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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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Lord_tiamat
Joined: 13 Aug 2005 Posts: 73
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Posted: Sun May 07, 2006 2:42 pm Post subject: GU aggro- need advice |
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So i was looking at the new t2 stuff and the cards just kinda put themselves together
Land : 21
4 Breeding Pool
3 Steam Vents
3 Stomping Grounds
2 Mountian
3 Islands
2 Forest
4 Yavamia Coast
Creatures 18
3 Vinelasher Kudzu
3 Aquastrand Spider
3 Cytoplast Root-kin
3 Plaxmanta
3 Plaxcaster Frog
3 Coiling Oracle
Spells 23
2 Farseek
3 Moldervine Cloak
3 Hinder
3 Voidslime
2 Spell Snare
2 Umizawa's Jitte
2 Pryoclasm
3 Electrolize
3 Cytoshape
Total 62
The creatures all serve mulitiple purposes:
Cytoplast Root-kin make all of my already buffed creatures bigger
Aquastrand gives out a counter to a non countered creature and it also servers a 2/2 for 2 drop that can make others block flying
The plaxcaster makes me untargetable and is a 3/3 for 3 that can give out counters which is good
Kudzu gains counters as the game progress and doesnt need them from the graft.
Plaxmanta servers as a creature protection and a 2/2 for 2
The spells a pretty much self explanitory
Void Hinder and Spell Snare all give board control along with protection to most of the big burn spells like wildfire along with stopping some of the good abilitys
Cytoshape really helps avoid stuff like jitte and makes mayhem with their blockers or attackers.
Electrolize is for killing creatures that dont attack/block same for Clasm
Farseek is mana excel which is needed (duh)
So far the deck has worked its records is 5-2
Losing to WW in 1-2 loss And to Raktos 0-2
It has beaten Ghost Dad, Zoo, Owling mine, Gruel and some Raktos
IF you can give me some feedback as to the SB and anythign that is missing that would be great
The current SB is:
2 Peel From Reality
2 Repeal
3 Pithing Needle
3 Char
2 Naturalize
3 Burning Tree-Shaman
And before you say it Peel From reality is there to bounce them and to reset my graft counters also as creature protection |
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synch987
Joined: 31 Mar 2006 Posts: 266
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Posted: Mon May 08, 2006 7:54 am Post subject: |
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having 3 and 2 ofs instead of 4 ofs is not called diveristy, its called inconsistancy.
62 cards?!?
fucking up your mana base for burn cards? these could be counters or basically anything else
peel from reality?!?!
not overly constructive but hey, what are you gonna do? |
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smackhole
Joined: 11 Apr 2006 Posts: 5
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Posted: Mon May 08, 2006 10:33 am Post subject: I made a Green-Blue aggro deck to that works really well |
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Creatures
4 Simic Initiate
4 Aquastrand Spider
4 Silhana Ledgewalker
4 Sakura-Tribe Elder
4 Trygon Predator
4 Cytoplast Root-Kin
Other Spells
3 Giant Growth
3 Consuming Vortex
3 Remand
2 Might of Oaks
4 Moldervine Cloak
Land
4 Breeding Pool
4 Yavimaya Coast
8 Forest
5 Island
The Deck is very strong against other aggro due to this decks bounce growth and tons of creatures. The Ledgewalker is amazing with graft though. |
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smackhole
Joined: 11 Apr 2006 Posts: 5
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Posted: Mon May 08, 2006 10:42 am Post subject: Constructive Crit. |
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3 colors is a bit much, I'd drop the red for consistancy. Also Voidslime and Hinder are a bit expensive if you are trying to be aggro which means that you should have a lot of tapped mana on your turn from casting Kudzu and friends.
One more thing 4 Cytoplast Root-Kin are a must. It is an incredible creature and can easily absorb a few none char burn spells if you run stuff like growth.
ps. I like plaxmanta a lot. |
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