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Rune Snag vs. Mana Leak


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Reply to topic    Magic-League.com Forum Index -> General Magic-League Issues

Rune Snag or Mana Leak?
Obviously, Mana Leak.
38%
 38%  [ 20 ]
You stupid dick, Snag is better.
61%
 61%  [ 32 ]
Total Votes : 52

Author Message
DRINKALCOHOL



Joined: 28 Mar 2006
Posts: 265
Location: New Gunsqu

PostPosted: Wed Sep 06, 2006 1:37 pm    Post subject: Rune Snag vs. Mana Leak Reply with quote

Give reasons.
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DRINKALCOHOL



Joined: 28 Mar 2006
Posts: 265
Location: New Gunsqu

PostPosted: Wed Sep 06, 2006 1:38 pm    Post subject: Reply with quote

Snag works later in the game.
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floodstorm64



Joined: 19 Jan 2006
Posts: 84
Location: Texas

PostPosted: Wed Sep 06, 2006 2:04 pm    Post subject: Reply with quote

It's consistency VS power.

Players generally go with consistency.
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Synch-



Joined: 25 Jul 2006
Posts: 79

PostPosted: Wed Sep 06, 2006 2:18 pm    Post subject: Reply with quote

i think the significant power difference beats consistancy in this case.

it's very likely that early in the game, up until turn about 5, players tap out for spells, and their is no difference between them. and with just one rune snag in the graveyard it is better than mana leak, with 2 or 3 it is virtually a hard counter


Last edited by Synch- on Wed Sep 06, 2006 2:32 pm; edited 1 time in total
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Malhavoc



Joined: 21 Sep 2004
Posts: 156
Location: Italy

PostPosted: Wed Sep 06, 2006 2:29 pm    Post subject: Reply with quote

It depends on the strategy of your deck.

You want a counter to protect an early bomb from counter magic? Then mana leak is better, cause your opponent could easily have 2 mana available. Example: land, double mox. Then land, oath with leak/snag in hand. Your opponent could easily have two mana to pay your rune snag against a force of will (two lands), but could not have 3. Late game isn't an issue: such a deck tries to win immediately; if you are into late game you've lost already.

You want a deck which plays the heavy control part? Then in the early game leak and rune are almost the same, cause opponent's spells will usually make him tapping out anyway. In the late game, however, rune snags clearly shines above leak.
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Synch-



Joined: 25 Jul 2006
Posts: 79

PostPosted: Wed Sep 06, 2006 2:50 pm    Post subject: Reply with quote

malhavoc, that is an incredibly specific scenario, that fact is that every deck has less mana early in the game and both cards would be almost exactly the same.

although, incidentally, i wouldn't play snag in non-t2 formats due to the common graveyard hosers that exist, withered wretch being predominant.
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HymnHymn



Joined: 19 Jul 2006
Posts: 2

PostPosted: Wed Sep 06, 2006 3:10 pm    Post subject: Pros for Rune Snag Reply with quote

I have taken a liking to Rune Snag over Mana Leak. Most control decks are heavily dependent on draw. Rune Snag would therefore fit perfectly into Tron in Standard. Another good fit would be No Stick or some Tog variant. Suddenly when you flip over a Rune Snag with FoF or discard to Thirst for Knowledge or Compulsive Research, the extra Rune Snag sitting in your hand becomes worthwhile again.

The only downside I've seen so far is when someone Duresses or Therapies you, the first Rune Snag is much easier to play around.

Plus, if Rune Snags pick up (they benefit from being an opponent's yard too), they become even more worthwhile where back in the day in the control mirror, everyone would hold back their AK's.
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Dr_Moo



Joined: 26 Nov 2004
Posts: 969

PostPosted: Wed Sep 06, 2006 3:30 pm    Post subject: Reply with quote

There was already a thread on this. I believe the most telling point was made by Koen and ignored by nearly everyone:

There is a bigger difference between 2 and 3 mana in the midgame than there is between 3 and 4 in the lategame. You can't expect to see 2 Snags until their increased usefulness is nearly irrelevant.

How often can someone pay 2 but not 3? A lot more often than they can pay 3 but not 4. Leak is better.
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Cypher-



Joined: 14 Feb 2006
Posts: 27
Location: Detroit

PostPosted: Wed Sep 06, 2006 3:31 pm    Post subject: Reply with quote

Honestly, I would say Rune Snag is better in Standard where mana Leak is better in other formats. Other formats generally have faster mana accelerations and cheaper cards.
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Malice



Joined: 02 Sep 2004
Posts: 83

PostPosted: Wed Sep 06, 2006 3:37 pm    Post subject: Reply with quote

Im going to put this nice and simple. If your running more than 1 of either one in your deck, run Rune Snag. The only time Rune Snag is weaker then mana leak is the very first time you play it. For the rest of the game its better. Thats the difference between the 2, Rune snag gets better as the game goes on and mana leak gets worse. Rune Snag>ManaLeak
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Magx



Joined: 07 Sep 2004
Posts: 339

PostPosted: Wed Sep 06, 2006 3:45 pm    Post subject: Reply with quote

Dr_Moo wrote:
There was already a thread on this. I believe the most telling point was made by Koen and ignored by nearly everyone:

There is a bigger difference between 2 and 3 mana in the midgame than there is between 3 and 4 in the lategame. You can't expect to see 2 Snags until their increased usefulness is nearly irrelevant.

How often can someone pay 2 but not 3? A lot more often than they can pay 3 but not 4. Leak is better.


If you play WISELY, you will never ask yourself that question. You will counter a spell when your opponen't is tapped out and it will be the only time he has to pay 2. Plus don't forget that is if your opponent is not running Snag too. Snag is better.
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GTKID



Joined: 13 Jul 2006
Posts: 38

PostPosted: Wed Sep 06, 2006 4:07 pm    Post subject: Reply with quote

Rune Snag doesn't stop turn 4 jitte.
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Cypher-



Joined: 14 Feb 2006
Posts: 27
Location: Detroit

PostPosted: Wed Sep 06, 2006 4:10 pm    Post subject: Reply with quote

GTKID wrote:
Rune Snag doesn't stop turn 4 jitte.


Spell Snare does. And Jitte is rotating out.
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ShadowS



Joined: 03 Mar 2006
Posts: 157

PostPosted: Wed Sep 06, 2006 4:17 pm    Post subject: Reply with quote

Quote:
Rune Snag doesn't stop turn 4 jitte.


Same thing I was gonna say, and the exact reason why I run leak over Snag. Turn 4 jitte is an EXTREMLY likely situation. This being said, you have to be running a deck in which a jitte bothers you alot. In tron, a charged jitte can be taken care of with repeal and other control elements. But if your playing dark confidant or other critters you don't want to lose to a jitte, play leak.

Koen's point is good too.
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BattleofWits



Joined: 03 Jun 2006
Posts: 206

PostPosted: Wed Sep 06, 2006 4:18 pm    Post subject: Reply with quote

I think Moo/Koen is/was right. How many games will one correctly timed Mana Leak win you the game? A lot I would say. How many times will you get multiple snags, thus making them more effective? Not that many unless you are playing heavy control with lots of card draw. Honestly i think it depends on the deck.
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