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Ala Ala Cfx 8-4 No 3.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Mar 25, 2009 4:41 pm    Post subject: Ala Ala Cfx 8-4 No 3. Reply with quote

Back with another 8-4 have not put one up in a while as I have been playing my UWR contol deck in 100 card singleton but as tempest boosters are now the prizes the Ev of the event has dropped alot and its just not firing anymore:<, anyhow lost in finals, it was a ridic weak 8-4 only 1 1800, who lost first round plus 3 plays sub 1600 one which was sub 1500.

Event #: 261605
Time: 3/25/2009 9:05:27 PM
Players:
com.4.ka
Braindamaged
--> ElementalMox
LUIS_DEMPSEY
quaid9
majki
icemanwan
schadenfreude

------ ALA ------

Pack 1 pick 1:
Bloodthorn Taunter
Knight of the Skyward Eye
Cavern Thoctar
Cancel
Obelisk of Jund
Volcanic Submersion
Rip-Clan Crasher
Tortoise Formation
Lush Growth
--> Agony Warp
Naya Battlemage
Bant Charm
Demon's Herald
Cruel Ultimatum
Mountain

The cruel Ultimatum is the most powerfull card but it is a massive commitment to grixis its unlikely you will really be able to play it in a 5 colour deck, the bant charm is prob the next best card but I do not like bant and when i go 5cc one of white or green is normally a splash colour so for me the pick is agnoy warp.

Pack 1 pick 2:
Jungle Weaver
Hissing Iguanar
Vectis Silencers
Resounding Silence
Deathgreeter
Kederekt Creeper
Obelisk of Bant
Hindering Light
Incurable Ogre
Esper Panorama
--> Arcane Sanctum
Swerve
Ooze Garden
Plains

Best card in pack

Pack 1 pick 3:
Kathari Screecher
Sighted-Caste Sorcerer
Shore Snapper
Steward of Valeron
Carrion Thrash
Jund Panorama
Glaze Fiend
Gift of the Gargantuan
Obelisk of Bant
Sigiled Paladin
--> Crumbling Necropolis
Etherium Astrolabe
Plains

Feels better than the sigiled paladin with what i have already.

Pack 1 pick 4:
Call to Heel
Yoked Plowbeast
Dregscape Zombie
Kederekt Creeper
Savage Hunger
Incurable Ogre
Grixis Panorama
Carrion Thrash
Cloudheath Drake
--> Naya Battlemage
Kiss of the Amesha
Forest

I took ages making this pick, anyway 4th pick naya battlemage felt too much stronger than the kiss.

Pack 1 pick 5:
Marble Chalice
Deathgreeter
Lightning Talons
Angelsong
Undead Leotau
Bant Panorama
Obelisk of Grixis
Bant Battlemage
--> Puppet Conjurer
Behemoth's Herald
Swamp

Best card in pack back with plan 1

Pack 1 pick 6:
Waveskimmer Aven
Elvish Visionary
Dragon Fodder
Skeletal Kathari
Glaze Fiend
Cloudheath Drake
Jund Panorama
--> Jund Battlemage
Protomatter Powder
Island

Best card in pack, enough better than the drake that Im happy taking it

Pack 1 pick 7:
Banewasp Affliction
Deft Duelist
Court Archers
Resounding Scream
Bloodthorn Taunter
--> Infest
Swerve
Protomatter Powder
Island

Late infest

Pack 1 pick 8:
Savage Hunger
Cancel
--> Obelisk of Jund
Volcanic Submersion
Onyx Goblet
Spell Snip
Angelic Benediction
Forest

Pack 1 pick 9:
Bloodthorn Taunter
Cancel
--> Volcanic Submersion
Tortoise Formation
Lush Growth
Demon's Herald
Mountain

Pack 1 pick 10:
Vectis Silencers
Deathgreeter
--> Kederekt Creeper
Incurable Ogre
Swerve
Plains

Pack 1 pick 11:
Shore Snapper
Glaze Fiend
Obelisk of Bant
--> Etherium Astrolabe
Plains

Pack 1 pick 12:
Call to Heel
--> Dregscape Zombie
Kederekt Creeper
Forest

Pack 1 pick 13:
Marble Chalice
--> Behemoth's Herald
Swamp

Pack 1 pick 14:
--> Protomatter Powder
Island

Pack 1 pick 15:
--> Island

------ ALA ------

Pack 2 pick 1:
Jhessian Lookout
Resounding Silence
Dregscape Zombie
Cylian Elf
Soul's Fire
Vectis Silencers
Carrion Thrash
--> Vithian Stinger
Gift of the Gargantuan
Outrider of Jhess
Fatestitcher
Mighty Emergence
Puppet Conjurer
Cradle of Vitality
Mountain

It was really hard deciding between this and the fatesticher, in the end i felt I was more likely to have red as a main colour as the battlemage was quite late and its cheaper also.

Pack 2 pick 2:
Tortoise Formation
--> Tidehollow Strix
Coma Veil
Sanctum Gargoyle
Jund Panorama
Obelisk of Bant
Hindering Light
Incurable Ogre
Esper Panorama
Arcane Sanctum
Behemoth's Herald
Rockcaster Platoon
Punish Ignorance
Swamp

The gaygoyle is the best card but I have little white and little artifacts so i took the strix

Pack 2 pick 3:
Savage Hunger
Ridge Rannet
Akrasan Squire
Jungle Weaver
Windwright Mage
Jund Panorama
Relic of Progenitus
Hindering Light
Seaside Citadel
Thoughtcutter Agent
Angelic Benediction
--> Tar Fiend
Plains

Awsome with the token generators I already have.

Pack 2 pick 4:
Akrasan Squire
Dreg Reaver
Druid of the Anima
Resounding Wave
Blightning
Naturalize
Obelisk of Grixis
Resounding Scream
--> Tidehollow Sculler
Sunseed Nurturer
Ad Nauseam
Swamp

Stronger than anything else

Pack 2 pick 5:
Excommunicate
Druid of the Anima
Thorn-Thrash Viashino
Yoked Plowbeast
Shadowfeed
Thorn-Thrash Viashino (FOIL)
Lush Growth
Bloodpyre Elemental
--> Tidehollow Sculler
Demon's Herald
Plains

Once again I think its enough stronger than bloodpyre elemental to warrant the pick, I have some fixing already

Pack 2 pick 6:
Savage Hunger
Hissing Iguanar
Steelclad Serpent
Marble Chalice
Viscera Dragger
Esper Panorama
Hindering Light
Grixis Panorama
--> Esper Charm
Plains
Thats nice

Pack 2 pick 7:
Call to Heel
Yoked Plowbeast
Kederekt Creeper
Volcanic Submersion
Onyx Goblet
Spell Snip
Bant Panorama
--> Corpse Connoisseur
Mountain

Seems unlikely I'llg et real value out of him but I could get a slave driver, I already have stinger and dredgescape alos so still decent.

Pack 2 pick 8:
Shore Snapper
Glaze Fiend
--> Esper Panorama
Obelisk of Naya
Gift of the Gargantuan
Windwright Mage
Sphinx's Herald
Plains

This should sure things up

Pack 2 pick 9:
Jhessian Lookout
Dregscape Zombie
Vectis Silencers
Outrider of Jhess
Mighty Emergence
--> Puppet Conjurer
Mountain

Awsome I have a strobe as well may actually playable with the two and I have a fair few artifacts now

Pack 2 pick 10:
Tortoise Formation
Coma Veil
Hindering Light
Behemoth's Herald
--> Rockcaster Platoon
Swamp

Pack 2 pick 11:
Savage Hunger
--> Windwright Mage
Hindering Light
Thoughtcutter Agent
Plains

Pack 2 pick 12:
Dreg Reaver
Resounding Scream
--> Sunseed Nurturer
Swamp

Pack 2 pick 13:
Shadowfeed
Lush Growth
--> Demon's Herald

Pack 2 pick 14:
--> Hindering Light
Plains

Pack 2 pick 15:
--> Mountain

------ CON ------

Pack 3 pick 1:
Aven Trailblazer
Kaleidostone
Ember Weaver
Toxic Iguanar
--> Faerie Mechanist
Infectious Horror
Rhox Bodyguard
Wandering Goblins
Might of Alara
Valiant Guard
Celestial Purge
View from Above
Spore Burst
Giltspire Avenger
Swamp

The gilt spire is so so the mechanist is a weak first pick but okay.

Pack 3 pick 2:
--> Esper Cormorants
Unsummon
Rhox Meditant
Vedalken Outlander
Absorb Vis
Goblin Outlander
Court Homunculus
Worldly Counsel
Might of Alara
Controlled Instincts
Dragonsoul Knight
Elder Mastery
Sigil of the Empty Throne
Forest

I already have a reasonable amount of fixing so i went with the flyer

Pack 3 pick 3:
Kaleidostone
Toxic Iguanar
Faerie Mechanist
Bone Saw
Matca Rioters (FOIL)
Rhox Bodyguard
Wandering Goblins
Might of Alara
Valiant Guard
Fusion Elemental
Ignite Disorder
--> Esperzoa
Island

Huzzah now were talking

Pack 3 pick 4:
Darklit Gargoyle
Fiery Fall
Wretched Banquet
--> Esper Cormorants
Parasitic Strix
Suicidal Charge
Constricting Tendrils
Court Homunculus
Molten Frame
Ancient Ziggurat
Aerie Mystics
Mountain

Solid pick

Pack 3 pick 5:
Unsummon
Bone Saw (FOIL)
Kranioceros
--> Faerie Mechanist
Rotting Rats
Asha's Favor
Grixis Illusionist
Jhessian Balmgiver
Ancient Ziggurat
Skyward Eye Prophets
Island

Cool with esperzoa

Pack 3 pick 6:
--> Darklit Gargoyle
Unsummon
Kranioceros
Rotting Rats
Asha's Favor
Nacatl Outlander
Grixis Illusionist
Knotvine Mystic
Gluttonous Slime
Forest

The plan is coming together

Pack 3 pick 7:
Unsummon
Kranioceros
Rotting Rats
Asha's Favor
Grixis Illusionist
Reliquary Tower
Gluttonous Slime
--> Scornful Ęther-Lich
Mountain

Easy pick

Pack 3 pick 8:
Toxic Iguanar
--> Faerie Mechanist
Infectious Horror
Rhox Bodyguard
Wandering Goblins
Valiant Guard
Hellspark Elemental
Forest

Again

Pack 3 pick 9:
--> Kaleidostone
Infectious Horror
Wandering Goblins
Valiant Guard
View from Above
Spore Burst
Swamp

Almost playable with esperzoa

Pack 3 pick 10:
Unsummon
--> Court Homunculus
Worldly Counsel
Controlled Instincts
Elder Mastery
Forest

Actaully may be okay in this deck

Pack 3 pick 11:
Kaleidostone
--> Bone Saw
Wandering Goblins
Valiant Guard
Island

The same

Pack 3 pick 12:
Suicidal Charge
Constricting Tendrils
--> Court Homunculus
Mountain

Oh yeah

Pack 3 pick 13:
--> Bone Saw (FOIL)
Asha's Favor
Island

Im actaully going to play these and it worked:) well until finals where is worked game 1 but turn 1 squire got me games 2 and 3, with my opponent drawing out of a 2 plains hand in game 3:<

Pack 3 pick 14:
--> Asha's Favor
Forest

Pack 3 pick 15:
--> Mountain

The deck

2 Bone saw
2 court homunculus
1 darklit gargoyle
2 puppet conjurer
2 tidehollow sculler
1 tidehollow strix
1 agony warp
1 dredgesacpe zombie
1 esperzoa
1 etheroum astrolobe
1 windwright mage
1 esper charm
2 esper commorants
3 faerie mechanist
1 scornful aether lich
1 tar fiend
1 arcane sanctum
1 crumbling necropolis
1 esper panorama
4 plains
5 islands
5 swamp

I've got too say everyone I played but final round opponet who had nuts naya with every think but the fixing I saw was 5cc, It seems alot of people are going 5cc when it does not make sense too both the decks I played vs felt really bad one of them had cruel ultimatum plus all 5 colours and was rolled over and the one after that was even worse, it seemed to have no colour discpline at all and cards were not even that special despite this and was a roll over again, do not ignore a shard to go 5cc your deck will end up worse most of the time and even when you do you still need some base colours and colour discpline.

feedback appreciated


Last edited by OldBear on Wed Mar 25, 2009 5:33 pm; edited 1 time in total
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Wed Mar 25, 2009 5:01 pm    Post subject: Reply with quote

Good draft!

I wouldve went with Kaleidostone in the maindeck as its basically a cycler, but with esperzoa in play its insane. You couldve even had 2, but you took a bone saw over one.
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Wed Mar 25, 2009 5:21 pm    Post subject: Reply with quote

Bone Saw is RIDICULOUS with Esperzoa XD
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Ludz
Level 1 Judge


Joined: 29 Feb 2008
Posts: 89

PostPosted: Wed Mar 25, 2009 5:25 pm    Post subject: Reply with quote

P1P4: If you're aiming for 5c (and after your first 3, either that or Grixis/Esper), I'd probably pick Kiss of the Amesha. It's so amazing, and will hopefully put your neighbour into Naya.

P1P9: Ruel has been advocating Cancel in 5cc, playing like removal. I'd pick it over Volcanic Submersion, which you side in at best, and you will probably get more of them later.

P2P1: You're going base Grixis, so Stinger seems good. Resounding Silence is also worth to mention.

P2P2: Arcane Sanctum seems great to get more mana fix!

P2P4: I'd consider Blightning, Sculler seems weak in 5c. At this point, you're drifting towards Esper, without a really good base. You're missing Gargoyles and Capsules. I don't like it.

P2P5: Go Bloodpyre!

P2P6: Grixis Charm seems better than Esper Charm.

Pack 3, you follow the Esper plan and get paid off greatly. I still think it was a kinda big gamble, considering that you didn't get that good Esper cards passed in Pack 1. But it worked out great, nice deck.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Mar 25, 2009 5:36 pm    Post subject: Reply with quote

Yeah I missed the bone saws out of the deck list as, they were hidden under the land when I went to type up deck. I decicded the kalidstone felt kinda bad by itself and only good with experzoa, whilst bone saw is fine on any of my creatures.

Round 1 game 1 I went turn 2 homcols bone saw equip as I had played sanctum first turn followed by esperzoa goodtimes.

Oh and in pack 2 its not a grixis charm its a grixis panorama, if there was a grixis charm in pack I would have took it love that card.


Last edited by OldBear on Wed Mar 25, 2009 5:44 pm; edited 1 time in total
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Wed Mar 25, 2009 5:42 pm    Post subject: Reply with quote

the stone isnt bad. It draws a card, replacing itself. So even if you dont need it, you still draw a card off it. And if you draw zoa, it becomes absurd and completely unfair. its also wise to play the stone with zoa..a personal howling mine every turn is going to make you win.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Wed Mar 25, 2009 5:51 pm    Post subject: Reply with quote

Normally I would agree but not with this deck, my removal suite is 1 first picked agnoy warp I saw nada after that all draft but 1 bannequet in which there was a much stronger card in the pack. The deck already had alot of card advantage but I have only really one end game powerspell in tar fiend the rest in evasive beats that wants to win fasts, so I played the bone saw. I already had astrolobe with 2 conjurer, 3 mechanists and esper charm, that felt enough for when I had to play wars of attrition but as this deck lacks power spells or removal to deal with power creatures, most the time I actaully do not want the game going long, as my deck does not have much end game punch if the board does clog up.

Also I am never aiming to go 5cc, I just do not place very much value on the first few picks, I simply take the best card and then move into what ever shard is open, chances are I will be able to play a few of my first picks maybe splash some and if I have to not play a few no big deal. The fact you can go 5cc now and have your deck be good just makes this stratergy that much better if for whatever reasons the signals you get are not clear and you get awsome cards in all sorts of colours.
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ik
Level 1 Judge


Joined: 11 Sep 2007
Posts: 335

PostPosted: Wed Mar 25, 2009 6:07 pm    Post subject: Reply with quote

Yeah... Ive been drafting a lot more lately and ive gotta admit i hated bone saw at first but its growing on me lol... Btw just wanna say thanks for writing up these reports I honestly think my drafting is improving from reading these and being exposed to different opinions on cards in limited and whatnot Razz
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Wed Mar 25, 2009 6:27 pm    Post subject: Reply with quote

i'm with IK on this one. i am just starting to get back to drafting and seeing some picks are really eye openeing

i saw things i would have done differently. Like the first pick, i just can't ignore a skyward eye
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Wed Mar 25, 2009 6:43 pm    Post subject: Reply with quote

Delicious wrote:
i'm with IK on this one. i am just starting to get back to drafting and seeing some picks are really eye openeing

i saw things i would have done differently. Like the first pick, i just can't ignore a skyward eye


knight over agony warp would be very bad..
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Wed Mar 25, 2009 7:12 pm    Post subject: Reply with quote

asamodious wrote:
Delicious wrote:
i'm with IK on this one. i am just starting to get back to drafting and seeing some picks are really eye openeing

i saw things i would have done differently. Like the first pick, i just can't ignore a skyward eye


knight over agony warp would be very bad..


again personal choice.

I would go for a strong 2 drop than removal anyday
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rdeg87



Joined: 29 Apr 2007
Posts: 313

PostPosted: Wed Mar 25, 2009 8:15 pm    Post subject: Reply with quote

Personally the only time I feel I improve is when DV8R comments.
The guy is obviosuly a limited master and Im sure I speak for both myself and Trotsky when I say, he offers limited advice that is greatly appreciated:)
Go DV8R Very Happy
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Wed Mar 25, 2009 11:29 pm    Post subject: Reply with quote

after that shameless compliment by redg87 I don't really feel I have a choice but to comment... please note that whilst I'm not a terrible limited player, I DO have my own approach to drafting (as anyone else does when they get to a certain level), and nothing I say should be taken as gospel.... and you are more than free to disagree, provided you have a logical reason for doing so, in draft, there are often many correct routes to take

oh, first of all. agony warp >>>>> knight of the skyward eye. it's not JUST removal. it's 2cc removal that gets you card advantage, in the 2 best colours. that's close to bomb status.... knight is very good, but it's really not in the same league as agony warp (unless you are determined to force base gw every time)


p1p1
I disagree that cruel ultimatum is impossible to cast in a 5cc deck, with obelisks, armilary spheres, rupture spires and the like, it's a powerful card that is worth taking. and grixis isn't THAT bad pack 3 (although it has got weaker due to losing a pack full of all that powerful common unearthing)

that said, I take agony warp from this pack. I think bant charm and warp are very close (charm does kill bombs more easily, but it rarely 2 for 1s,and requires 3 colours of mana), and I prefer ub to GWu or WUg post conflux. ultimatum is a great card, but there are lots of great late game finishes for 5cc and grixis (heck, if you have to even dreg reaver does a good job at closing out games), quality removal on the other hand is much harder to come by. if there was a mid-range pick in this pack, say magma spray or bloodpyre elemental, I'd probably take ultimatum though.

p1p3
I agree with this pick and the logic behind it

p1p4
I don't understand the logic behind this pick. what colours are you playing the battlemage from? how is it fitting into the core strategy of a deck you want to draft with your current picks? is it worth switching out of your current deck to take the battlemage because it's that powerful? it seems to me that in spite of playing down 5 colour and advocating pick discipline, you've basically ignored it for this pick, ESPECIALLY with kiss and drake still in the pack. don't underestimate the power of signalling. a pack with 1 common, 1 uncommon and 1 rare missing, but a naya battlemage isn't a very strong signal (naya battlemage is green....), a pack with 1 rare, 2 uncommons and a common, with a battlemage still in the pack is a HUGE signal

p1p6
so we've now added a rg card to a ub and a gw one... best start taking those obelisks and 7cc creatures a bit higher now.

p1p7
just what the doctor ordered

p1p8
I'm a big fan of cancel, in a fast deck it's often played as one of the last cards in your hand to stop your opponent stabalising, in control it trades for your opponents 4 drops. and in a format with this many bombs, it's defineately a strong pick. that said, we're 5cc without an obelisk atm, so I don't blame you for taking it here.

p1p9
here however, you really HAVE to take cancel

p2p1
you have 2 battlemages so far. awkward mana requirements, and fatestitcher is just generally a much stronger card than stinger, accelerating your mana, dealing with bigger threats, and letting you reuse tap effects. I also think it's much more likely your base is going to be ub than rb at this point, partyl because of your fixing, partly because ub is so strong in the last pack, and partly because you haven't seen ANY of the key red commons coming around (and battlemage is rg NOT really rb). this is the only pick in the draft I just feel is wrong.

p2p5
I think the mistake you make here is assuming that sculler is going to be a 2 drop, where it's clearly better than elemental. however, you've seen nothing to this point to suggest that white might be open, which suggests that this is likely to be a splash, and on turn 5, I'd argue that elemental is better (turn 5 is about when you normally expect to get your splash colours)

p2p6
not a fan of dragger? he seems REALLY late

p2p9
wow that's late... the fatestitcher pick is looking REALLY bad now :S

p3p1
a brave first pick (the safe one is trailblazer), seems to pay off ok though

p3p10
with all your cip effects, no love for unsummon? also, I'm generally a big fan of elder mastery (it needs to hit ONCE to gain ca, and it's not like your opponent can afford to continually stay untapped to avoid it). also, turning a random 2/2 late game into a MONSTER is a great use of this card (2/2s and 1/1s are often irrelevant late game anyway, so it's ok to get 2 for 1'ed). not in your deck, but felt it was worth mentioning (I would for instance have taken in first if it was there p3p1)

p3p12
with all the good bant stuff you passed, I'm surprised suicidal charge didn't merit a second thought....


all in all a sollid draft, I agreed with most of your picks, except p2p1, and the naya battlemage pick, but I'm curious to hear your thought process at a later point if you have time.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Thu Mar 26, 2009 7:07 am    Post subject: Reply with quote

Trotsky1 wrote:

Also I am never aiming to go 5cc, I just do not place very much value on the first few picks, I simply take the best card and then move into what ever shard is open, chances are I will be able to play a few of my first picks maybe splash some and if I have to not play a few no big deal. The fact you can go 5cc now and have your deck be good just makes this stratergy that much better if for whatever reasons the signals you get are not clear and you get awsome cards in all sorts of colours.


This is why I took the battlemage ,it took a long time because the kiss is also powerfull, but in the end I settled on the battlemage having enough extra power that if it turned out naya was open it was worth the gain over losing a kiss, or if I ended up 5cc it was better.

Also Im having a hard time getting used to the idea that vithian stinger is not so good anymore.

The mechanist was picked over the trailblazer as coming into CFX I was alot more blue and black than white by the time CFX was finished though my distribution of colours was about even, this was okay though as I had the fixing:)

I think sculler is very strong vs 5cc even if hes not a 2 drop, with all the power spells the deck involves, for example round 1 game 2 I managed to pull out a fate sticher with a hand that also contained cruel ultimatum he prob would have been able to cast it before I was able to devour away all my creatures into tarfiend for a 10/10 on board and him no hand, if it was not for the sculler.
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Thu Mar 26, 2009 9:35 am    Post subject: Reply with quote

don't get me wrong, stinger was, and still is very good, it's just that fatestitcher was better pre-conflux due to its versatility (one of the top 5 uncommons), and the argument to take stinger over stitcher because blue was terrible doesn't really hold any more
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