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Land Loam (ie 43 Land.dec variants) Deck



 
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Azorin



Joined: 11 Jun 2006
Posts: 15

PostPosted: Sun Jan 14, 2007 3:30 am    Post subject: Land Loam (ie 43 Land.dec variants) Deck Reply with quote

Here is a typical deck list for Land.dec (taken from this website) - a couple of my own changes included:

Land Deck - 60 cards

Land Acceleration - 8
4 Manabond
4 Exploration

Land (Mana) - 16
2 Windswept Heath
2 Wooded Foothills
3 Savannah
4 Taiga
2 Tranquil Thicket
1 Secluded Steppe
1 Forgotten Cave
1 Riftstone Portal

Land (Land Control) - 8
4 Wasteland
4 Rishadan Port

Land (Creature Control) - 10
4 Maze of Ith
2 The Tabernacle at Pendrell Vale
1 Glacial Chasm
1 Nomad Stadium
2 Barbarian Ring

Land (Creatures) - 8
4 Mishra's Factory
2 Treetop Village
2 Nantuko Monastery

Card Draw - 10
4 Life from the Loam
3 Mulch
3 Gamble - Get Loam or anything else.

Sideboard: 15
4 Sphere of Resistance or Chalice of the Void
3 Engineered Explosives
2 Ancient Grudge
2 Ray of Revelation
2 Gaea's Blessing
1 Glacial Chasm
1 Riftstone Portal - extra to help vs Bloodmoon - might change to Ghost Quarter

Other possible cards:
Chalice of the Void
Meltdown
Crop Rotation
Sylvan Scrying
Sensei Divining Top
Pithing Needle
Nevinyrral's Disk
Trinisphere
Smokestack
Summer Bloom - drop 3 more land
Crucible of the Worlds - does not combo with Manabond as I thought.
Orim's Chant
Abeyence
Ghost Quarter
Vesuva - 5+ Maze, Ports, etc.
Krosan Grip
Demonfire
Gigapede
Roar Of The Wurm
Call of the Herd
Horn of Greed - can help opponent
Armageddon
Slippery Karst
Gaea's Blessing - does not work well against good Solidarity
Burgeoning - I like this but not sure how to add a couple to deck - could replace 1 Manabond and 1 Centaur Garden with 2 of these.

This deck is very explosive - you want to get one of your accellerators in play and lay down land fast and furious while taking advantage of all the control aspects your lands offer. I recommend aggressive mulligans. Deck works very well vs aggro and slower control/combo. Faster decks will give you some problems - sideboard as needed for those matchups.

Lets hear your thoughts and ideas to improve this very crazy deck. What cards do you like for sideboard/main and why?


Last edited by Azorin on Sat Feb 03, 2007 9:48 am; edited 21 times in total
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Acid_Christ



Joined: 28 Aug 2004
Posts: 270

PostPosted: Sun Jan 14, 2007 4:39 am    Post subject: Reply with quote

with crucible of worlds, you can play lands AS THOUGH they were in your hand. so manabond won't put all lands from your grave to play.
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NahHolmes



Joined: 13 Jan 2005
Posts: 561

PostPosted: Sun Jan 14, 2007 9:12 am    Post subject: Reply with quote

I would say take Orim's Chant and Blessing out of the side. Nobody plays Solidarity on the site and the few that do only 2 maybe play it correctly. If someone knows how to play Solidarity then these 4 cards are still a waste of sideboard because they can easily be played around. So you are devoting 4 cards to a matchup that never comes around and even wasting 4 sideboard slots on such an unfavorable matchup means you still have to win G2 & G3 vs. a deck that is well over 70% in thier favor. I say replace these cards with maybe Pithing Needles + Sphere of Resistance or maybe just Spheres. Sphere would actually do a better job then Blessings against Solidarity since they would actually have to bouce the Sphere to go off instead of just comboing out to the point they have infinite options then playing around your Blessings. Sphere would also not be a dead card in other hard combo matchups (see Iggy Pop), it should always drop turn 2 if your holding one (unless you get land screwed lol), and once it resolves it's doing work unlike Orim's Chant which must be played at a precise time to stop combos and they can always just wait to have a FoW or Duress to clear it out (not to mention it means you always have to leave mana open to cast it).
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thranarama



Joined: 23 Apr 2005
Posts: 95

PostPosted: Sun Jan 14, 2007 9:20 am    Post subject: Reply with quote

is it just me... or does Trinisphere seem like a really good addition to this deck? it is simply a beast vs many of the combo decks like Iggy Pop and Solidarity, and It has little to no effect on you because your win condtions are all lands.
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Azorin



Joined: 11 Jun 2006
Posts: 15

PostPosted: Sun Jan 14, 2007 9:57 am    Post subject: G/U Land Deck Reply with quote

I have been thinking about going G/U and using the new artifact recursion land + Jester's Cap/Sceptre and other artifacts. Blue also allow all the good blue control/draw cards. Here is my (G/U version) Land Deck.

G/U Land Deck

Land Acceleration - 8
4 Manabond
4 Exploration

Land (Mana) - 16
2 Polluted Delta
2 Wooded Foothills
4 Tropical Island
2 Tranquil Thicket
1 Lonely Sandbar
1 Slippery Karst
1 Academy Ruins
1 Vesuva
1 Island
1 Forest

Land (Land Control) - 8
4 Wasteland
4 Rishadan Port

Land (Creature Control) - 7
4 Maze of Ith
2 The Tabernacle at Pendrell Vale
1 Glacial Chasm

Land (Creatures/Win Condition) - 8
4 Mishra's Factory
3 Treetop Village
1 Gigapede

Card Draw - 10
4 Life from the Loam
3 Mulch
3 Gifts Ungiven

Other - 3
1 Nevinyrral's Disk
1 Oblivion Stone
1 Zuran Orb


Sideboard: 15
1 Pithing Needle
2 Engineered Explosives
1 Zuran Orb
2 Gaea's Blessing
1 Tormod's Crypt
1 Glacial Chasm
4 Chalice of the Void
3 Jester's Cap (Jester's Sceptre is interesting choice but Cap is better I think)

Gifts Ungiven - (Fetch what you need!!! - Life of the Loam, Academy Ruins, and Artifact you need or Lands, etc).

What do you all think of my G/U Land deck? Suggestions to improve?
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