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T2 RDW needs help!



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Pillsburry



Joined: 17 Oct 2009
Posts: 112

PostPosted: Wed Oct 28, 2009 6:40 pm    Post subject: Reply with quote

needs earthquake.
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styx^



Joined: 17 Mar 2005
Posts: 113

PostPosted: Wed Oct 28, 2009 8:51 pm    Post subject: Reply with quote

Mark of Mutiny > Act of Treason.
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Deuce



Joined: 06 Oct 2007
Posts: 112

PostPosted: Wed Oct 28, 2009 11:36 pm    Post subject: Reply with quote

Umm, since when has Jackal Pup been in standard? If it has to be monored bushwhacker Id ditch 4 quests, 4 mountains for teetering peaks and add 8 fetches. 24 land with 8 fetches and 4 cipt lands in deck like that souns fine. And of course instead of jackal pups Id play elemental appeals. If that jackal pup indicates that this is casual deck then there is much better options open.
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Deuce



Joined: 06 Oct 2007
Posts: 112

PostPosted: Wed Oct 28, 2009 11:39 pm    Post subject: Reply with quote

Umm, since when has Jackal Pup been in standard? If it has to be monored bushwhacker Id ditch 4 quests, 4 mountains for teetering peaks and add 8 fetches. 24 land with 8 fetches and 4 cipt lands in deck like that souns fine. And of course instead of jackal pups Id play elemental appeals. If that jackal pup indicates that this is casual deck then there is much better options open.

:EDIT: Oh yeah its jackal familiar. And cant afford fetches hmm.. Well still Id take out 4 quests for 4 teetering peaks. 2 Mountains and 2 act of treason/mark of mutiny out for 4 elemental appeals. Maybe even take the last 2 act/mark for 2 siege-gangs.
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Deuce



Joined: 06 Oct 2007
Posts: 112

PostPosted: Thu Oct 29, 2009 12:05 am    Post subject: Reply with quote

Forgot about magma spray, dont know about earthquake.. Rather run just Banefire/fireball, there us negate around after all and earthquake hurts yourself in mirror of sorts. Earthquake sb maybe. And expanse is sucky, its not even kind of fetch. You dont want more cipt tapped lands than teetering peaks. Peaks do something at least. Yea expanses thin but rather have untapped land in this deck than thin the deck marginally. Fetches would be great but if cant afford then so be it.
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magicman85



Joined: 22 Aug 2009
Posts: 555

PostPosted: Thu Oct 29, 2009 3:35 am    Post subject: Reply with quote

If your going aggro in T2 I would go jund.
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WarDogg



Joined: 06 May 2009
Posts: 6

PostPosted: Thu Oct 29, 2009 5:01 am    Post subject: Reply with quote

if he doesn't have the money for sac lands, what u think he has the money for jund?
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Thu Oct 29, 2009 5:25 am    Post subject: Reply with quote

When the game goes longer than 6-7 turns, you WILL draw too much land. That is not even a part of deciding how many lands you are going to run. You cannot draw few enough lands in topdeck mode, so even a 58 cards 2 land deck will be "flooded" if it draws the second land at the wrong time.

You have 12 3cmc cards, and with only 20 lands you will find that you can play only that one spell that turn, something which is not good enough. You see, ideally you would want to spend ALL your cards by turn 5 because if you did, you have likely won the game. In order to do that, you cannot play only three and a half land on average in 11 cards (4th turn). You don't want to miss land drops until you are in topdeck mode.

In order to do that, you need 24 lands, but without fetches that is too much! You will have to live with waiting a couple of turns to lay the 4th land in order to avoid the starting hands with 3 cards 4 lands (if you draw the fifth you are doomed), so since 20 lands are too few and 24 too many, go with 22.

4 of them should be Teetering Peaks.

Also, 12 3cmc are way too many still. Go down to 2 Act of Treason and 2 Hell's Thunder. That leaves 2 open spots - for Elemental Appeal?
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WarDogg



Joined: 06 May 2009
Posts: 6

PostPosted: Thu Oct 29, 2009 6:30 am    Post subject: Reply with quote

3 teetering peaks is enough, don't want so many cipt lands to where u may have to mull a good starting hand
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