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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Wed Jun 25, 2008 5:59 pm Post subject: This is also not a big mana deck |
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| This is not a big mana deck...I can turn 3 a colossus or drop a finks...that helps me stay even in the game until the big guys come in...this deck will put the brakes on other decks causing them to overextend...I prefer playing my own decks to net decking but thats just me...So far any solid pro deck ive seen will fall to my deck so Im happy. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Wed Jun 25, 2008 6:07 pm Post subject: think of this deck as card advantage if anything |
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| What makes this deck awesome is 4 horizon canopy and 3 harmonize...horizon canopy will win alot of games...youd also be suprised how this deck will work for you with only 2 and 3 mana out.Most of the spells cost 4 mana....youll get 4 mana in a game relativly fast...drop a colossus and harmonize in the second mainphase....theres a fun time for your opponent...a new giant creature every turn or a giant creature and a whatever size goyf...or a garruk and a goyf in the same turn.thanks for the suggestions but i took those same thoughts into account when i made the deck |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Wed Jun 25, 2008 8:08 pm Post subject: whoever said pick one way or other i think is right |
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| Whoever said pick more creatures or more control i think was right.Ive noticed sower of temtation to be a thorn in the side in gargolark and faeries with chameleon colossus being the target every time lol. Im gonna try usingtroll ascetics in my s/b to side them in for colossues against blue.Then probly ditch the wrath of gods altogether or put them in s/b for more cloudthreshers.Then the only good target for sower is goyf and thresher. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Thu Jun 26, 2008 1:44 am Post subject: Re: whoever said pick one way or other i think is right |
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| jamestosetti wrote: | | Whoever said pick more creatures or more control i think was right.Ive noticed sower of temtation to be a thorn in the side in gargolark and faeries with chameleon colossus being the target every time lol. Im gonna try usingtroll ascetics in my s/b to side them in for colossues against blue.Then probly ditch the wrath of gods altogether or put them in s/b for more cloudthreshers.Then the only good target for sower is goyf and thresher. |
I have never said that your deck sucks or anything, but if you want it to be BETTER, you need to follow the advice people have given you. It works fine as it is now, but in order to be optimal, some changes are needed. It is good that you have realized that your deck is best when it puts on pressure. To do that better, you need to have more threats and less answers in the deck. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Thu Jun 26, 2008 9:47 am Post subject: yea i was thinking about that at work today |
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| Yea I was thinking about it work today the advice i get always helps and i was thinking your right. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Thu Jun 26, 2008 1:49 pm Post subject: eh i tried it out but not against someone..... |
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| 4 wall of roots and 2 search for tomorrows....i think it is to slow.this is why my deck almost always beats big mana...because there hand is full of mana excel...they get like 30 lands out using there whole hand then drop there last few cards wich are met with orings or crib swaps...i think im gonna change the crib swap to temporal isolation and try that though. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Thu Jun 26, 2008 2:03 pm Post subject: glad you talked me into 4 wall of roots |
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| 4 wall of roots and 3 temporal isolations are a big improvement i think. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Thu Jun 26, 2008 2:15 pm Post subject: look at the deck hard lol |
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| you said 6 or 7 mana spells?well there were 5.3 walls and 2 garruks...i think i will run 4 walls and 3 garruks. a wall of roots turns turn 3 into turn 4.garruk can come out turn 3 with a goyf.turn 4 can be a cloudthresher or an over soul then next turn overrun.I still think you need to make this deck up in the workstation and play some people....Let me tell you though the deck is better in real life because for some reason the program sucks at shuffling.If you fill your hand with mana excel youll be left with fewer options.lets say big mana gets it lands out like normal then casts a hamronize and my deck does the same thing.i guearentee i already have out more crits and the ones i draw from harmonize are probly going to be pro red or there will just be more of them.and whatever they draw will be removed or stopped. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Thu Jun 26, 2008 4:16 pm Post subject: |
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Remember that in real life, everyone else will draw better too. MWS consistently gives you 3+ copies of one card and stacks land/nonland 6+ in a row. Just start a game and look at your library; it will give you the creeps.
The problem with your reasoning of Garruk as a mana accelerator, is that it costs 4 mana, just like all the rest of your deck does. Without Wall of Roots, you are dead or close to dead by turn 4 against the best aggro decks, and Merfolk and Faeries have access to all their most powerful counterspells at this time. That is why GR ramp have like 5-6 main and 5-6+ sideboard answers for those counterdecks (but still don't beat them).
I agree with you that if Harmonize/1st biggie doesn't show up or gets countered, ramp decks may have used all their steam for nothing. But normally, They have like 2-3 Cloudthresher, 3-4 Chameleon Colossus and 3-4 Siege-Gang Commander plus 2-3 Primal Commands in the deck, as well as Wall of Roots and Kitchen Finks - just like you do. The difference is thus their complete lack of targeted removal (in your case Temporal Isolation/Crib Swap and Oblivion Ring) and use of sweepers like Firespout and Sulfurous Blast instead.
Look at this deck and compare it to yours:
http://www.magic-league.com/deck/42999/gr_snowramp.html#Gr%20Snowramp43948 |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Thu Jun 26, 2008 6:30 pm Post subject: dead or close to dead by turn 4? |
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| Tell me the deck that will make this deck dead or close to dead by turn 4. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Fri Jun 27, 2008 1:28 am Post subject: Re: dead or close to dead by turn 4? |
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| jamestosetti wrote: | | Tell me the deck that will make this deck dead or close to dead by turn 4. |
RDW, GR aggro, Kithkin, Mono Red Elemental Shamans, Elf Swarm and good draws for Merfolk and Mono Black Rogues. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Fri Jun 27, 2008 9:09 am Post subject: ive played all those decks not a chance |
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| If you dont like the deck dont look in the post.All I can say is eberything youve posted ive found to be not true.If you like net decks go look at some net decks. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Sat Jun 28, 2008 10:48 am Post subject: made some changes |
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| I played fnm at a different place and changed the deck and it wasnt needing to be changes i ended up going 2 and 2 with 1 loss to faeries.....so ill have the changes on here in a while. |
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jamestosetti
Joined: 03 Jun 2008 Posts: 49
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Posted: Sat Jun 28, 2008 8:48 pm Post subject: the deck |
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wall of rootsx4
tarmogoyfx4
kitchen finksx2
troll asceticx2
chameleon colossusx4
oversoul of duskx3
mystic enforcerx1
cloudthresherx2
crib swapx4
oblivion ringx4
harmonizex3
garruk wildspeakerx2
loxodon warhammerx2
treetop villagex4
horizon canopyx3
wooded bastionx2
brushlandx1
reflecting poolx1
forestx6
plainsx6
s/b
eyes of the wisentx3
turn to mistx3
wrath of godx4
faerie maccabrex4
cloudthresherx1
will possibly change to 3 austere commands and 2 cloudthreshers |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Sun Jun 29, 2008 5:12 am Post subject: |
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| Is the deck working better now that you have more threat diversity? |
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