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Beat-Stick



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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kfcman



Joined: 16 Sep 2006
Posts: 672

PostPosted: Fri Mar 16, 2007 4:21 pm    Post subject: Beat-Stick Reply with quote

Was Alex Ledbetter's NO-Stick variation from GP Dallas a one hit wonder, or is it a viable archetype in Ext?
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Daveslusher



Joined: 05 Nov 2006
Posts: 202

PostPosted: Fri Mar 16, 2007 7:26 pm    Post subject: Reply with quote

it's totally viable. The ides behind his no stick is play game one nd figure out what scepter destroy spells they would play. then g2 name them with the meddling mages turn 5 or so. however, this IS possibly the most technical deck in the format. If you dont have land,mox,scepter,chant on turn 1 you have to hold back and realize your options.
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Chaosweaver



Joined: 07 Apr 2005
Posts: 1335
Location: Igloo town

PostPosted: Fri Mar 16, 2007 7:37 pm    Post subject: Reply with quote

list?>
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Vodka_drink



Joined: 13 Mar 2005
Posts: 1131
Location: Brampton O

PostPosted: Fri Mar 16, 2007 9:19 pm    Post subject: Reply with quote

i had a quick look at it and it seemed decent someone find the list for it so its easyier to talk about

Vodka
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kfcman



Joined: 16 Sep 2006
Posts: 672

PostPosted: Fri Mar 16, 2007 10:28 pm    Post subject: Reply with quote

Main Deck:
4 Lightning Angel
4 Meddling Mage

2 Chrome Mox
3 Counterbalance
3 Cunning Wish
4 Fire/Ice
4 Isochron Scepter
3 Lightning Helix
3 Orim's Chant
4 Sensei's Divining Top
4 Thirst for Knowledge

1 Academy Ruins
1 Bloodstained Mire
2 Flooded Strand
3 Hallowed Fountain
2 Island
1 Mountain
2 Plains
3 Polluted Delta
2 Sacred Foundry
2 Seat of the Synod
3 Steam Vents

Sideboard:
1 Condemn
1 Counterspell
1 Disenchant
4 Dwarven Blastminer
1 Gigadrowse
1 Lightning Helix
1 Orim's Chant
4 Porphyry Nodes
1 Trickbind
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