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Shagster
Joined: 17 Apr 2008 Posts: 21
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Posted: Wed May 28, 2008 1:27 pm Post subject: Snow Red Burn |
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last week i had posted a monored burn deck that was just based on dome damage and draw. i modified it so it will run much better. so tell me what you guys think.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Untitled Deck
// Lands
18 [CS] Snow-Covered Mountain
4 [MOR] Mutavault
// Spells
4 [SHM] Flame Javelin
4 [10E] Incinerate
4 [TSP] Sudden Shock
4 [10E] Howling Mine
4 [CS] Skred
4 [LRW] Tarfire
4 [10E] Shock
2 [MOR] Shard Volley
2 [LRW] Needle Drop
2 [10E] Sudden Impact
4 [SHM] Spiteful Visions
// Sideboard
SB: 4 [SHM] Everlasting Torment
SB: 4 [10E] Threaten
SB: 4 [10E] Pyroclasm
SB: 3 [TSP] Sulfurous Blast |
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Alandariel
Joined: 17 Jan 2006 Posts: 145
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Posted: Wed May 28, 2008 1:48 pm Post subject: |
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| I don't see the point of the Needle Drop, at least not as a 2-of. I would personally cut them for +1 Shard Volley and +1 Sudden Impact. Also, I would run Lash Out over Tarfire, because Tarfire isn't that impressive by itself and it pumps opposing Tarmogoyfs. |
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Shagster
Joined: 17 Apr 2008 Posts: 21
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Posted: Wed May 28, 2008 2:02 pm Post subject: |
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| Alandariel wrote: | | I don't see the point of the Needle Drop, at least not as a 2-of. I would personally cut them for +1 Shard Volley and +1 Sudden Impact. Also, I would run Lash Out over Tarfire, because Tarfire isn't that impressive by itself and it pumps opposing Tarmogoyfs. |
i'm not running more than 2 Shard Volley's because if i draw them early then they're dead until i get more lands. Needle Drop's are there becuse it's a 1 for 1 damage and draw, and i only run 2 beacuse i should draw them late game 70% of the time so i could use it with another burn spell. Same with Sudden Impact. |
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ShoGunZ
Joined: 04 Mar 2008 Posts: 4
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Posted: Thu May 29, 2008 12:36 am Post subject: |
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try and run some mogg fanatics and keldon marauders and maniacs and ram gang which are good cheap creatures and those spiteful visions are gonna be ur dead alot of the times if i were u i put them sb against faeries with those ancestral vision .and magus of the moon is just an all star cause it cripples 95 % of fearies manabase and 75% of doran and like 50% of G/B elves
so ur deck ends up looking like this:
15 snow- covered mouintain
4 mutavault
1 keldon megaliths
4 magus of the moon
4 keldon marauders
3 tatermunge maniac
3 ram-gang
4 mogg fanatic
4 greater gargadon
4 flame javelin
4 rift bolt
4 incinerate
3 skred
3 shard volley |
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Heikki
Joined: 16 Mar 2005 Posts: 16
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Posted: Thu May 29, 2008 1:37 am Post subject: |
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I think that the deck is horrible.
I would certainly play some creatures, but if part of you'r idea is not to play creatures I'll go with it.
Basically every deck plays creatures, so you badly need some removal. Otherwise you just get run over by swarm. Of course you have all the burn spells, but it doesn't look like a good idea to aim them to creatures. So in 4x sulfurous blast.
I had to check twice, but couldn't find rift bolt. It's strictly better than tarfire/shock/sudden shock/shard volley/needle drop/sudden impact etc. So in 4x Rift bolt.
And of course we have lash out. Where's that? It does dmg to player maybe 30% of time. In 4x Lash Out.
I have played RDW a lot and I feel that 3x shard volley is optimal.
So IN:
4x lash out, 4x rift bolt, 4x sulfurous blast, 1x shard volley.
OUT:
4x sudden shock, 4x tarfire, 4x skred (maybe to sb.), 1x shock.
Now the deck is a lot better, but I would still play creatures. |
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pw709
Joined: 17 Jun 2007 Posts: 21
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Posted: Thu May 29, 2008 4:02 am Post subject: |
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| I agree with the above post on potential changes. Running 0 creatures can be nice, but it's kind of a double edged sword. Most people are running Terrors and stuff, and it'd be good to make them not useful, but if all goes well for your deck, they'll just be discarding them at end of turn anyway, so making them dead doesn't actually do much. Definitely add Lash Out though, and maybe Sulfurous Blast or Firespout. |
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shadow90
Joined: 09 Aug 2006 Posts: 3
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Posted: Thu May 29, 2008 8:51 am Post subject: |
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| ShoGunZ wrote: |
4 mutavault
3 ram-gang
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LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL |
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Spyx
Joined: 31 Oct 2004 Posts: 853
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Posted: Thu May 29, 2008 9:46 am Post subject: |
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Whats the looool in that? You just have to play mutavault, and you have flame javelin too with RRR.
If you are going without creatures at least play fanatic. Their removal will be still dead and he's a lot better then needle drop. |
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cdubs
Joined: 11 Sep 2004 Posts: 30
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Posted: Thu May 29, 2008 11:46 am Post subject: Play graven cairns if playing ram gang |
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| Play graven cairns if you play 4 vaults, 3-4 flame, 3-4 ram gangs, it wont hurt you and it alows vault to tap for red. Might have a possibility to play bitterblossoms because its not a bad card and it wins games, which would require more swamp mana or Urborg. Cairns doesn't hurt your mana base though. |
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gypsy
Joined: 15 Jun 2007 Posts: 869
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Posted: Thu May 29, 2008 12:27 pm Post subject: |
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| how does cairns make vault tap for red what are you smoking? |
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AOCharm
Joined: 30 Mar 2008 Posts: 50
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Posted: Thu Jun 05, 2008 12:46 pm Post subject: |
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alot of RDW decks i see running have started to pitch in 4xAshenmoor Gouger, lives through nameless inversion firespout sulf blast pyroclasm 3 for a 4/4 most RDW is running him instead of keldon marauders now
I have issues with Howling Mine giving your opponent card advantage as well is bad, Spiteful Visions atleast deals damage getting you to end game quicker. I'm a fan of Browbeat to keep cards in my hand to the end game and 3 for 5 burn aint bad imo but a lot people would rather play other things a recent trend is demigod, deals with faeries when hes out and helps you when you get to the end game |
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