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UW Control



 
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Lord_tiamat



Joined: 13 Aug 2005
Posts: 81

PostPosted: Fri Mar 28, 2008 12:18 pm    Post subject: UW Control Reply with quote

So i was looking to make a T2 deck that is functionally UW Control.


As of currently my deck is
21 Lands
4 Nimbus Maze
4 Adarkar Wastes
2 New Benalia
6 Islands
5 Plains

28 Spells
2 Mind Spring
4 Think twice
3 Snapback
3 Wrath of God
3 Pact of Negation
4 Mana Tithe
4 Delay
4 Rune Snag
1 Commandeer

11 Creatures
2 Guile
3 Soltari Priest
2 White Shild Crusader
4 Vexing Sphinx


Sb:
2 Commandeer
3 Condemn
3 Pollen Lullaby
1 White Shield Crusader
3 Evacuation
3 Persuasion


I really only seem to have a problem vs Aggro decks, control decks i win because of counters, Doran is no problems if you take out their mana base. Black decks are a bit of a pain G1 once i bring in commandeer's its all over. Pollen Lullaby works Wonderfully vs faeries and other token decks because it buys my one turn and possiblly 2 turns. The only thing that i dont have is spot removal which is a slight problem.

Any suggestions on creature choices OTHER THAN VEXING SPHINX, would be greatly appreciated.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Fri Mar 28, 2008 12:37 pm    Post subject: Reply with quote

needs more lands, o ring is better than snap back, cryptic command is the best card in blue rigth now i dont see why u dont play it
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Fri Mar 28, 2008 12:48 pm    Post subject: Reply with quote

UW reveillark blink is also a control deck. How is this one better, except perhaps in the mirror?

Your win conditions sucks. You need better ones.

Akroma
Crovax
Sacred Mesa
Razormane Masticore
Feudkiller's Verdict
Aeon Chronicler
Teferi
Arcanis
Sower of Temptation
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bosty



Joined: 24 Oct 2007
Posts: 17

PostPosted: Fri Mar 28, 2008 3:04 pm    Post subject: Reply with quote

How about a build like this:

24 Lands

4 Nimbus Maze
4 Adarkar Wastes
4 Terramorphic Expanse
4 Plains
7 Island
1 Urza's Factory

28 Spells

4 Wrath of God
4 Rune Snag
4 Cryptic Command
4 Mana Tithe
4 Oblivion Ring
4 Foresee
4 Think Twice

8 Creatures

3 Teferi, Mage of Zhalfir
3 Razormane Masticore
2 Venser, Shaper Savant

SB

3 Feudkiller's Verdict
3 Sower of Temptation
3 Tormod's Crypt
3 Pithing Needle
3 Flashfreeze

I'm not sold on the Mana Tithes, but the build looks solid, both in terms of curve and card quality. You have Verdict out of the board vs burn, Crypt vs the rev combo, Needle for manlands, etc... You can also fit in a Disenchant for the pesky Bitterblossom. Honorable mentions for a singleton Akroma or Austere Command, as well as a couple of Crovax

However, I don't think it is as good or as versatile as the tier 1 decks (MRB, Faeries, Lark)
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Fri Mar 28, 2008 3:23 pm    Post subject: Reply with quote

700th post!!!

Okie I am going to expand on what Ved posted. You really need more lands. I would play 24-26 lands. I have some cuts and adds that would give the deck a lot more game vs most of the field.

-4 Mana Tithe
-4 Terramorphic Expance (no 'Goyf food plz)
-4 Foresee
-4 Think Twice
-1 O-Ring
-1 Razormane

+4 Storeage lands or Mutavalut
+4 Mind Stone/Coldsteel/Relic
+3 Aeon (Razormane food)
+3 Condemn (spot removal)
+2 Crovax (blossom answer)
+2 Mind Spring (storeage) or Austere Command.


Last edited by R3wind on Fri Mar 28, 2008 4:00 pm; edited 1 time in total
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Ggerg



Joined: 04 Sep 2005
Posts: 632

PostPosted: Fri Mar 28, 2008 4:00 pm    Post subject: Reply with quote

i like how people say things like "this deck looses to aggro," and ask for advice, when they do stupid things like run only 3 main deck WoGs and none sb.
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