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*Updated* Celestial Dragons


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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Tue Feb 20, 2007 12:00 am    Post subject: *Updated* Celestial Dragons Reply with quote

New Decklist, 5/11/2008

Greenseeker = discard + manafixer, perfect

Considering the following cards for maindeck: Oblivion Ring, Seal of Primordium. Reasoning: Faerie Decks run Bitterblossom, Merfolk Decks run the untap merfolk at end of turn enchantment. Those Green/White decks play with Everlasting Torment, so having a seal in play seems like a pretty decent deterrent to many of the more powerful enchantments that are seeing play in the meta

Land:
5x Plains
4x Gemstone Mine
4x Desert
5x Forest
4x Terramorphic Expanse
2x Swamp


Spells:
4x Diabolic Tutor
4x rampant growth
4x Search for Tomorrow
4x Celestial Dawn
4x Wrath of God
4x Resurrection

Creatures:
4x Greenseeker
1x Oros, the Avenger
1x Nicol Bolas
1x Numot, The Devastator
1x Teneb, The Harvester
4x Scion of the Ur-Dragon

Sideboard: (Work in Progress)

2x Krosan Grip
4x Crucible of Worlds
4x Story Circle
3x Sudden Death
2x Seal of Primordium


Last edited by Dannar on Mon May 12, 2008 7:21 am; edited 35 times in total
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Truth-



Joined: 03 Dec 2006
Posts: 24

PostPosted: Tue Feb 20, 2007 6:38 am    Post subject: Reply with quote

What does your deck do vers aggro? I know you have wrathh of god but that cant be enough. Desert are the same way. What does your deck do vers Dralnu... with heavy counter spells.... I think your deck has a weak early game... yess you might zombify a turn 4 dragon... but almost everydeck in the format can follow up with a wrath. You have too many fatties that make the deck clunky...
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Tue Feb 20, 2007 8:08 am    Post subject: Reply with quote

Truth- wrote:
What does your deck do vers aggro? I know you have wrathh of god but that cant be enough. Desert are the same way. What does your deck do vers Dralnu... with heavy counter spells.... I think your deck has a weak early game... yess you might zombify a turn 4 dragon... but almost everydeck in the format can follow up with a wrath. You have too many fatties that make the deck clunky...


*points to update*

*Updated playtest results*

*Huge Update* 2/23/07 2-1 vs Boros Deck Wins. Game one. well placed wogs, fatty blocker phantasms, devouring lights, and then dragon board control = win game 1. Game 2, sb in sacred ground, ivory mask, decent opening hand, sacred ground in hand with islands/hallowed fountain, but 3 consecutive land destruction means I scoop and play first next game. Game 3, same sb (3x sacred ground, 2x Ivory Mask). Mull down to 6 for sacred ground, play it out infront of his land destruction. Compulsive research turn three brings up an Ivory mask turn 4 (after he char's me of course). Then turn 5, transmute phantasm for celestial dawn. turn 6, dawn, compulsive research puts Teneb the Harvester in Graveyard. turn 7 sees a resurrecting teneb, game over.

*moved playtest results to new post*


Last edited by Dannar on Sat Feb 24, 2007 2:21 am; edited 16 times in total
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R3wind



Joined: 24 Jul 2006
Posts: 927

PostPosted: Tue Feb 20, 2007 8:34 am    Post subject: Reply with quote

Drop the Ur-Dragon guy for real. I would add 2-3 Chord of Calling. Nico Bolas is a house vs Dralnu if you can get him in play. That is a really big if. l am not sure about the ruling on the activated ablities of the dragons and Dawn. If I remember the rule correctly you can not use the abilities. In that case you should def add in 3-4 Bogardan Hellkite. Vs most aggro it serves as Wrath Of God 7-8. Really it just seems like a janky version of Solar Flare.

I have seen good Dawn decks before. The best thing to do is play the best spells in the format.

Lightning Helix
Remand
Wrath Of God
Tef!!!
Bogardan Hellkite
Blood Moon. (Supper Tech as it will not hurt you at all)
Demonfire
Complusive Research
Castigate
Stupor
Angel of Despair (It's Vinidate on a big flying stick)
Persecute
R3wind (yup I said it lol)
The list goes on and on.

So you got the tutor thing down. (Drift) I just think that you need way better cards in the deck. Come on man you can play all 5 Colors in the deck thanks to Dawn. Don't take what I am saying to hard. I hope that you will take some of ideas that I gave you and run with it.
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Tue Feb 20, 2007 1:27 pm    Post subject: Reply with quote

First I'd like to say that I definitely appreciate the commentary, and I always take it seriously.

R3wind wrote:
Drop the Ur-Dragon guy for real.


Scion is part of the Reanimator Combo. He's not exactly easy to take down (Char, and Sudden Death come to mind, but there are ways to avoid char).

R3wind wrote:
I would add 2-3 Chord of Calling


Good Idea except that it's not in my colors (White/Blue). And I'd prefer to stay in those colors with anything pre-dawn.

R3wind wrote:
Nicol Bolas is a house vs Dralnu if you can get him in play. That is a really big if.


This is true, quite true. In fact I had only intended on using the new planar chaos shifted legendary dragons until someone pointed out how good Nicol Bolas would be in the deck. I've been thinking about running gigadrowse maindeck instead of Careful Consideration to force through a Dragon on permission decks.

R3wind wrote:
l am not sure about the ruling on the activated ablities of the dragons and Dawn. If I remember the rule correctly you can not use the abilities.


This is not true. It only takes the abilities away from lands. It just makes creatures white. I.e. all my Dragons are now 3WWW. It actually makes the deck extra-vulnerable to Persecute... but not really since I kind of want all my dragons in graveyard...

R3wind wrote:
In that case you should def add in 3-4 Bogardan Hellkite. Vs most aggro it serves as Wrath Of God 7-8.


I've thought about a Hellkite or two as well. Not enough room. Oros, The Avenger takes care of that pretty well vs most aggro/zoo decks. And the white weenies generally aren't fast enough between spot removal and wrath of god to catch up with my damage once I'm producing dragons each turn.

R3wind wrote:
Really it just seems like a janky version of Solar Flare.


Except that it's not an Angel Reanimator Deck. It's a Dragon Reanimator deck. And my colors are W/U not W/U/B.

R3wind wrote:
I have seen good Dawn decks before. The best thing to do is play the best spells in the format.


Except that it takes away from the point/combo of the deck, which is the dragons. And the digging required to get there.


Last edited by Dannar on Tue Feb 20, 2007 1:30 pm; edited 1 time in total
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Tue Feb 20, 2007 1:29 pm    Post subject: Reply with quote

R3wind wrote:
Lightning Helix

W/R and takes up space that's better used by Condemn for W.

R3wind wrote:
Remand

the Tempo isn't good enough for the deck, and doesn't give the type of discard needed.

R3wind wrote:
Wrath Of God

already in the deck

R3wind wrote:
Tef!!!

Takes up needed space/not a dragon with utility

R3wind wrote:
Bogardan Hellkite

Already discussed above

R3wind wrote:
Blood Moon. (Supper Tech as it will not hurt you at all)

This is an interesting idea, but for two things: 1. Blood Moon and Celestial Dawn work against each other. Whichever has the later timestamp supercedes the other. I'd have to play W/R and completely rework the deck into some janky LD dragon deck. 2. I don't have the pre-dawn mana to cast it, and post dawn have no spells to get rid of it.

R3wind wrote:
Demonfire

Red, can't cast until post dawn, and takes up needed space.

R3wind wrote:
Complusive Research

it's in the deck

R3wind wrote:
Castigate

wrong colors

R3wind wrote:
Stupor

wrong color

R3wind wrote:
Angel of Despair (It's Vinidate on a big flying stick)

Except that I can't tutor for it. and I can tutor for all my dragons (Scion + Reanimation)


R3wind wrote:
Persecute

Scion + Nicol Bolas = re-usable Persecute that's doing damage to the head as well and fatty too.

R3wind wrote:
R3wind (yup I said it lol)

I thought about using permission in the deck. It didn't work as well as having more deck digging and spot removal (condemn)


R3wind wrote:
So you got the tutor thing down. (Drift) I just think that you need way better cards in the deck. Come on man you can play all 5 Colors in the deck thanks to Dawn. Don't take what I am saying to hard. I hope that you will take some of ideas that I gave you and run with it.


Like I said at the beginning, I always appreciate ideas, and have had this deck in the works since planar chaos was released. I've thought about it a lot, and which colors would work best. I toyed with W/B, and W/R and determined that Deck dig/discard was the best way to go.

creature removal isn't as necessary when your creatures are bigger and badder then their's. At any point I can Trade with Akroma (either version) with a scion + Nicol Bolas... And Celestial Dawn making it white means Wrath isn't protected. Fury is the biggest danger of the two, and that's easily taken care of unless they hardcast her. then it's g2, g3 gg with cop red, privileged position in the sideboard.

I'm still working on playtesting it against these decks:

Dragonstorm

U/W Tron

Boros Deck Wins

Blink Riders

RG Gruul Beats

U/G Scryb & Force / Plax.

BW Aggro

RWG Zoo

Dralnu

And the varieties there-of.
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R3wind



Joined: 24 Jul 2006
Posts: 927

PostPosted: Tue Feb 20, 2007 4:09 pm    Post subject: Reply with quote

Ok if all of your lands are now plains how would Blood Moon effect you in anyway? I understand about timestamps. But every land you control are plains. So what if your non-basic lands are not in play will become Mountains when you play them. They stil count for colorless mana costs. Good luck with the deck.

"Celestial Dawn"
Info: Color = White Type = Enchantment Cost = 1WW Edition = Time Spiral Timeshifted (TSB)

Errata: Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. Lands you control are Plains. Spells and abilities you control produce white mana instead of any other color. You may spend white mana as through it were mana of any color. [Oracle 2003/07/01]

It no longer changes mana symbols on cards. [Rules Team 2001/05/01]

If a permanent spell is played while Celestial Dawn is in play, then Celestial Dawn leaves play, the permanent's color reverts to the colors in its mana cost. [D'Angelo 2001/05/19]

The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability that will override the color as set prior to Celestial Dawn's effect. Thus, a Deathlace on casting of a spell or prior to Celestial Dawn entering play will be overridden by Celestial Dawn's effect. [Aahz 1997/03/18]

A color change effect which enters play after Celestial Dawn can override the color changing effect of Celestial Dawn. [D'Angelo 1997/03/18]

If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21]

You may use a different color mana than the color required for spells and abilities such as Soul Burn. If you do, if the spell or ability checks the actual color of the mana, it can tell the difference. For example, if you use white mana on Soul Burn, you will not gain any life. [Jordan 2001/04/29]

Does not change the type of lands which are not in play. Lands out of play are what they say they are. [D'Angelo 1997/08/27]

Any "comes into play" effects of playing a land will not happen since the lands will enter play as Plains. [D'Angelo 1999/05/01]

Will not add or remove Snow-Covered nature from a land. [D'Angelo 1998/08/11]

If you use Magical Hack (or a similar effect) to change the word "plains" to a different land type, your lands are all of that new land type, but they still produce white mana. [D'Angelo 2000/06/23]
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Tue Feb 20, 2007 4:29 pm    Post subject: Reply with quote

R3wind wrote:
Ok if all of your lands are now plains how would Blood Moon effect you in anyway? I understand about timestamps. But every land you control are plains. So what if your non-basic lands are not in play will become Mountains when you play them. They stil count for colorless mana costs.


The problem is I need all the white mana I can get to tap for any color, it helps fix my mana base.

Blood moon kills about a third of that mana base. So it doesn't cripple me, but it certainly hurts.
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Thu Feb 22, 2007 1:19 pm    Post subject: Reply with quote

So far playtesting has been a mixed bag.

I don't know if I want to mainboard privileged positions and Ivory masks in favor of condemns... they are good one shot removal, but in most cases I'm just using Phantasms as chump blocks. the only problem would be ****ing with the mana base...

if you've read all the posts, as of 2/22/07, you can see that control match ups are difficult, which is typically true for most combo decks. I might see about adding in a discard element, or perhaps running Gigadrowse if it becomes a big enough problem.

Piracy Charm has come to mind several times, as well as dawn charm...

changes made for playtesting:

-4x condemn, -2x careful consideration
+3x Dawn Charm, +3x Devouring Light.

Reasoning: Condemn was good creature removal, but I didn't see the need for it enough, for what it was doing. It'd remove a creature, but often times it would be the biggest one and it would be giving a lot of life back to the opponent.

I never saw Careful Consideration enough for it to be a viable option early game with compulsive research in the deck, and mid-to-late game I'm too busy casting and protecting dragons to use consideration...

Dawn Charm: A great utility card... a.) Fog b.) Spot Regen c.) Counterspell those pesky Psionic Blasts.

Devouring Light: Accomplishes the same thing as condemn, except it removes the attacking creature from the game rather than putting it back in the owner's library, and it doesn't give life to the owner. I think that's a good sacrifice.

sb:

2x privileged
2x Ivory Mask
2x cop black
3x cop red
3x disenchant
3x sacred ground
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Fri Feb 23, 2007 3:08 am    Post subject: Reply with quote

Changed the mana base slightly.

Devouring Light and Dawn Charm are extremely powerful utility cards in this deck.
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Sat Feb 24, 2007 2:26 am    Post subject: Reply with quote

ew... lost my playtest results...
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dg01



Joined: 22 Jun 2006
Posts: 74

PostPosted: Sun Feb 25, 2007 6:41 am    Post subject: Reply with quote

consider something like enduring renewal vs mass creature destruction,or something like Reminisce to refresh the deck?The number of threats doesnt seem too high,and you could use something to deal with removals.
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Wed May 07, 2008 6:08 pm    Post subject: Reply with quote

New Decklist updated for new type 2
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Sat May 10, 2008 6:25 pm    Post subject: Reply with quote

It's running pretty decent so far, but loses to enchantment decks pretty regularly and needs a little more speed versus red/green aggro
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Sun May 11, 2008 3:18 am    Post subject: Reply with quote

Switched mana base, it's faster, stronger, and more consistent now

*edit* pithing needle for the win against tribal decks
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