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blkaznguy4
Joined: 04 Jun 2005 Posts: 82
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Posted: Mon Jun 02, 2008 11:57 pm Post subject: Just curious on your opinions ... |
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// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [LRW] Gilt-Leaf Palace
3 [10E] Llanowar Wastes
1 [FUT] Horizon Canopy
1 [TSB] Pendelhaven
4 [MOR] Murmuring Bosk
4 [10E] Treetop Village
1 [PLC] Urborg, Tomb of Yawgmoth
2 [SHM] Wooded Bastion
2 [SHM] Reflecting Pool
// Creatures
3 [MOR] Chameleon Colossus
4 [SHM] Kitchen Finks
3 [LRW] Garruk Wildspeaker
4 [LRW] Doran, the Siege Tower
4 [10E] Birds of Paradise
// Spells
2 [LRW] Primal Command
4 [MOR] Bitterblossom
3 [LRW] Nameless Inversion
4 [LRW] Thoughtseize
3 [LRW] Profane Command
4 [FUT] Slaughter Pact
// Sideboard
SB: 1 [LRW] Shriekmaw
SB: 3 [LRW] Wispmare
SB: 2 [MOR] Mind Shatter
SB: 3 [SHM] Murderous Redcap
SB: 3 [LRW] Oblivion Ring
SB: 3 [LRW] Cloudthresher
Just curious on your thoughts ... I was never a big faerie or elves fan ... nor merfolk so I went Doran. I won't be going to Regionals due to work issues but here's a nice decklist I've been having alot of succes with ...
if you guys wanna take it to Regionals tell me how ya'll do
lates. |
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Berzerker
Joined: 24 Aug 2005 Posts: 44
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Posted: Tue Jun 03, 2008 12:30 am Post subject: |
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| Looks ok, but I think 2 Garruk would be plenty, and your deck should run a few more creatures, it seems very spell heavy, which might cause some trouble against control. Remember that Doran is legendary so you can only have 1 out at any given time. I suggest adding Tarmagoyf. Also add basic land!!! Magus of the moon completely shuts your deck down if they can get it out early. |
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Orlandu
Joined: 25 Sep 2004 Posts: 197
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Posted: Tue Jun 03, 2008 1:02 am Post subject: Hm |
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Doesn't look bad, besides the exclusion of Mr. T. I'm assuming that's because of card availability? If not, they should definetly be there. I actually would cut Garruk entirely, and perhaps a kitchen finks for them. Really don't like Garruk right now, as merfolk can just make one of your lands an island and island walk through and kill it, and faeries is just gonna fly over. Rev also has evasion (i.e. er.. Reveilark, and possibly some others.), and 2GG for a 3/3 isn't that impressive really. Granted there are times he can be amazing, but I'd much rather drop a Goyf on turn 2 in this format than a Garruk on turn 4.
I'd also suggest -2 Mind Shatter +1 Murderous Redcap +1 Cloudthresher. Or -2 Mind Shatter -1 Shriekmaw +3 Firespout. I definetly think the latter is better, but either way. The latter gives you 10 cards post board castable through magus of the moon, along with some very solid removal options. It also would give you seven board sweepers against faeries. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Tue Jun 03, 2008 1:29 am Post subject: |
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| Slaughter pact you really only want as an option, not as your main creature kill card. Take out two, and the 3 Garruks for 5 slots. Four of which should be Tarmogoyf, the last maybe a 4th Nameless Inversion. |
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Orlandu
Joined: 25 Sep 2004 Posts: 197
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Posted: Tue Jun 03, 2008 1:45 am Post subject: Really? |
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| I actually rather like slaughter pact maindeck as a kill spell in that deck. In a G/B deck, you would be most correct I think, but in a three color deck that just folds to magus of the moon, I believe slaughter pact is a great kill spell. In retrospect though, I would go -1 pact -3 garruk for your 4 Goyfs. |
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NinjaCan
Joined: 28 May 2008 Posts: 54
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Posted: Tue Jun 03, 2008 2:21 am Post subject: |
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If you're running zero basic lands you absolutely better hope you have a slaughter pact so you don't auto-lose to magus of the moon.
Also, run some basic land cards. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Tue Jun 03, 2008 3:24 am Post subject: |
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| you need pacts to kill magus why would u take any out, you dont need basic lands. |
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Lynolf
Joined: 25 Aug 2007 Posts: 256
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Posted: Tue Jun 03, 2008 4:18 am Post subject: |
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| gypsy wrote: | | you need pacts to kill magus why would u take any out, you dont need basic lands. |
Have you even considered the fact that you might not have Pact in hand? Or you used pact in some other creature? Then what would you do?
Run some basic lands. I would advise between 4 and 6. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Tue Jun 03, 2008 4:41 am Post subject: |
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| the list that top8ed the pt had 0 basic lands. you have 4 inversion and 3 pact as long as u have a birds you should be fine |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Tue Jun 03, 2008 4:59 am Post subject: |
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| gypsy wrote: | | the list that top8ed the pt had 0 basic lands. you have 4 inversion and 3 pact as long as u have a birds you should be fine |
He actually have 3 Inversion, 4 Pact, which I think should be changed. |
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ckfnpku
Joined: 18 Mar 2008 Posts: 17
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Posted: Tue Jun 03, 2008 7:14 am Post subject: |
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It's one land short imo. Otherwise a very tight list.
No goyf is actually a very interesting idea. This way you have no good targets for terror. Hat of to you, that's a nice read of the meta. Still, raw power of goyf might be better anyways. Hard to say.
Blossom + garruk is actually really strong, don't touch them. Or the primals. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Tue Jun 03, 2008 8:24 am Post subject: |
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| or maybe he just doesnt have goyfs? |
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Orlandu
Joined: 25 Sep 2004 Posts: 197
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Posted: Tue Jun 03, 2008 11:55 am Post subject: Wow |
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| Hah! Didn't even think about that, intentional or not, having dead shriekmaws, terrors, and slaughter pacts is pretty nice. Test it with and without, I'd say, but yeah that seems like a good idea. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Tue Jun 03, 2008 10:02 pm Post subject: |
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they can still pact and terror treetop villages and other stuff
f |
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Orlandu
Joined: 25 Sep 2004 Posts: 197
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Posted: Tue Jun 03, 2008 11:45 pm Post subject: Er |
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The only things they can pact, terror and such are the treetops, finks, and tokens from garruk in the main, and threshers from the side.
Of those the only thing that really sucks is if your treetop gets blown away, but as it goes, if they got it, they got it. |
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