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U/R Tron



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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shadow483



Joined: 21 Jun 2007
Posts: 42

PostPosted: Sat Aug 16, 2008 10:20 am    Post subject: U/R Tron Reply with quote

// Lands
1 [TSP] Academy Ruins
4 [9E] Urza's Mine
4 [9E] Urza's Power Plant
4 [9E] Urza's Tower
4 [GP] Steam Vents
3 [FUT] Tolaria West
1 [UG] Island
1 [MR] Mountain (2)
1 [DIS] Ghost Quarter
1 [OD] Petrified Field/trash for treasure (after rotation)

// Creatures
1 [DS] Sundering Titan
1 [MR] Triskelion

// Spells
4 [GP] Izzet Signet
4 [FD] Condescend
4 [RAV] Remand
2 [MR] Chrome Mox
3 [MR] Thirst for Knowledge
1 [DIS] Demonfire
3 [9E] Wildfire
1 [MR] Mindslaver
2 [GP] Repeal
2 [CHK] Sensei's Divining Top
2 [REW] Pyroclasm
3 [CHK] Gifts Ungiven
1 [10E] Crucible of Worlds
1 [FD] Engineered Explosives
1 [TSP] Spell Burst

// Sideboard
SB: 2 [REW] Pyroclasm
SB: 3 [FUT] Take Possession
SB: 3 [LRW] Lash Out
SB: 2 [BOK] Threads of Disloyalty
SB: 2 [MR] Chalice of the Void
SB: 3 [10E] Hurkyl's Recall/Sulfur elemental depending on how powerful affinity is

Basicly its your standard tron list, but with wildfire and pyroclasm main. The wildfire takes advantage of the fact that people use a lot of fetch lands and as such run fewer lands that tap for mana. Critique is helpful.
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gypsy



Joined: 15 Jun 2007
Posts: 832

PostPosted: Sat Aug 16, 2008 2:12 pm    Post subject: Reply with quote

wildifre isnt that good in your deck because you have so few threats to punish people after you wildfire so they have time to rebuild. i dont think gifts is needed, just play like old ur tron with keigas and stuff
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cheesypirate



Joined: 09 Aug 2006
Posts: 84

PostPosted: Sat Aug 16, 2008 3:06 pm    Post subject: Reply with quote

gypsy wrote:
wildifre isnt that good in your deck because you have so few threats to punish people after you wildfire so they have time to rebuild. i dont think gifts is needed, just play like old ur tron with keigas and stuff


what do you mean, by gifts isn't needed? gifts is a source of card advantage and it sets up the mindslaver lock. it's a 4-of in every tron deck because of that
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ZW



Joined: 25 Apr 2008
Posts: 137

PostPosted: Sat Aug 16, 2008 7:02 pm    Post subject: Reply with quote

Didn't notice, but still, the lock is so slow and easily disrupted.

Last edited by ZW on Sat Aug 16, 2008 7:09 pm; edited 1 time in total
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gypsy



Joined: 15 Jun 2007
Posts: 832

PostPosted: Sat Aug 16, 2008 7:07 pm    Post subject: Reply with quote

thats why theres trash for treasure retard. but gifts is slow im not sure if its gonna be played in the new ext format after rot but you never know.
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cheesypirate



Joined: 09 Aug 2006
Posts: 84

PostPosted: Sat Aug 16, 2008 7:26 pm    Post subject: Reply with quote

here's my U/r tron list

4 urza's tower
4 urza's power-plant
4 urza's mine
4 tolaria west
4 steam vents
2 island
1 academy ruins

1 sundering titan
1 platinum angel
2 triskelion

4 gifts ungiven
4 izzet signet
3 chrome mox
4 remand
4 repeal
1 pyroclasm
2 mindslaver
1 crucible of worlds
1 trash for treasure
4 thirst for knowledge
4 condescend
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Eldar



Joined: 27 Nov 2006
Posts: 346
Location: Rochester

PostPosted: Sun Aug 17, 2008 12:30 am    Post subject: Reply with quote

U/G tron is just better anyway. At least 50% of the new extended metagame is going to be life from the loam decks along with like RDW, domain zoo possibly, and affinity. But if you really want to run red I also suggest trash for treasure.
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ZW



Joined: 25 Apr 2008
Posts: 137

PostPosted: Sun Aug 17, 2008 6:45 am    Post subject: Reply with quote

50% Loam....sigh...more like 5%. Only 2 decks in the format run loam. We don't even know the combo decks yet. Maybe there is a great heartbeat version that loam can't compete with, and its not like loam was even that great last season.
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gypsy



Joined: 15 Jun 2007
Posts: 832

PostPosted: Sun Aug 17, 2008 8:36 am    Post subject: Reply with quote

loam loses so much i dont see how its even good anymore
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shadow483



Joined: 21 Jun 2007
Posts: 42

PostPosted: Sat Aug 23, 2008 7:56 pm    Post subject: Reply with quote

I've updated my list.

// Lands
1 [TSP] Academy Ruins
4 [9E] Urza's Mine
4 [9E] Urza's Power Plant
4 [9E] Urza's Tower
4 [GP] Steam Vents
3 [FUT] Tolaria West
1 [UG] Island
1 [MR] Mountain (2)
1 [DIS] Ghost Quarter

// Creatures
1 [DS] Sundering Titan
1 [MR] Triskelion

// Spells
4 [GP] Izzet Signet
4 [FD] Condescend
4 [RAV] Remand
2 [MR] Chrome Mox
4 [MR] Thirst for Knowledge
2 [CHK] Sensei's Divining Top
2 [REW] Pyroclasm
3 [CHK] Gifts Ungiven
1 [10E] Crucible of Worlds
1 [FD] Engineered Explosives
1 [TSP] Spell Burst
2 [MR] Trash for Treasure
1 [MR] Mindslaver
3 [ON] Starstorm
1 [DS] Fireball

// Sideboard
SB: 2 [REW] Pyroclasm
SB: 3 [FUT] Take Possession
SB: 2 [LRW] Lash Out
SB: 2 [BOK] Threads of Disloyalty
SB: 2 [MR] Chalice of the Void
SB: 1 [10E] Platinum Angel
SB: 3 [10E] Hurkyl's Recall

Fireball replaces demonfire as I can wipe the board if necessary and starstorm replaces wildfire as I needed the damage more than the land destruction.
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