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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Sun Jun 01, 2008 4:22 pm Post subject: adding control |
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I know many of you guys hate turbo fog, but I have one last problem- how can I incorporate control in my turbo fog deck?
Even though the deck itself is an indirect form of control, I think I need some form of bounce, counter, or "pre-emptive" strikes if you will. Maybe splash blue for rune snags, vensers, or maybe lean toward traumatize, jace and broken ambitions (with mill value).
I already put in 2 jester's scepters because they mill for five, have counter potential, and are relatively cheap.
Any suggestions or advice welcome. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Sun Jun 01, 2008 4:53 pm Post subject: |
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You should have one Akroma in there, so that you can actually win by damage.
The backup plan should be milling, since it is the least efficient one. The main plan should be damage dealing. For example with Sudden Impact. |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Sun Jun 01, 2008 5:10 pm Post subject: |
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| I think merfolks mill the best. Judge of currents+stonybrook schoolmaster allow you to live long enough to finish off the deck plus merrow commerce . 1 is good 2 is rediculous 3 the game is basically over with grimoire thief+drowner of secrets. And if all else fails plop down a lord of atlantis and u have a insanely large army thanks to stonybrook schoolmaster. |
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