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New Card IDEAS *Wizards I hope you are listening*


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pmoore311



Joined: 19 Feb 2007
Posts: 60

PostPosted: Thu Mar 22, 2007 10:41 am    Post subject: New Card IDEAS *Wizards I hope you are listening* Reply with quote

I thought it would be cool to post a new card thread to inspire new card ideas...anyways

I often think about the new ways Wizards can print new ideas for dual lands. The latest being the Rav-Duals pay 2 life or come into play tapped idea.

I came up with an idea being...

Urza's Greenhouse
Legendary Land

Urza’s Greenhouse comes into play tapped and does not untap normally during your untap phase.
Choose 2 basic land types. Urza’s Greenhouse produces one of the chosen lands mana when tapped.
Pay 1 life: Untap Urza’s Greenhouse. You may use this ability only once each turn.

I dubbed it legendary because it could possibly too powerful if it were not any thoughts??


Here are a couple others I had as well:

Mana Burst
3G
Sorcery

Pay 3 life and discard a land card: you may play Mana Burst without paying its casting cost. Search your library for up to 2 land cards and put them directly into play untapped.

Souless Pact
1BB
Sorcery

Each player discards their hands. Each player may search their library for up to 3 cards and put them into their hand. Each player choosing to do so shuffles his/her library.


Anyways just trying to put out an interesting thread to discuss. Any thoughts??
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CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 512
Location: Weiterstad

PostPosted: Thu Mar 22, 2007 10:46 am    Post subject: Reply with quote

soulless pact is way too broken.
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Kev



Joined: 31 Aug 2004
Posts: 68

PostPosted: Thu Mar 22, 2007 10:47 am    Post subject: Re: New Card IDEAS *Wizards I hope you are listening* Reply with quote

pmoore311 wrote:
I thought it would be cool to post a new card thread to inspire new card ideas...anyways

I often think about the new ways Wizards can print new ideas for dual lands. The latest being the Rav-Duals pay 2 life or come into play tapped idea.

I came up with an idea being...

Urza's Greenhouse
Legendary Land

Urza’s Greenhouse comes into play tapped and does not untap normally during your untap phase.
Choose 2 basic land types. Urza’s Greenhouse produces one of the chosen lands mana when tapped.
Pay 1 life: Untap Urza’s Greenhouse. You may use this ability only once each turn.

I dubbed it legendary because it could possibly too powerful if it were not any thoughts??


Here are a couple others I had as well:

Mana Burst
3G
Sorcery

Pay 3 life and discard a land card: you may play Mana Burst without paying its casting cost. Search your library for up to 2 land cards and put them directly into play untapped.

Souless Pact
1BB
Sorcery

Each player discards their hands. Each player may search their library for up to 3 cards and put them into their hand. Each player choosing to do so shuffles his/her library.


Anyways just trying to put out an interesting thread to discuss. Any thoughts??


hmm,

Greenhouse is just a very bad city of brass. Mana Burst is good, very good. Im not sure whether its broken, but first turn 3 lands is very, very, very good. Soulless Pact is WAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYY too broken to be able to be played. A triple demonic Tutor that also makes your opponent discards his hand is a bit too much. You can just fetch a duress for there counter, and there fucked.


Last edited by Kev on Thu Mar 22, 2007 10:52 am; edited 1 time in total
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Noob3



Joined: 22 Jun 2005
Posts: 36

PostPosted: Thu Mar 22, 2007 10:48 am    Post subject: Reply with quote

wtf these cards are retardedly broken first of all

learn how to make cards without making them overly powerful

come on a land that gives you infinite mana of 2 difirent colors aslong as you have life? a spell that gives you 2 untapped lands for FREE?

souless pact, spell spell, skeins
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_Metallica_



Joined: 20 Oct 2005
Posts: 92

PostPosted: Thu Mar 22, 2007 10:49 am    Post subject: Reply with quote

the land is ok, but it's strictly worse than duals and painlands, and the other two cards are fucking broken, specially Souless pact, mana burst allows you to have 3 mana on the first turn, 4 on the second and so on... it should be sacrifice a land instead of discarding it and the lands should come into play tapped. I hope Wizards is not reading this. really
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Kev



Joined: 31 Aug 2004
Posts: 68

PostPosted: Thu Mar 22, 2007 10:53 am    Post subject: Reply with quote

I do want to add though, i like our thinking. Your cards are pretty new but the effects you propose are just way to broken
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pmoore311



Joined: 19 Feb 2007
Posts: 60

PostPosted: Thu Mar 22, 2007 11:01 am    Post subject: Reply with quote

_Metallica_ wrote:
the land is ok, but it's strictly worse than duals and painlands, and the other two cards are fucking broken, specially Souless pact, mana burst allows you to have 3 mana on the first turn, 4 on the second and so on... it should be sacrifice a land instead of discarding it and the lands should come into play tapped. I hope Wizards is not reading this. really


Point were the land should be sacrificed as opposed to discarded. But my thinking was we haven't had any broken cards since the frickin P9. I was just throwing some ideas out there why not put some really fricking broken cards out there again...whos to say we can't have a so called secon gen P9. Just some of my thoughts...sometimes broken can be fun.

Thanks for the comments.

Props to KEV too for appreciating the power...
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FiReBLT



Joined: 31 Dec 2004
Posts: 168

PostPosted: Thu Mar 22, 2007 11:09 am    Post subject: Reply with quote

Urza's Greenhouse - If you are winning on life, you pay lots of life and Demonfire them... EDIT: My bad lol...

Souless Pact - This card is retardedly broken in combo, and now that I think about it, it is very nice with Megrim Evil or Very Mad
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FiReBLT



Joined: 31 Dec 2004
Posts: 168

PostPosted: Thu Mar 22, 2007 11:12 am    Post subject: Reply with quote

1st turn: Play a land, Play Mana burst, discarding a land and paying 3 life. Play Souless Pact, getting Stupor, Psychatog and some form of coutermagic or draw spell.

GG?
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sc4rs



Joined: 23 Mar 2006
Posts: 395

PostPosted: Thu Mar 22, 2007 11:46 am    Post subject: Reply with quote

pmoore311 wrote:
_Metallica_ wrote:
the land is ok, but it's strictly worse than duals and painlands, and the other two cards are fucking broken, specially Souless pact, mana burst allows you to have 3 mana on the first turn, 4 on the second and so on... it should be sacrifice a land instead of discarding it and the lands should come into play tapped. I hope Wizards is not reading this. really


Point were the land should be sacrificed as opposed to discarded. But my thinking was we haven't had any broken cards since the frickin P9. I was just throwing some ideas out there why not put some really fricking broken cards out there again...whos to say we can't have a so called secon gen P9. Just some of my thoughts...sometimes broken can be fun.

Thanks for the comments.

Props to KEV too for appreciating the power...


There is a reason the power 9 has not been reprinted.

I would say something else but I don't like calling people friggen' idiots.
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pmoore311



Joined: 19 Feb 2007
Posts: 60

PostPosted: Thu Mar 22, 2007 11:58 am    Post subject: Reply with quote

sc4rs wrote:
pmoore311 wrote:
_Metallica_ wrote:
the land is ok, but it's strictly worse than duals and painlands, and the other two cards are fucking broken, specially Souless pact, mana burst allows you to have 3 mana on the first turn, 4 on the second and so on... it should be sacrifice a land instead of discarding it and the lands should come into play tapped. I hope Wizards is not reading this. really


Point were the land should be sacrificed as opposed to discarded. But my thinking was we haven't had any broken cards since the frickin P9. I was just throwing some ideas out there why not put some really fricking broken cards out there again...whos to say we can't have a so called secon gen P9. Just some of my thoughts...sometimes broken can be fun.

Thanks for the comments.

Props to KEV too for appreciating the power...


There is a reason the power 9 has not been reprinted.

I would say something else but I don't like calling people friggen' idiots.


I wasn't trying to turn this into a P9 discussion so I won't go there either. I was trying to spark some interesting conversation not a bash fest. Apparantly you are not old enough for that yet. Problem is everyone has a bowel movement went someone says a card is "broken" funny how when everyone was playin A,B,U no one was whining. I personally think having some new "broken cards" printed could do wonders for this game. Again just an opinion. Thanks again for your input in furthering this conversation your generic "there is a reason the P9 has not been reprinted" really sums up you apptitude for this game.
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ElvishGod



Joined: 12 May 2005
Posts: 2924

PostPosted: Thu Mar 22, 2007 12:33 pm    Post subject: Reply with quote

if a card is printed that a deck will not be good without it 99% of the time... -- i think thats the general definition of broken.

please tell me how having a single card that almost always needs to be in your deck for it to be competitive is a GOOD thing? EVER?

soulless pact is waaaay broken. the mana burst is kinda...

those two cards would make BG almost the only deck ever played... wow thats good for the game...
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Ffancrzy



Joined: 30 Apr 2006
Posts: 94

PostPosted: Thu Mar 22, 2007 12:46 pm    Post subject: Reply with quote

pmoore311 wrote:
sc4rs wrote:
pmoore311 wrote:
_Metallica_ wrote:
the land is ok, but it's strictly worse than duals and painlands, and the other two cards are fucking broken, specially Souless pact, mana burst allows you to have 3 mana on the first turn, 4 on the second and so on... it should be sacrifice a land instead of discarding it and the lands should come into play tapped. I hope Wizards is not reading this. really


Point were the land should be sacrificed as opposed to discarded. But my thinking was we haven't had any broken cards since the frickin P9. I was just throwing some ideas out there why not put some really fricking broken cards out there again...whos to say we can't have a so called secon gen P9. Just some of my thoughts...sometimes broken can be fun.

Thanks for the comments.

Props to KEV too for appreciating the power...


There is a reason the power 9 has not been reprinted.

I would say something else but I don't like calling people friggen' idiots.


I wasn't trying to turn this into a P9 discussion so I won't go there either. I was trying to spark some interesting conversation not a bash fest. Apparantly you are not old enough for that yet. Problem is everyone has a bowel movement went someone says a card is "broken" funny how when everyone was playin A,B,U no one was whining. I personally think having some new "broken cards" printed could do wonders for this game. Again just an opinion. Thanks again for your input in furthering this conversation your generic "there is a reason the P9 has not been reprinted" really sums up you apptitude for this game.


the fact that you want to print broken cards really shows you apptitude for card design as well as for the game as a whole. Broken cards will not further or "do wonders for this game". all broken cards do i make every deck run the same or similar cards. In fact...wizards is trying to stray away from this by making a bunch of "tier 2 cards" or a format where there are lots of playable, competitive deck combinations. By appealing *I hope wizards looks at this* (even if you weren't serious) and the n posting created cards like this show you don't truely understand the direction.

in addition..when ABU was first played there weren't even sanctioned events. when there were people did complain over decklists like this

2X black lotus
2Xchannel
2X fireball
2xmountain

so wizards added a deck minimum as well as banning/ restricting "broken cards"

the fact is... wizards doesnt want broken cards and neither does most of the player base...and that of the player base that does want them...would probably have second thoughts after they were printed.

so in a nutshell:
1) make better arguements than "apparantly you are not old enough for that yet"
2)wizards doesn't want broken cards (see skullclamp)
3)people in ABU didnt play sanctioned
4) if you dont want a bash fest...don't bash (see 1)
5)innovative card design...but obviously you need to reduce the power level without hurting the good design you put into these cards. (ps i love alternate mana costed cards)
6)sparking new ideas isnt bad but if what you are trying to spark them w/ is flawed then it wont spark results you want
7) the land is actually ok powered but if it were actually submitted to wizards i'm sure something about it would be changed
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Rawrer



Joined: 31 Aug 2004
Posts: 37

PostPosted: Thu Mar 22, 2007 1:22 pm    Post subject: Reply with quote

Lol.

One thing that ALWAYS happens when people think they've made some new cool cards, is that they are completely overpowered. One by one.

I've never seen someone actually produce normal, decent cards.
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APriestOfGix



Joined: 23 Jan 2007
Posts: 2

PostPosted: Thu Mar 22, 2007 1:31 pm    Post subject: Reply with quote

Broken cards ARE fun.... IN A VACUME!!!


you play T2, thats cool, i can see that from the cards you named. Mana Burst not all that good, Exploration = better (or ANYTHING)


Souless Pact... Lets see, 1BB I win? uhh NO!!!


the thing is i agree with you, there need to be amazingly overpowered cards, the problem is that what makes a card strong in T2, is like printing Black Lotus in Legacy or T1. Now if you did HUGE ammounts of homework, you could come up with a strong card in all formats, but to make anything broken would just ruin everyone else.
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