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Tutorial on turn2win of ext consistently via NacroBridge



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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twndomn



Joined: 09 Nov 2004
Posts: 8

PostPosted: Fri Sep 21, 2007 8:46 am    Post subject: Tutorial on turn2win of ext consistently via NacroBridge Reply with quote

tutorial on how to win on turn 2 of extended consistently via NacroBridge:

www.youtube.com/watch?v=pDbGuv21PJ4

www.youtube.com/watch?v=BZE-o03xG9M

www.youtube.com/watch?v=qh7aoEgK5tk
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sc4rs



Joined: 23 Mar 2006
Posts: 394

PostPosted: Fri Sep 21, 2007 10:22 am    Post subject: Reply with quote

I think there was a slight play mistake in the walkthrough during the 2nd video.

When you reanimate the second Cephalid Sage, you should sacrifice both Zombie tokens and not the Narcomoeba. Why? Because in this situation, you have two more Bridge from Belows in your deck and only one more Narcomoeba. If you were to have that one Narcomoeba as the last card of your library (though very unlikely), then you would not be able to sacrifice the one Cephalid Sage in play and two more Zombie tokens for enough to go off through two creatures that they may have played on turn 1 and turn 2. (5 Zombies and a Sage, -2 Zombies and Sage adds 4 creatures, which means you have 7 zombies in play. 7 x 3 is 21, + 3 from Flamekin is 24, two blockers makes it 18, which is not necessarily a kill). On the other hand, it is impossible for you to not hit at least one more Bridge. Therefore, by saving the Narcomoeba to reanimate the Flame-kin, you will assuredly get at least 1 and probably 2 more Zombie tokens. Though obviously this is an extremely long-shot scenario (and it ended up not mattering, as you did hit another Narcomoeba), it is an important consideration. 99% of the time, you should be sacrificing Zombies to reanimate creatures, because in the long run you won't be short on creatures to Dread Return with because of Cabal Therapy, and you'll net more Zombies on average.

Fantastic walkthrough, though, the draw you got really highlighted why Cephalid Sage is so important to the consistancy of the deck. Plus you did it without drawing Breakthrough, which highlights it even better. Great stuff.
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TugaChampion



Joined: 26 Jan 2006
Posts: 369

PostPosted: Fri Sep 21, 2007 2:53 pm    Post subject: Reply with quote

What is the card he was talking about as an option in the SB? It was Dragon Fangs and another one which I didn't understand. Can anyone tell me which it is?
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w3r3b34r



Joined: 01 Nov 2006
Posts: 1

PostPosted: Fri Sep 21, 2007 4:07 pm    Post subject: Reply with quote

dragon breath + sutured ghoul is the combo that he gives as optinal in the sb cards..

not dragon fangs.. ; )
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Esibnitsud



Joined: 23 Oct 2005
Posts: 9

PostPosted: Fri Sep 21, 2007 8:52 pm    Post subject: Reply with quote

i tested this deck some today and its IS very powerfull, but also pretty shaky. mogg fanatics are scary.
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Spyx



Joined: 31 Oct 2004
Posts: 852

PostPosted: Fri Sep 21, 2007 10:20 pm    Post subject: Reply with quote

Unlike the guy in the videos said turn 1 kill is possible.
Land Putrid Imp -> Discard Dredger. Now use Street Wraith to dredge. Discard the dredger to imp again and use another Street Wraith. Now if you got very lucky you hit 2 narcomoeba's 1 dread return and a cephalid sage.
Return the sage, dredge tons more and win on turn 1 Razz
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tg



Joined: 04 Feb 2006
Posts: 51

PostPosted: Sat Sep 22, 2007 6:19 pm    Post subject: Reply with quote

rofl... -.-
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twndomn



Joined: 09 Nov 2004
Posts: 8

PostPosted: Wed Jan 02, 2008 12:07 am    Post subject: Reply with quote

too bad everyone hated it out during and after last year's PT.
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