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chriscone
Joined: 26 Apr 2007 Posts: 18
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Posted: Tue Apr 29, 2008 7:41 pm Post subject: wither and regeneration |
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can someone tell me if my understanding is right for this; if a 1/1 creature with regeneration blocks a creature with wither, it can still prevent the damage and thus recieve no -1 counters?
on the other side if a -1/-1 counter is moved to a regeneration 1/1 creature then it would die? |
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thedarkness
Joined: 13 Jul 2006 Posts: 446
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Posted: Tue Apr 29, 2008 7:51 pm Post subject: |
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| Umm..what gave you the idea that regenerating a creature prevents damage to it? |
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chriscone
Joined: 26 Apr 2007 Posts: 18
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Posted: Tue Apr 29, 2008 7:58 pm Post subject: |
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| thedarkness wrote: | | Umm..what gave you the idea that regenerating a creature prevents damage to it? |
419.6b Regeneration is a destruction-replacement effect. The word "instead" doesn't appear on the card but is implicit in the definition of regeneration. "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it's in combat) remove it from combat." Abilities that trigger from damage being dealt still trigger even if the permanent regenerates. |
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MaksymG
Joined: 24 Apr 2006 Posts: 142
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Posted: Tue Apr 29, 2008 8:03 pm Post subject: |
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That was not much of a response thedarkness.
To answer your question, regeneration removes lethal damage that has been accumulated onto a creature (I say accumulated because it can come from various sources) So for example, if a watchwolf gets blocked by a 1/1 token and then gets shocked, it would get destroyed due to lethal damage. Regeneration prevents it from being destroyed, removes it from combat, and removes all damage on it. Regeneration DOES NOT remove assigned damage. That is to say that if you have a regenerating creature that blocks another, bigger creature, and your opponent stacks damage and then plus mortify on your creature, by regenerating you will not remove assigned damage, merely remove it from combat. So to answer your question, damage is not prevent it is simply removed and since wither deals damage in form of -1/-1 counters, no damage is dealt or stacked upon a creature and so regeneration is useless. |
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MaksymG
Joined: 24 Apr 2006 Posts: 142
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Posted: Tue Apr 29, 2008 8:03 pm Post subject: |
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double post
Last edited by MaksymG on Tue Apr 29, 2008 8:04 pm; edited 1 time in total |
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thedarkness
Joined: 13 Jul 2006 Posts: 446
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Posted: Tue Apr 29, 2008 8:04 pm Post subject: |
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| chriscone wrote: | | thedarkness wrote: | | Umm..what gave you the idea that regenerating a creature prevents damage to it? |
419.6b Regeneration is a destruction-replacement effect. The word "instead" doesn't appear on the card but is implicit in the definition of regeneration. "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it's in combat) remove it from combat." Abilities that trigger from damage being dealt still trigger even if the permanent regenerates. |
That doesn't say "prevent" anywhere.
Damage "goes on" creatures and remains there until the next cleanup step or the creature dies. When a creature is regenerated, lethal damage is REMOVED, not prevented, instead of the creature being destroyed.
The difference with Wither is that the damage IS -1/-1 counters, and Regenerate does NOT say "remove all -1/-1 counters from it."
You can't regenerate a creature with more -1/-1 counters on it than it has toughness because it dies the next time state-based effects are checked, and even if you could, it would die anyway. |
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thedarkness
Joined: 13 Jul 2006 Posts: 446
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Posted: Tue Apr 29, 2008 8:06 pm Post subject: |
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Maksym, it wasn't a response at all.
I didn't feel comfortable providing a response to that question without knowing what I was answering, hence my asking where he got prevention from.
I could probably have figured it out, but I'm dead freakin' tired right now, so I figured if I'm gonna stay awake to answer this, I don't want to waste energy thinking about it.  |
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chriscone
Joined: 26 Apr 2007 Posts: 18
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Posted: Tue Apr 29, 2008 9:00 pm Post subject: thanks |
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| thanks for the replies...best way i know to learn is to ask questions. |
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chriscone
Joined: 26 Apr 2007 Posts: 18
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Posted: Tue Apr 29, 2008 9:21 pm Post subject: mistake |
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it was my mistake in using the word prevention.
I am aware that the damage is not prevented but rather it's removed, thus all the triggers resulting from damage having been delt would trigger.
i have , since posting, found this on the magic site.
502.80. Wither
502.80a Damage dealt to a creature by a source with wither doesn't stay on that creature (see rule 212.3g). Rather, it causes that many -1/-1 counters to be put on that creature.
502.80b Multiple instances of wither on the same object are redundant.
* Wither's effect applies to any damage, not just combat damage.
* The -1/-1 counters remain on the creature indefinitely. They won't be removed if the creature regenerates or the turn ends.
* Since damage from a source with wither is real damage, it follows all the other rules for damage. It can be prevented or redirected. When it's dealt, it will cause lifelink and other similar abilities to trigger. |
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GnikXela
Joined: 21 Jun 2006 Posts: 60
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Posted: Wed Apr 30, 2008 12:23 am Post subject: |
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| And just to add on to the redirecting...The redirected damage to a player would be actual damage. This is because wither says damage dealt to creatures is dealt in -1/-1 counters. (I know this is an obvious point, but I figured some people might over look this.) |
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