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semag
Joined: 21 Apr 2006 Posts: 43
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Posted: Tue May 15, 2007 2:42 pm Post subject: Vine Stacks |
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Hi, This is a deck concept that I have been tuning for about 2 months. Please read this entire post before replying, and please justify (provide reasoning) for all your statements to help me understand you and understand how to improve the build.
NOTE: Assume this deck is built for Magic-League's Meta.
To begin with here is the deck list.
Land Base:
1 X Pendelhaven
4 X Mishra's Factory
4 X Tranquil Thicket
4 X Slippery Karst
4 X Stomping Ground
4 X Taiga
4 X Forest
Spells:
3 X Ice Storm
4 X Mwonvuli Acid-Moss
2 X Krosan Grip
4 X Life from the Loam
Permanents
2 X Crucible of Worlds
4 X Smokestacks
4 X Eladamri's Vineyard
Creatures:
4 X Wall of Blossoms
4 X Carven Caryatid
4 X Magus of the Vineyard
Sideboard:
4 X Leyline of the Void
4 X Magus of the Moon
4 X Sudden Shock
3 X Artifact Mutation
Synopsis of the deck concept:
Magus's provide an exceptional source of mana with the obvious side effect of helping your opponent. This decks "abuses" by destroying opponents land controlling there colored land supply and sticking them with extra green and thus burn. If its working well it becomes a fairly quick Stax lock down, otherwise it slowly deals damage to your opponent. It contains the mini-combo of Loam and Cycle land. It also Plays draw walls to gain card advantage (finding stack or fueling it) as well as to slow aggro. The deck is unique in that it can be a Race to win or a reach to survive long enough to lock down, but it does well enough against enough decks to be a serious deck.
Common Match ups:
NOTE: I dont believe in putting down "win percentages" because they provide a artificial feeling of accuracy when they in reality do little to represent the real world.
All Fish:
This is an ok match up. Dice matter a lot. Getting to play down a leyline turn one helps like crazy (because fish has so little to do during its turn). They usually have enough control to prevent me from locking down but, I often manage to squeak buy enough damage to win. SB is good against fish. Magus is great as most fish decks play no basic land (and red cant win for them really).
Hulk Flash:
Leyline of the Void. If I get it (with mulling) then I win almost always. Otherwise I should lose. Not a particularly strong match up but not awful.
Mono Red Burn:
This Becomes a Race. I Usually Lose. The LD doesn't help much, they can eat some of the green. This is a bad match up.
Ichorid:
This is A Race. Void Helps a ton. The Walls Help A ton. Killing the lands they do have slows somewhat. This is a Fair Match up.
Threshold/Madness:
Walls Bring the slow down, Void Is crushing, Magus of the Moon Helps. I have very good odds of surviving into a lock down. This is one of the few decks that really can really also make use of the vines which I board out G2 leaving me with lots of control.
Goblins:
Hopefully the Walls and the LD can provide enough stalling to get a stax lock. This match up is fairly good but not great.
SuiBlack:
A very strong match up for this deck. Leylines Hurt badly as away usable "swamp Land." There LD is of very little very little value. They don't have much that hurts me bad enough to prevent a strong lock from bringing in the win.
Iggy Pop:
A bad matchup for me. My only hope is to go as fast as possible focusing on land control first, dealing damage second and nothing else.
Strong Counter (Stasis any strong counter lock down):
A fair matchup that can go either way, no game is predictable and it depends on draws, Just play the "best move" and dont rush or stall.
SmokeStacks:
Best (common) matchup. We both are doing the same thing but im usually doing it better. I have 6 Loams or Crucible, they have 4. This helps. I have 5 slots of artifact destruction game 2-3 and this is powerful at stopping them. |
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Kev
Joined: 31 Aug 2004 Posts: 65
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Posted: Tue May 15, 2007 4:11 pm Post subject: |
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| I cant comment on the deck since i dont play 1.5, but thumbs up for the proper lay down! |
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KeySam
Joined: 14 Oct 2005 Posts: 517
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Posted: Tue May 15, 2007 4:44 pm Post subject: |
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I got the idea i like it, but where are the wastelands? I mean comeone this is an auto in in this deck. And i would add Tangle wire it can buy you the turns you need and i bet every enemy will burn themselv with the green mana.kick the 2 carven+2 Krosan(see later for krosan there wont be need anymore) for them, you can still side them vs aggro(and tangle also helps vs them). And i would add pyrostatic pillar in side vs iggy pop and kick the magus(with waste +6 i gain the cards back its useless), i think you should have an good enough mu vs stax and if you do -4 Mwonvuli +4 Wreak Havoc its also better cause you have enough mana anyway. Thats what i would do more or less. Cy a hf hope i can help you.
edit: ah forgot -2 artifact mutation + 2 carven in side
edit edit: maybe you think about possed portal (therefore you should at least 1 more cruicible) i think about 2 of in the hohle deck, with your amount of mana its not the problem to cast them and its auto gG if the opponent dont have an answer(would maybe also help against iggy pop) but not sure about this if you would try i would suggest -1 life from the loam +1 crucible -2 carven + 2 possesd / in side then-1 artifact mutation +1 carven |
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Erebus-
Joined: 26 Nov 2006 Posts: 93
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Posted: Tue May 15, 2007 5:28 pm Post subject: |
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That is an terrible choice for Legacy. Take a look at this:
"SunTower"
2 Wasteland
4 Taiga
4 Ancient Tomb
4 City of Traitors
4 Crystal Vein
3 Barbarian Ring
1 Windswept Heath
4 Mishra's Factory
4 Smokestack
4 Trinisphere
2 Uba Mask
4 Mox Diamond
2 Rolling Earthquake
4 Chalice of the Void
3 Pyroclasm
4 Crucible of Worlds
4 Ensnaring Bridge
3 Sylvan Library
4 Boil
3 Pithing Needle
4 Goblin Welder
4 Razormane Masticore
And if you are looking for more LD without the "Stax" lock:
"Terrageddon"
4 Wasteland
4 Windswept Heath
4 Savannah
4 Plains
7 Forest
4 Birds of Paradise
4 Terravore
4 Werebear
3 Mystic Enforcer
3 Exalted Angel
4 Ice Storm
3 Thermokarst
2 Trinisphere
2 Life from the Loam
2 Armageddon
2 Cataclysm
4 Swords to Plowshares
1 Trinisphere
3 Orim's Chant
2 Sphere of Law
3 Tormod's Crypt
3 Krosan Grip |
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yehudi
Joined: 29 Dec 2005 Posts: 86
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Posted: Tue May 15, 2007 5:31 pm Post subject: |
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| lolz all your list almost autolose to flash hulk deck |
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yavin1
Joined: 15 Jul 2006 Posts: 143
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Posted: Tue May 15, 2007 5:44 pm Post subject: |
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| i like the basic concept, but i think it is a tad weak becuase you dont lock your opponent down as much. i think the your deck should include red for goblin welder, and then add tangle wire and some more artifcats, but keep the LD build, then beat them. Overall nice dekc tho. |
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Thorns
Joined: 16 Aug 2006 Posts: 830 Location: Rath
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Posted: Tue May 15, 2007 5:53 pm Post subject: |
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| yehudi wrote: | | lolz all your list almost autolose to flash hulk deck |
Flash Hulk is a very new deck, those lists are from pre- Flash re-wording, so no wonder they're vulnerable to it.
I really like the deck. The Krosan Grips main deck seem to be space that could be better used for support cards, namely Tanglewire. Goblin Welder would be nice too, maybe as a two-of. Overall, I think it's a very solid build.
EDIT: Red Elemental Blast in the sideboard would be helpful against Flash Hulk. |
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semag
Joined: 21 Apr 2006 Posts: 43
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Posted: Tue May 15, 2007 6:44 pm Post subject: |
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Thank you all for the suggestions, I am going to take them into mind and rework and retest the deck.
I know im going to end up playing with wastelands (im thinking - 4 Slippery Karst + 4 Wasteland)
I know im going to end up with some Tangle Wire but im not sure where to place it yet.
Can someone elaborate on why Krosan Shouldnt remain in the deck, Im not arguing just looking for a further explanation. |
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Erebus-
Joined: 26 Nov 2006 Posts: 93
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Posted: Tue May 15, 2007 7:11 pm Post subject: |
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| It should not remain in the main board because there are not enough targets in the majority of Legacy decks. Of course keep them in the side though |
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Lackeos
Joined: 10 Oct 2004 Posts: 236
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Posted: Wed May 16, 2007 12:35 am Post subject: |
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Leyline of the Void. If I get it (with mulling) then I win almost always. Otherwise I should lose. Not a particularly strong match up but not awful.
So like... you get game 1 0%, game 2 40%, game 3 40%. That's a 16/84 match-up. Imo, the definition of an awful match-up, like the completely awfullest where you only win when the opponent mana screws, is about 33/67.
Anyways, I probably wouldn't run a deck like this if you were really trying to win. It doesn't run a powerful plan, it plays Carven Caryatids in Legacy, it operates at about the speed of a type 2 LD deck, etc. |
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