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White (g) weenie. Opinions are appreciated.


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walkergann



Joined: 26 Sep 2004
Posts: 5

PostPosted: Wed Jun 11, 2008 3:17 pm    Post subject: Reply with quote

I couldve looked over this due to scanning most of the replies instead of thorough reads. But I am surprised the 1 flagstones wasnt adressed. Whats the point there? Flagstones is a min of 0 or 2, id run 4 in ww it thins the deck, but no less than 2. Most of the other feedback i would agree with. You do however need to decide who you want more Ajani or teeg. teeg stops cryptic and profame command for sure, maybe a planeswalker, Ajani is 2 life per turn, and pump, its also a card that gets all the attention while its in play. Must kill cards can work to your advantage as long as you dont put too much need in their abilities. But you dont want both in deck at same time bad synergy.
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griffith



Joined: 01 Jan 2008
Posts: 5

PostPosted: Wed Jun 11, 2008 7:35 pm    Post subject: Reply with quote

walkergann wrote:
I couldve looked over this due to scanning most of the replies instead of thorough reads. But I am surprised the 1 flagstones wasnt adressed. Whats the point there? Flagstones is a min of 0 or 2, id run 4 in ww it thins the deck, but no less than 2. Most of the other feedback i would agree with. You do however need to decide who you want more Ajani or teeg. teeg stops cryptic and profame command for sure, maybe a planeswalker, Ajani is 2 life per turn, and pump, its also a card that gets all the attention while its in play. Must kill cards can work to your advantage as long as you dont put too much need in their abilities. But you dont want both in deck at same time bad synergy.


flagstones is legendary right? I can't afford to not play a second or 3rd land, and if I put 4 in there, chances are it's gonna happen.

Ajani vs gaddock, it's very hard. Ajani has won me a lot of battles vs green in the long run, but gaddock is now working well vs commands and wrath/damnation. I think I'll go with gaddock for now.

Further, added 4 vexing susher to sb. 2-0 today so far vs mono black faerie and multicolor control, let's see what gives...

edit:9-0Smile
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1443

PostPosted: Thu Jun 12, 2008 3:10 am    Post subject: Reply with quote

I think 4 Flagstones of Trokair is a bit much in such an aggressive deck. 3, however, allows you to thin your deck without much fear of screwing up the curve.

The legendary rule says that if two legendary permanents with the same name is in play at the same time, both are sacrificed. This allows you to search for two plains. If this happens when you have 3 or 4 lands in play, this land thinning can be that small detail that wins you a close game.

Running 1 Flagstones of Trokair is absolutely pointless. You are _supposed_ to play more than one - that is the whole point of the card! That or sacrificing it to things like Edge of Autumn.
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Panimu



Joined: 04 Oct 2006
Posts: 38

PostPosted: Thu Jun 12, 2008 3:26 pm    Post subject: Reply with quote

Flagstones isn't great at the moment. There are no Dual lands to find, not Wildfires to survive etc. At best it lets Magus of Moon mana screw you.

Soltari Priest and some random pumps (Griffin Guide, Warhammer, whatever) seems really hot at the moment, ditto Paladin en-Vec. All this Pro-Red seems good vs the new Wrath on the block (Firespout).

Oh, and can I get some love for Tivadar of Thorn?

You: I summon Tivadar of Thorn to the battlefield!
Manaramp Dude: Um, OK?
You: I have it destroy your vile goblin!
Manaramp Dude: Uh, I don't play Goblins.
You: CHAMELEON COLOSSUS GO BYE BYE
Manaramp Dude: You're a twat.

First Strike is good vs Finks too Smile
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1443

PostPosted: Fri Jun 13, 2008 2:42 am    Post subject: Reply with quote

First strike is good vs Bitterblossom and other faeries as well. A 2/2 can be killed by two tokens - a 2/2 first strike needs to be blocked by four to be killed.

This doesn't mean much more damage dealing in itself, but it allows for a build-up of forces in addition to the first-striker.

It also stops Troll Ascetic-Warhammer.

Paladin en-Vec can definitely just go ahead winning matches yes.

4 Burrenton Forge-Tender
4 Soltari Priest
4 White Shield Crusader
4 Paladin en-Vec
2 Tivadar of Thorn
2 Riftmarked Knight
4 Oversoul of Dusk

now this is somewhat extreme, but could it be something worth trying to build?
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