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current meta game post dissension and for regionals in VA



 
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sergitknight



Joined: 19 Jul 2005
Posts: 167

PostPosted: Sun May 07, 2006 7:15 am    Post subject: current meta game post dissension and for regionals in VA Reply with quote

in the meta game the top what do you all think is going to stay on top

predict for regionals

1.ghost husk
2. heart beat
3. magnivore
4 zoo , gruul beats
5. all bw aggro and discard
6. uw, graft, ub

I think heart beats done against war's toll
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UltraLucSack



Joined: 24 Apr 2006
Posts: 22

PostPosted: Sun May 07, 2006 7:47 am    Post subject: Reply with quote

Honestly i think its who DOESN"T hit who that will determine this years Regional Champion

The colors avaliable are well everything allowing for a extremly diverse matchups to be everywhere, and because of that there are many aggro and control decks, some are towards anti aggro and anti control in other words hope your Anti-Agrro deck only hits crap control and aggro or face bad luck? =/ just my little view of the meta

... Wizard please don't screw me =.=
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snoopster



Joined: 04 Dec 2004
Posts: 651
Location: nj

PostPosted: Sun May 07, 2006 8:38 am    Post subject: Reply with quote

i dont know what you just said
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djww19



Joined: 15 Mar 2005
Posts: 376

PostPosted: Sun May 07, 2006 8:52 am    Post subject: Reply with quote

Basically he's saying certain decks will eliminate others not because they're a better deck overall, but because they had a certain matchup vs. another deck.

Example: Zoo < Ghost Dad. Ghost Dad < Heartbeat. This does not mean Heartbeat is the best deck in the format. It simply means by dumb luck, Heartbeat gets an easy time if all it plays against is Ghost Dad all day.

Understood?
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snoopster



Joined: 04 Dec 2004
Posts: 651
Location: nj

PostPosted: Sun May 07, 2006 9:04 am    Post subject: Reply with quote

well obviously, but heartbeat has a bad matchup with zoo, which u didn't say.

it's kinda like the kebe-sandler-it love triangle.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Sun May 07, 2006 10:16 am    Post subject: Reply with quote

hope you realize war's toll doesnt shit on heartbeat.

They just tap all their lands in response...... It's not like they switch phases during the combo
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Drkfactorx



Joined: 06 May 2006
Posts: 1

PostPosted: Sun May 07, 2006 10:37 am    Post subject: Reply with quote

i think ghost husk is a pretty safe choice for any regionals...from my testing, if you know the deck pretty well, it has decent matchups against everything...of course some being better than others, but overall, theres isnt any auto loss matchups.
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kfcman1084



Joined: 14 Jan 2006
Posts: 447

PostPosted: Sun May 07, 2006 10:49 am    Post subject: Reply with quote

Quote:
I think heart beats done against war's toll

how stupid can u get?????
hearbeat taps out all at once anyway and if u played war's toll all u did was waste a turn, 4 mana, and a deck slot
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Lackeos



Joined: 10 Oct 2004
Posts: 255

PostPosted: Sun May 07, 2006 3:33 pm    Post subject: Reply with quote

Gruul and UW/UB on your list are too high. Izzetron is amazingly missing completely. The second highest deck in MODO top 8's is MISSING COMPLETELY. and you have the highest deck at #5!

also, the Zoo<Ghost Dad<Heartbeat arguement is awful. Ghost Dad is the anti-aggro version of Owl. Neither Ghost Dad nor Owl should get played. They just aren't the correct decks to plug into the formula.

Although it would have been a good arguement if you said Tog < Madness and Beats, Madness and Beats < Wake. You would have logically determined that Wake would be a good choice for Regionals three years ago. Part of the reason it wasn't paper-rock-scissors is because Wake was played in small numbers, so Tog got losses most of the time, aggro got wins most of the time, and Wake stays at top as long as it started out on top.
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andrew7913



Joined: 12 Jun 2005
Posts: 77

PostPosted: Sun May 07, 2006 8:01 pm    Post subject: my 2 cents Reply with quote

wat i think is taht W/U and G/U is completely over looked rememebr that W/U control is a clasic and also the cards taht came out for G/U are very powerfull a person can easily slap together a 4 hinders 4 manaleak 4 remand 4 voidslime 4 rewind 4 remove soul and a couple of creatures and win the game and same goes with W/U cept u jus add wrath of good and weenies 2 beat them up with
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toshimichiko



Joined: 07 May 2005
Posts: 13

PostPosted: Sun May 07, 2006 8:49 pm    Post subject: Reply with quote

ghost husk i beeb awile adisconnet of the league can someone tell me how works the decks perhaps a ghost dad with the hulk??
sorry about that
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Lackeos



Joined: 10 Oct 2004
Posts: 255

PostPosted: Mon May 08, 2006 2:57 pm    Post subject: Reply with quote

toshimichiko wrote:
ghost husk i beeb awile adisconnet of the league can someone tell me how works the decks perhaps a ghost dad with the hulk??
sorry about that


I guess I feel for him if he really doesn't speak English
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toshimichiko



Joined: 07 May 2005
Posts: 13

PostPosted: Mon May 08, 2006 7:41 pm    Post subject: Reply with quote

sorry for the mistake of writting so wrong i was writing fast and dont see the preview to see some words was wrong, what i try to say was:

ghost husk, i´ve been awhile disconnect of the league, can someone tell me how works the decks perhaps a ghost dad with the hulk??
sorry about that

and yes english isnt my first lenguage
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