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CAC 225 judged


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Livermush



Joined: 05 Aug 2012
Posts: 319

PostPosted: Mon Jul 08, 2013 11:19 am    Post subject: Reply with quote

Punishing Thoughts | X(U/B)
Sorcery (Rare)

Target player puts the top Y cards from their library into the graveyard where Y is X times the sum of 1 and the number of Punishing Thoughts in all graveyards.


"I've done the math enough to know the dangers of our second guessing."
- Tool - Schism
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Mon Jul 08, 2013 12:00 pm    Post subject: Reply with quote

Leaking Obedience 5UUU

Sorcery - Mythic

Gain control of target permanent.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

-"Where's everyone going?"
-"Don't know, but it must be nice."
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Mon Jul 08, 2013 12:05 pm    Post subject: Reply with quote

Battle of Tranquility - 3GG
At the beginning of your upkeep, if you have exactly 1 card in your library, you win the game.
Only through patience, will they find the way to tranquility.


Last edited by derflippi on Mon Jul 08, 2013 3:30 pm; edited 1 time in total
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Strid3r



Joined: 18 Jan 2010
Posts: 295

PostPosted: Mon Jul 08, 2013 12:20 pm    Post subject: Reply with quote

Syxav, the Sly 1GG

Planeswalker - Mythic Rare

+1: Up to one target creature gains deathtouch and first strike until your next turn.

+0: Each opponent gets a poison counter.

-7: Search your library for three creature cards with infect with different names and put them onto the battlefield.

3
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Mon Jul 08, 2013 2:29 pm    Post subject: Reply with quote

Risk Engine
2
Artifact - Rare
T: Flip a coin. If you win, put a charge counter on Risk Engine. Otherwise, Risk Engine deals X damage to you, where X is equal to the number of charge counters on Risk Engine plus 2.
T: Risk Engine deals X damage to target creature or player, where X is equal to the number of charge counters on Risk Engine.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Mon Jul 08, 2013 2:30 pm    Post subject: Reply with quote

Walls become a win condition!



Good version of the card is in the quote:

Quote:
Zog, Demonic Barrier 2B
Legendary Creature - Demon Wall RM
Defender
Creatures with defender are indestructible.
Creatures with defender can attack as though they didn't have defender as long as you control two or more of them.
Whenever a creature with defender attacks, each opponent loses 3 life.
“The demons can possess each forms and pervert them: Demonic barriers have no passage, death is their door.” - Gatekeeper guide.

art: http://www.danlev.deviantart.com/art/Atmospheric-Monsters-364611635


Last edited by Thelemys on Wed Jul 10, 2013 1:35 am; edited 4 times in total
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Mon Jul 08, 2013 7:17 pm    Post subject: Reply with quote

Monasticism 1(W/G)(W/G)

Enchantment - Rare

Shroud

(W/G): Put a monk counter on target creature you control, that creature becomes tapped and does not untap during your untap step. You gain 1 life.

If at the beginning of your end step you control 5 or more creatures with monk counters on them, you win the game.

Pacifists don't win fights, they win wars.
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_Godica



Joined: 26 Nov 2012
Posts: 254

PostPosted: Mon Jul 08, 2013 8:04 pm    Post subject: Reply with quote

Alexandria Aflame 2RRR

Enchantment -- Rare

Players cannot gain or lose life. Each player's life total is equal to the number of cards in their hand.

Whenever a player draws a card, each other player discards a card.

The scholars trying to escape with valuable texts were afraid of the flames. They should have been afraid of each other.
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Domine



Joined: 20 Oct 2005
Posts: 280

PostPosted: Mon Jul 08, 2013 9:42 pm    Post subject: Reply with quote

Macabre Fate 5WB

Enchanment

When Macabre Fate enters the battlefield put a Fate counter on target creature.

Whenever a creature with a Fate counter on it dies, that creature's controler loses the game.

"I'm mercyful, here's your chance to say good bye to prove it"

Mythic.
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Jul 09, 2013 5:54 pm    Post subject: Reply with quote

Dial of Doom 1BBB

Artifact (mythic)

At the beginning of each player's upkeep put a fatality counter on Dial of Doom. Then that player loses life equal to the number of fatality counters on Dial of Doom.

It doesn't tick life away. It draws death nearer.


Last edited by pseudodespot on Tue Jul 09, 2013 7:16 pm; edited 1 time in total
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Tue Jul 09, 2013 6:54 pm    Post subject: Reply with quote

Glorious Advent 2WW

Legendary Enchantment (R)

Glorious Advent comes into play with 7 seal counters on it.

XXWW-Remove X counters from ~.

When ~ there are no more counters on Glorious Advent, you win the Game.

"And when he had opened the seventh seal, there was silence in heaven." Revelations 8:1
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Tue Jul 09, 2013 7:22 pm    Post subject: Reply with quote

Everflowing Knowledge 3UUUU

Sorcery [Mythic Rare]

Each player draws a number of cards equal to the number of cards in that player's library.

Each player gets an emblem that says "If you would draw a card with no cards in your library, you may choose to not draw a card instead."

When you know everything, it's just a matter of using that knowledge in the best way possible.


Last edited by ShamedShadow on Wed Jul 10, 2013 3:39 pm; edited 1 time in total
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Bairdsy



Joined: 03 Sep 2004
Posts: 241

PostPosted: Tue Jul 09, 2013 11:19 pm    Post subject: Reply with quote


Quote:
Orb of Destiny
4
Legendary Artifact - Mythic Rare
At the beginning of your upkeep, you win the game.
At the beginning of any player’s end step, that player may pay 3. If they do, they gain control of Orb of Destiny.
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Wed Jul 10, 2013 5:42 am    Post subject: Reply with quote

ShamedShadow wrote:
Everflowing Knowledge 3UUUU

Sorcery [Mythic Rare]

Each player draws a number of cards equal to the number of cards in that player's library.

When you know everything, it's just a matter of using that knowledge in the best way possible.


7mana: I win the game is way to strong dude.
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed Jul 10, 2013 11:14 pm    Post subject: Reply with quote

Oops.
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