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Legacy Wake



 
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
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Magnvs



Joined: 08 Apr 2006
Posts: 11

PostPosted: Fri Feb 02, 2007 12:24 pm    Post subject: Legacy Wake Reply with quote

I'm trying to build a wake deck for legacy.

// Lands
2 [ON] Lonely Sandbar
1 [5E] Forest (2)
1 [5E] Plains (4)
1 [5E] Island (3)
3 [A] Tundra
1 [ON] Tranquil Thicket
3 [ON] Flooded Strand
3 [ON] Windswept Heath
2 [A] Plateau
3 [A] Tropical Island
1 [MI] Island (4)
1 [ON] Secluded Steppe

// Spells
4 [TE] Intuition
4 [4E] Swords to Plowshares
2 [RAV] Life from the Loam
4 [5E] Brainstorm
3 [JU] Burning Wish
4 [US] Exploration
3 [6E] Enlightened Tutor
4 [AL] Force of Will
4 [5E] Counterspell
2 [JU] Mirari's Wake
1 [OD] Mirari
2 [JU] Solitary Confinement
2 [EX] Forbid

// Sideboard
SB: 1 [7E] Wrath of God
SB: 1 [SC] Decree of Justice
SB: 1 [TE] Time Warp
SB: 1 [JU] Crush of Wurms
SB: 3 [PS] Meddling Mage
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [CHK] Boseiju, Who Shelters All
SB: 1 [7E] Pyroclasm
SB: 2 [MR] Chalice of the Void
SB: 1 [WL] Serenity
SB: 2 [UD] Powder Keg

Well I'll try to explain the cards:

Solitary confinement: Protects me against aggro and combo decks.
Swords to plowshares: Removal against first turn lackey and meddling mage, and when solitary confinement fails.
Counterspell and force of will: Counters are crucial in this deck.
Exploration: For mana acceleration.
Life from the loam: Draw engine and fetchland recursion.
Intuition: For fetching LFTL, cycling lands and other stuff.
Enlightened tutor: For searching SC, wake, mirari and other stuff.
Forbid: A recursive counter. Good with LFTL engine.
Cycling lands: Draw engine.
Mirari's wake: To produce mana to kill opponent with decree.

I've chosen confinement by the reason that it's useful against aggro and combo.
I have a good goblins and solidarity matchup. That's because with exploration i can play confinement early (turn 2). This is a headache for goblins and solidarity. If goblins splash white, they can destroy it my confinement, but for each disenchant i have 2,5 counters. Solidarity can Wipe Away my confinement. But 10 counters + 3 meddling mage +1 chalice of the void +1 sphere of resistance it's enough to deal with solidarity.
Threshold is more hard to beat, since they run counters. I use powder kegs to kill mongooses them and swords to kill other creatures. Also i can counter mongoose, or use confinement (i have counters to protect it).


One more thing. I lack of a mainboard win condition, and i need some help about what should i run (I'd run sacred mesa). What should i cut for it?

Thoughts, suggestions?
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Jacois



Joined: 05 Sep 2004
Posts: 451

PostPosted: Fri Feb 02, 2007 12:27 pm    Post subject: Reply with quote

I would cut a land or 2 for some Nantuko Monestary's. 4/4 recursive (with LftL) first Striker is nothing to sneeze at.
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Spyx



Joined: 31 Oct 2004
Posts: 831

PostPosted: Fri Feb 02, 2007 12:53 pm    Post subject: Reply with quote

intuition + 2 confinement and 2 loam isn't good. you can't tutor either of them with intuition now.
also what's the point of 1of's tabernacle and boseiju in the side without living wish? also 1 loam in the side for burning wish is good.
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Magnvs



Joined: 08 Apr 2006
Posts: 11

PostPosted: Mon Feb 05, 2007 9:45 am    Post subject: Reply with quote

tutor with intuition boseiju + cycling land + loam, or tabernacle + cycling land + loam.
Maybe I should cut tabernacle for loam.
Confinement and wake are tutored with enlightened tutor.

Also you may suggest another draw engine.
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Magnvs



Joined: 08 Apr 2006
Posts: 11

PostPosted: Thu Feb 22, 2007 6:46 pm    Post subject: Reply with quote

want to discuss how to endure until wake hits the board, what's the most appropiate draw engine, what's the most appropiate removal, what are the most appropiate counters and what win conditions should the deck run.

I explained my card choices and strategies in previous posts .

Suggestions? Criticism? Only constructive criticism is allowed.
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GTKID



Joined: 13 Jul 2006
Posts: 38

PostPosted: Thu Mar 15, 2007 2:32 pm    Post subject: Reply with quote

Why not Walk the Aeons to wish for instead of Time Warp, its one more and with double exploration and Lftl it gives you an infinite turn engine.
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shithead



Joined: 16 Mar 2007
Posts: 6

PostPosted: Fri Mar 16, 2007 5:18 pm    Post subject: Reply with quote

Time Warp sucks. Like this girl: Laughing

porn, banned for life

Greetz Nico
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Black_Dog



Joined: 29 Sep 2006
Posts: 165

PostPosted: Sun Mar 18, 2007 6:45 am    Post subject: Reply with quote

Cycling works but I swear if I see one more n00b who Dredge's with Solitary Confine up at their Draw Phase I'll kill em.
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Magnvs



Joined: 08 Apr 2006
Posts: 11

PostPosted: Fri Apr 20, 2007 10:06 am    Post subject: Reply with quote

GTKID wrote:
Why not Walk the Aeons to wish for instead of Time Warp, its one more and with double exploration and Lftl it gives you an infinite turn engine.


Yes, Walk the aeons is a lot better. It doesn't need mirari.
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BattleofWits



Joined: 03 Jun 2006
Posts: 206

PostPosted: Fri Apr 20, 2007 11:07 pm    Post subject: Reply with quote

Moment's Peace is a great stalling card, if a tad slow.
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Magnvs



Joined: 08 Apr 2006
Posts: 11

PostPosted: Sat Jun 02, 2007 2:42 pm    Post subject: Reply with quote

What about runing replenish?
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