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FNM 2HG T2??



 
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SaTiVa
Level 1 Judge


Joined: 09 Jun 2005
Posts: 289

PostPosted: Sat Jun 02, 2007 9:49 pm    Post subject: FNM 2HG T2?? Reply with quote

Any one got suggestions of what me and a buddie of mine can play at our local shop for 2HG T2 Constructed?
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Acid_Christ



Joined: 28 Aug 2004
Posts: 799

PostPosted: Sat Jun 02, 2007 9:57 pm    Post subject: Reply with quote

Player A- Dragonstorm
Player B- Dragonstorm


Even if only one of you can go off, the other can help with the storm count. 4 hellkites and 2 hunted dragons should win it (thanks to the new 30 life rule).
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SaTiVa
Level 1 Judge


Joined: 09 Jun 2005
Posts: 289

PostPosted: Sat Jun 02, 2007 10:10 pm    Post subject: Reply with quote

well u can only have 4 coppies of 1 card between both decks so ... only 2 rite 2 seething in each deck + 2 bog + 2 hunted

and lastly only 2 storm each?
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Acid_Christ



Joined: 28 Aug 2004
Posts: 799

PostPosted: Sat Jun 02, 2007 10:16 pm    Post subject: Reply with quote

only 4 cards between two decks?! I didn't know that rule.
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SaTiVa
Level 1 Judge


Joined: 09 Jun 2005
Posts: 289

PostPosted: Sat Jun 02, 2007 10:28 pm    Post subject: Reply with quote

ya and a card like walk of the aeons is huge b/c we both get a new turn.... and temp extortion they can pay 1/4 of the teams life b/c 1/2 of and one players life


just to clarify all the little things

and this is what i am pondering so far although it doesnt really abuse and of the powerfull cards....

A boros Variant that can kill massive amounts of lands with bust

// Lands
4 [RAV] Sacred Foundry
3 [9E] Battlefield Forge
4 [UNH] Plains
3 [TSP] Flagstones of Trokair
4 [UNH] Mountain
3 [FS] Keldon Megaliths

// Creatures
4 [GP] Giant Solifuge
4 [PLC] Calciderm
4 [B] Savannah Lions
4 [CS] Jotun Grunt
3 [TSP] Serra Avenger

// Spells
1 [DIS] Demonfire
4 [RAV] Char
4 [TSP] Rift Bolt
4 [RAV] Lightning Helix
3 [DIS] Seal of Fire
4 [PLC] Boom/Bust

then a mono blue aggro deck that can support with counter magic

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
2 [AN] Desert
2 [TSP] Urza's Factory
18 [TSP] Island (3)

// Creatures
4 [TSB] Flying Men
4 [FS] Infiltrator il-Kor
4 [TSP] Spiketail Drakeling
4 [TSP] Looter il-Kor
1 [TSP] Teferi, Mage of Zhalfir

// Spells
4 [TSB] Unstable Mutation
4 [RAV] Remand
4 [SH] Mana Leak
4 [DIS] Spell Snare
4 [TSP] Cancel
1 [FS] Pact of Negation

Any ways the game plan is to be the aggressor in the early stages of the match (t1-3)

then let the boros deck keep the pressure up and the blue deck can keep mass removal out of the scene or just avoid the many kinks we would have in our plan .... then when boros hits 6 lands and we got board cntrl BUST TIME and blue can help it get by any of his counters

i dont think it will be the most effective but it is the thought i got at first


Last edited by SaTiVa on Sun Jun 03, 2007 1:33 am; edited 2 times in total
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yehudi



Joined: 29 Dec 2005
Posts: 86

PostPosted: Sun Jun 03, 2007 2:13 am    Post subject: Reply with quote

projext x in seat a and uw martyr tron in seat b the martyr tron deck buys the prejext x deck the time it needs to set up the combo
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Sun Jun 03, 2007 9:24 am    Post subject: Reply with quote

I'd definetely play tarmogoyf in 2HG constructed.
Also, Urborg Syphon Mage owns. 8 life gap ftw Razz
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Sun Jun 03, 2007 12:18 pm    Post subject: Reply with quote

Spyx wrote:
I'd definetely play tarmogoyf in 2HG constructed.
Also, Urborg Syphon Mage owns. 8 life gap ftw Razz




It really is only a 6 point swing. I still think that it would be good in a Black/Blue/Green control deck. Seat b could play White/Blue/Red control to cover the holes in seat a.

I think that one of the key things to play would be targeted card draw spells like Ancest. Vision and Comp. Research. This way if one guy needs a better grip you can make it happen.
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RichardDWade



Joined: 20 Mar 2006
Posts: 438

PostPosted: Sun Jun 03, 2007 2:32 pm    Post subject: Reply with quote

A buddy of mine and I won a box of alliances at a 2hg tourney years ago. The strategy we used was mill/control. One of us had wraths and counters while the other guy had millstones and what not. Helm of obedience was awesome! But now with damnation I think a u/w and a u/b in a and b would be killer. Glimpses and millstones ftw.
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