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Going to Big Red


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Blood_Magus



Joined: 17 May 2009
Posts: 26

PostPosted: Tue Sep 22, 2009 3:14 pm    Post subject: Going to Big Red Reply with quote

    Creatures
    4x Hellspark elemental
    4x Obsidian Fireheart
    4x Goblin ruinblaster
    3x Siege-gang commander

    Spells
    4x Burst lightning
    4x Lightning bolt
    4x Volcanic fallout
    3x Banefire

    Planeswalkers
    4x Chandra Nalaar

    Artifact
    4x Armillary sphere

    Lands
    18x Mountain
    4x Valakut, the molten pinnacle

    Sideboard
    4x Relic of progenitus
    4 Dragon's claw
    3x Lavaball trap
    3x Shatter
    1x Siege-gang commander


Suggestion are welcome, just don't say "Leave armillary sphere" or i start throwing insults at you Cool Consider this is going a red control, not a deck that win in first 4 turns, so no "add lighting ball, add fetch!" too.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Sep 22, 2009 3:29 pm    Post subject: Reply with quote

So can you explain to me if you do not want advice like add ball lightning, what the logic behind hellspark elemental is?
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Blood_Magus



Joined: 17 May 2009
Posts: 26

PostPosted: Tue Sep 22, 2009 4:13 pm    Post subject: Reply with quote

Trotsky1 wrote:
So can you explain to me if you do not want advice like add ball lightning, what the logic behind hellspark elemental is?


Unearth?
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Tao



Joined: 22 Dec 2007
Posts: 864

PostPosted: Tue Sep 22, 2009 4:37 pm    Post subject: Reply with quote

Hellspark Elemental is simply not a control card, I'd suggest removing it for bigger must-answer threats. And you should be playing Earthquake somewhere. Note that there is a difference between Big Red-style decks and an actual control deck.
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MetalDuck



Joined: 05 Jul 2009
Posts: 108

PostPosted: Tue Sep 22, 2009 4:42 pm    Post subject: Reply with quote

Retard?
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kfcman



Joined: 16 Sep 2006
Posts: 733

PostPosted: Tue Sep 22, 2009 5:42 pm    Post subject: Reply with quote

Blood_Magus wrote:
Trotsky1 wrote:
So can you explain to me if you do not want advice like add ball lightning, what the logic behind hellspark elemental is?


Unearth?


That in no way answers as to why a better card, ball lightning isn't in a deck with hellspark. Nor does it answer why hellspark is in this deck at all. It doesnt affect the board. The aggro player will just take the 3 (and 3 more) and move on with their day.
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Wed Sep 23, 2009 4:23 pm    Post subject: Reply with quote

This is a terrible list that is trying to be Bucher's deck =/ if you think Ball Lightning/Hellspark are good in this deck then you clearly do not understand the concept of the deck and/or are an idiot.
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XMechaShivaX



Joined: 29 Jun 2008
Posts: 44

PostPosted: Wed Sep 23, 2009 8:23 pm    Post subject: Reply with quote

GOD I WISH YOU Br's WOULD LEARN TO FUCKING SPEAK ENGLISH! IS IT REALLY THAT HARD TO PUT AN (er,ing,ed, or 's) AT THE END OF YOUR FUCKING WORDS!!! JESUS FUCKING CHRIST!
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Varno



Joined: 17 May 2009
Posts: 78

PostPosted: Wed Sep 23, 2009 11:32 pm    Post subject: Reply with quote

why not play chandra ablaze instead of chandra nalaar?
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combomaster



Joined: 31 Jul 2008
Posts: 71

PostPosted: Thu Sep 24, 2009 1:54 am    Post subject: mono red Reply with quote

if ur gonna play mono red puncture blast would be an auto include or id auto include it any how for against creatures like walletslayer angel
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Thu Sep 24, 2009 1:57 am    Post subject: Reply with quote

Eidolonz wrote:
A big red style deck just isn't possible at the moment, wizards has been working on making those type of decks not possible, for such a deck to be viable, we would need an a good accel card (eg. seething song, rite of flame, chrome mox), a tempo based threat ( eg. slith fire walker), some plain old good fat (eg. Arc-slogger) and cheap land destruction (eg. molten rain, or to a lesser extent stone rain)

Sure I'm basically referring to the Mirrodin era Big-red decks, but the were successful. Mind you, they were a meta-gamed archetype.


im pretty sure wizards doesnt try to make decks unplayable
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Tao



Joined: 22 Dec 2007
Posts: 864

PostPosted: Thu Sep 24, 2009 6:19 am    Post subject: Reply with quote

they don't TRY to make certain decks unplayable, it just so happens that every element of the successful Big Red decks from Mirrodin standard are probably never going to coincide in another standard environment again. See Eidolonz's post if you didn't already get the memo about what a Big Red style deck would play.
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Blood_Magus



Joined: 17 May 2009
Posts: 26

PostPosted: Thu Sep 24, 2009 12:12 pm    Post subject: Reply with quote

Ok i start answering.

Testament wrote:
Leave armillary sphere. Add lightning ball. add fetch.

Akeldyma wrote:
Retard?


I'm so glad about so usefull comments.

kfcman wrote:
That in no way answers as to why a better card, ball lightning isn't in a deck with hellspark.


Light ball is NOT BETTER than hellspark. At the better options, you get the same damage for 1 more mana. At the worse, you got a card that avoid removal for 3 of this damage. And you know mill deck, counterspells, removals and bligtning?

ik wrote:
This is a terrible list that is trying to be Bucher's deck =/ if you think Ball Lightning/Hellspark are good in this deck then you clearly do not understand the concept of the deck and/or are an idiot.


Hellspark was moved to side, btw it's needed for adding some burst if you are facing controls or warp world deck.

Eidolonz wrote:
A big red style deck just isn't possible at the moment, wizards has been working on making those type of decks not possible, for such a deck to be viable, we would need an a good accel card (eg. seething song, rite of flame, chrome mox), a tempo based threat ( eg. slith fire walker), some plain old good fat (eg. Arc-slogger) and cheap land destruction (eg. molten rain, or to a lesser extent stone rain)


Think people haven't looked the deck and have started to shot out comments at random.
Good accel card : Armillary
Tempo based threat: Siege-gang, Chandra, Goblin assault (i side in expecially for BR), Valakut the molten pinnacle (have killed one player with 3 of this and an armillary one time T_T)
Good fat: Obsidian fireheart
cheap land destruction: Goblin ruinblaster (at least pay 2R for a 2/1 haste vs deck with basic lands)

Sugar, this deck was old of some days, lavaball trap was been removed after some play, have casted it like 2 times. It's unpayable if anyone could think adding it. At least fill place in a ramp/warp world.

Varno wrote:
why not play chandra ablaze instead of chandra nalaar?

This. New chandra sucks, sorry Razz

DoomBring3r wrote:
Also, how can you deal with Lolslayer Angel?
Sorry m8, you'll just get facerolled.

3 maindeck banefire (now 4) and 4 chandra nalaar? Know that chandra kill a baneslayer and stay with 1 loyality?

Blood_Magus wrote:
Think people haven't looked the deck and have started to shot out comments at random.


combomaster wrote:
if ur gonna play mono red puncture blast would be an auto include or id auto include it any how for against creatures like walletslayer angel

Yeah, was one of my most favorite burns in last edition, nerf big fatties and take out kitchen finks too. Btw, now is not legal.

gypsy wrote:
im pretty sure wizards doesnt try to make decks unplayable

Hope so, got 80-90% of match approssimatly on testing, btw think that 50% of those deck are a bit bad builded.

Here the final list with all the spoiler out.

Creatures
4x Obsidian Fireheart
4x Goblin ruinblaster
3x Siege-gang commander

Spells
4x Burst lightning
4x Lightning bolt
4x Inferno trap
4x Banefire
3x Volcanic fallout

Planeswalkers
4x Chandra Nalaar

Artifact
4x Armillary sphere

Lands
18x Mountain
4x Valakut, the molten pinnacle

Sideboard
4x Relic of progenitus
4x Hellspark elemental
4x Dragon's claw
3x Goblin assault
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Tao



Joined: 22 Dec 2007
Posts: 864

PostPosted: Thu Sep 24, 2009 1:23 pm    Post subject: Reply with quote

not trying to say cut armillary sphere, but its def NOT accel. its card advantage.
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