late and good for me, more evasive beats

Pack 3 pick 7:
Tilling Treefolk
Ward of Bones
Merrow Bonegnawer
Harvest Gwyllion
Favor of the Overbeing
Crumbling Ashes
Hoof Skulkin
Nip Gwyllion
--> Inside Out

Pack 3 pick 8:
Beckon Apparition
Wilderness Hypnotist
Smoldering Butcher
Monstrify
Merrow Levitator
--> Clout of the Dominus
Idle Thoughts
Suture Spirit

Was hoping to pick up one of these

Pack 3 pick 9:
Battlegate Mimic
Duergar Cave-Guard
--> Recumbent Bliss
Kithkin Zealot
Hotheaded Giant
Talara's Bane
Trapjaw Kelpie

Wow that is late and good enough to hate

Pack 3 pick 10:
Antler Skulkin
Fang Skulkin
--> Riverfall Mimic
Oona's Grace
Nucklavee
Slippery Bogle

More ur hybrid cards for clout:)

Pack 3 pick 11:
Phosphorescent Feast
Springjack Pasture
Drain the Well
--> Wilderness Hypnotist
Raven's Crime

Could be good to board in vs rg maybe:/

Pack 3 pick 12:
Antler Skulkin
Moonhold
Inside Out
--> Nip Gwyllion

Pack 3 pick 13:
Shell Skulkin
--> Kithkin Zealot
Merrow Bonegnawer

Pack 3 pick 14:
Trapjaw Kelpie
--> Batwing Brume

Pack 3 pick 15:
--> Merrow Bonegnawer

The deck

1 clout of the dominus
1 soul reap
1 curse of chains
2 briarberry cohort
1 riverfall mimic
1 sonomancer
1 consign to dream
1 dream theif
1 gravegil duo
2 noggle bandit
1 thistledown duo
1 wasp lancer
1 rivers grasp
1 watchwing scarecrow
1 faerie swarm
1 kinscaer harpoonist
1 Noggle bridgebreaker
1 incremental blight
1 ghastlord of the fuge
1 merrow wavebreakers
1 flow of ideas
10 islands
7 swamps

sb cards of note

1 flow of ideas
1 aethertow
1 sturdy hatchling

I decided in the end, to build the deck with as many evasive creatures as possible and leave some more powerfull but less synergistic cards with deck in sideboard.

Round 1 Bur deck i think this guy was new to modo and he was playing alot of poor cards maybe his first time playing by the time he was taking and do not think his phases were set properly, anyway i win easy 2-0.

Round 2 WR aggro, i curve out really aggresively game 1 and he is on defensive all time struggling to stay alive turn b4 he dies he plays mass calcify, however i have flow plus removal in hand, calcify only leaves him with cragtreads i curse it a few more turns go by i flow, into noggle bandit clout for the win, for game 2 i board in second flow as his deck seems slow. We trade back and forth he has a vococios hatchling which is meaning im having to leave some craetures back on defensive, im forced to double block but he has flame javelin so i get 2 for 1ed, thankfully i draw grasp and see power of fire in hand and nothing else get rid of hatchling, and start beating down with wasp lancer, he is beating down with ravens run dragoon and i am on shorter clock, next attack i discover he has drawn inquistors snare from here i flood out and draw a flow a turn to late. Game 3 i curve out well with aerial beats as does he, i make ghastlord he has flame javelinn but from then on despite having 5 land in play he proceeds to play nothing not land or spells whilst i drop more evasive threats that take the game.

Round 3 any normal computer could cope with chatting on msn and a round starting on modo but not mine, it goes into thinking overdrive, everything hangs i think i only have msn and modo running it will pull out of it, minutes tick by and nothing happens till it gets to the point where its now to late for me to restart computer and get to match in time, more time goes by clearly i have lost match and eventually give up on it ever recovering how pathetic lol restart by which time my mate who i was trying to organise a late night match of pro evo with has logged off and gone to bed, crappy pc for the loss, real shame because my deck was good enough i was confident of win though the guy i was paired vs had just beat the 1940 who was sharking in the 4-3-2-2 for some reason and beat me in the draft before.

Feedback appreciated.
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Hank333



Joined: 23 Oct 2006
Posts: 309
Location: San Antoni

PostPosted: Tue Aug 26, 2008 10:25 pm    Post subject: Reply with quote

I hate these... because i read them and then i'm like "now i want to draft." You see... i'm out of packs, i won 2 8-4's in a row and thought i was the best drafter in the world, now i've droped 6 drafts in a row first round and i am out of packs Sad I don't know why, i was wrecking shop with S/S/S but now with s/s/e i am lost. So my point is i hate these because i want to draft, and it cost money. Your first 5 picks were pretty ideal. I think you undervaule tourter. and pack 2 pick 3 you passed dire undercurrents!?! You are in UB and you passed dire undercurrent!? for some stupid scarecrow you are not using?
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cheesypirate



Joined: 09 Aug 2006
Posts: 95

PostPosted: Tue Aug 26, 2008 10:31 pm    Post subject: Reply with quote

honestly, flow of ideas isn't that good.

it's so slow, and you have a decently tempoed deck, so it just becomes dead, where it could be another guy or more removal. you're playing U/B, so you prob wont run out of cards easily w/o the flow
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Tue Aug 26, 2008 10:43 pm    Post subject: Reply with quote

with eventide the format has become less slow and a lot faster because there are so many good aggresive cards in eventide. the best decks are usually agressive mono coloured decks. i think you overrate rivers grasp, that isnt that much of a signal to go into ub.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Aug 27, 2008 6:26 am    Post subject: Reply with quote

Sorry to hear that hank 6 first round losses in a row is a rough beat, you can always draft on magic-league if your that desperate, Im sure if you study these drafts they could give you some idea what has suddenly gone so terribly wrong with your drafts. I did play the watch wing and dire undercurrents it is quite a slow card, it was very good in tripple sss but i think its gone down in value with SSE i know someone won a gp i think with a deck abusing it but i did not even end up playing the second flow which although not as powerfull in the long game, has alot bigger immediate impact, which in the world of shorter games is better.

Gypsy I agree with your assessment of SSE thats why I built my deck as i did with only the one flow, which I am always happy to have atleast one off in my deck assuming i have a mana base that can make it good which most the time I will.

Rivers grasp by itself is not that much of a signal to go ub but when you got passed ghastlord the pick before it really is confirmation of what you were already hoping.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Wed Aug 27, 2008 8:32 am    Post subject: Reply with quote

Hate drafting pick 6? Epic Fail. The right pick was ghastly discovery, which is a great card for you, as it will help you dig for your bombs (blight and fugue). You also overrate consign. In heavy blue, Briarberry is better than consign.


Watchwing over mistmeadow is fail. That is an easy splash, as even without plains you still get SOMETHING for the card. There are a bazillion 2/1s in this format that trade with it if you dont draw any plains, and if you do....well I shouldn't need to explain.


You were told wrong about torpor dust, Torture was the pick there.

Hatchling was the right pick over unmake. You never know what cards you will get, but you do know that you wont be playing 10-11 swamps, which is what you need for unmake. Had you taken mistmeadow, intending a white splash, then unmake could have been justified.

Pack 3 Pick 9: YOU IDIOT! Good enough to HATE? Good enough to SPLASH! You should be splashing white this draft, goddamnit. Jesus christ, its BETTER THAN PACIFISM! *cries*

If you had made the correct pick of mistmeadow over watchwing, your draft would have turned out far better. With a 3-7-7 mana base, unmake could have been justified, and you would also have access to pacifism 2.0 and the 2nd best witch (gw is best).You would have lost...a 2/4 flyer for 4, that sometimes doesnt have flying, and sometimes has vigilance.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Aug 27, 2008 9:02 am    Post subject: Reply with quote

I would never have played ghastly discovery, i read drafts well enough not that this one was very hard that i do not have to play cards like that.

Overall i think the splash would have made the deck worse a 3-7-7 mana base is a fail in itself, making flow bad.

I have been criticsed by players previously but not now in the hall of fame on modo, but still with 19xx ratings on modo pretty much the toughest draft enviroment in the world where many top pro's can not get ratings above 1800, for taking cohort over consign, no offense meant but there is no reason to put as much weight on your opinion as theres.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Wed Aug 27, 2008 9:14 am    Post subject: Reply with quote

Trotsky1 wrote:
I would never have played ghastly discovery, i read drafts well enough not that this one was very hard that i do not have to play cards like that.

Overall i think the splash would have made the deck worse a 3-7-7 mana base is a fail in itself, making flow bad.

I have been criticsed by players previously but not now in the hall of fame on modo, but still with 19xx ratings on modo pretty much the toughest draft enviroment in the world where many top pro's can not get ratings above 1800, for taking cohort over consign, no offense meant but there is no reason to put as much weight on your opinion as theres.



A) I wouldnt have played flow. My preference for that pack was steel.

B) Caring about an argument entirely because of who is giving it is a logical fallacy.

C) 4-3-2-2 drafts are hardly the toughest draft environment in the world.

D) the grammar in your final paragraph makes it impossible to understand.

E) Ghastly discovery is fine when you have multiple bombs to dig for, and you are far more likely to play it than ember gale. Hate drafting pick 6 is bad, there is no way around it.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Wed Aug 27, 2008 9:18 am    Post subject: Reply with quote

gypsy wrote:
with eventide the format has become less slow and a lot faster because there are so many good aggresive cards in eventide. the best decks are usually agressive mono coloured decks. i think you overrate rivers grasp, that isnt that much of a signal to go into ub.


It is destroy target creature, only better. You can force him to discard a better card, and it gets around persist/regen/indestructable. It is definatly a strong signal for ub.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Aug 27, 2008 9:43 am    Post subject: Reply with quote

Actually its perfectly normal he is an expert you are not, any person would put more weight in an experts argument than your average person, its logical we all do it all the time. Businesses pay for expert opinions all the time, why would they do this if they could just get any person's opinion and it would be just as good.

no 4-3-2-2 is not the toughest draft enviroment in the world but 8-4 is and thats where the likes of Ihatepants and aceman (former leader of dragonquest) play, where i choose to play has no bearing on the point.

If i wanted a ghastly discovery that bad i can proably get one 10th to 13th but i do not, its not like this deck really wants to be spending turn 3 through to 6 drawing 2 cards and discarding 1 or revolves around the bombs (only bad decks do) as there is nothing else in the pack for me hatedrafting is clealy the right choice.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Wed Aug 27, 2008 10:31 am    Post subject: Reply with quote

Trotsky1 wrote:
Actually its perfectly normal he is an expert you are not, any person would put more weight in an experts argument than your average person, its logical we all do it all the time. Businesses pay for expert opinions all the time, why would they do this if they could just get any person's opinion and it would be just as good.

no 4-3-2-2 is not the toughest draft enviroment in the world but 8-4 is and thats where the likes of Ihatepants and aceman (former leader of dragonquest) play, where i choose to play has no bearing on the point.

If i wanted a ghastly discovery that bad i can proably get one 10th to 13th but i do not, its not like this deck really wants to be spending turn 3 through to 6 drawing 2 cards and discarding 1 or revolves around the bombs (only bad decks do) as there is nothing else in the pack for me hatedrafting is clealy the right choice.



"Hatedrafting is clearly the right choice" is an incredibly stupid statement, especially when referring to pick 6. Ghastly discovery is one card, that is not "revolving around" your bombs. You probably wouldnt have ended up playing it, but that is because this was an exceptional draft. Throwing away a playable to hate something that isnt even that good is stupid.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Aug 27, 2008 10:47 am    Post subject: Reply with quote

Your just losing more and more of the argument all the time and your insults are doing nothing to further your case, ember gale is main deck material in mono red the consensus best deck in SSE. I would much sooner take a way a card that could easily win games when played against me than a 10th to 13th pick playable as the only on colour option for pack 6, maybe when you draft you have to play cards like ghastly discovery but i can honestly say I have played it once in around 50 drafts right back at the start of SSS when card evaluations where more up in the air and i was realtively new to drafting the format.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Wed Aug 27, 2008 11:39 am    Post subject: Reply with quote

Trotsky1 wrote:
Your just losing more and more of the argument all the time and your insults are doing nothing to further your case, ember gale is main deck material in mono red the consensus best deck in SSE. I would much sooner take a way a card that could easily win games when played against me than a 10th to 13th pick playable as the only on colour option for pack 6, maybe when you draft you have to play cards like ghastly discovery but i can honestly say I have played it once in around 50 drafts right back at the start of SSS when card evaluations where more up in the air and i was realtively new to drafting the format.


If you have only played it one time, then how do you know if it is good or not? What kind of deck did you play it in, were you able to conspire it, etc etc. I never said ember gale was bad, but it isnt worth hate drafting when there is a playable in the pack. Hate drafting is only for cards that are first-pick materal or for when there are no on-colour playables. there was an on-colour playable, and while ember gale is definatly a fine card, it certainly isnt something you windmill slam first pick. If your draft had fallen apart, you could at least fall back on the "draw incremental blight" strategy. Hate-drafting is an inherently subpar strategy, and one that should only be reserved for when the card being hated is gamebreaking, or when the pack cannot benefit you. Ember Gale is situational, and ghastly discovery, while not a good card, is certainly playable.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Aug 27, 2008 12:02 pm    Post subject: Reply with quote

Hate drafting is a terrible way to draft, especially early in a draft, because it doesn't make your deck stronger and it only makes one other person's deck weaker. You always, always take the playable card, especially because it makes your deck stronger and only one other person's deck MARGINALLY stronger, and in all likelihood you won't even be playing whoever ended up getting that Ember Gale anyway!

Also, I disagree that mono red is "the consensus best deck in SSE." I'd argue mono-white or mono-green but maybe that's just me.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Wed Aug 27, 2008 12:05 pm    Post subject: Reply with quote

Also, if you're going to act like anyone who makes (completely fair) criticisms of your draft is an idiot, then you shouldn't be posting on here and saying "criticism welcome." Just sayin'.
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