Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

What is "Q"? Answer is right here.


Goto page 1, 2  Next
 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
Jacois



Joined: 05 Sep 2004
Posts: 427

PostPosted: Wed Mar 26, 2008 7:54 am    Post subject: What is "Q"? Answer is right here. Reply with quote

After several hearfelt attempts, we have a winner in Coboney....

T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.

Perfect. The only real problem is memory work, for the times you use it during your upkeep, then you have to really think about whether or not it was used when it's your opponents end step.

The reason I started this thread (and the last) and the reason I called my initial thread "What is Q?", is because I believe Q will make this much easier.

Prodigal Wizard 1UU
Creature - Human Wizard
Q : Deal 1 damage to target creature or player
1/1

So I ask again, what is Q? Q is a half tap. If the creature is untapped, you can turn it 45 degrees instead of the full 90 for it's effect. If the card is half-tapped, you can halftap it again to make it fully tapped. This opens up design space, as well as clearing up space in the text box.

What do you think?
Back to top
Jorbes



Joined: 14 Feb 2006
Posts: 249
Location: Netherland

PostPosted: Wed Mar 26, 2008 8:48 am    Post subject: Reply with quote

IMO, half tapping a card is gonna create a big big mess (in casual games at least)

Note that i am not saying I dont like it or that you're wrong about Q (btw, I think you are but i have no idea myself, so i'll just agree with you instead Wink)

This will force players to clearly arrange their permanents.
You see a lot of half-assed tapping in casual play rooms like the public library, it annoys me somewhat, so this could finally create some inner peace.

I wonder how MWS would handle this though... Razz
Back to top
Jacois



Joined: 05 Sep 2004
Posts: 427

PostPosted: Wed Mar 26, 2008 8:59 am    Post subject: Reply with quote

Jorbes wrote:

This will force players to clearly arrange their permanents.
You see a lot of half-assed tapping in casual play rooms like the public library, it annoys me somewhat, so this could finally create some inner peace.

I wonder how MWS would handle this though... Razz


I wonder how MWS will handle it as well. Maybe that's why MODO version 3 is delayed.
Back to top
Mirror_Image



Joined: 15 Mar 2006
Posts: 7

PostPosted: Wed Mar 26, 2008 9:40 am    Post subject: Reply with quote

Jacois wrote:
Jorbes wrote:

This will force players to clearly arrange their permanents.
You see a lot of half-assed tapping in casual play rooms like the public library, it annoys me somewhat, so this could finally create some inner peace.

I wonder how MWS would handle this though... Razz


I wonder how MWS will handle it as well. Maybe that's why MODO version 3 is delayed.


Simply put a note "Q" or "Half-Tapped" or something on that permanent and everybody would know what it means... MWS does not need any special development to handle it.
Back to top
cloysterd



Joined: 24 Jan 2007
Posts: 47

PostPosted: Wed Mar 26, 2008 10:33 am    Post subject: Reply with quote

Is this just speculation or do you have some reason to think that Q is a tap-twice thing?
Back to top
Ronnan



Joined: 08 May 2005
Posts: 141

PostPosted: Wed Mar 26, 2008 11:59 am    Post subject: Reply with quote

T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.

this wont let you respond while its on stack
Back to top
Jacois



Joined: 05 Sep 2004
Posts: 427

PostPosted: Wed Mar 26, 2008 12:03 pm    Post subject: Reply with quote

Ronnan wrote:
T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.

this wont let you respond while its on stack


Yeah, I didn't want to get too technical, thx though.
Back to top
Avata



Joined: 03 Dec 2006
Posts: 370

PostPosted: Wed Mar 26, 2008 12:26 pm    Post subject: Reply with quote

No.

WotC works pretty hard to keep extra bookkeeping out of the game, and this just screams extra bookkeeping.
Back to top
only-3



Joined: 25 Feb 2008
Posts: 58

PostPosted: Wed Mar 26, 2008 12:43 pm    Post subject: Re: What is "Q"? Answer is right here. Reply with quote

Jacois wrote:
After several hearfelt attempts, we have a winner in Coboney....

T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.

Perfect. The only real problem is memory work, for the times you use it during your upkeep, then you have to really think about whether or not it was used when it's your opponents end step.

The reason I started this thread (and the last) and the reason I called my initial thread "What is Q?", is because I believe Q will make this much easier.

Prodigal Wizard 1UU
Creature - Human Wizard
Q : Deal 1 damage to target creature or player
1/1

So I ask again, what is Q? Q is a half tap. If the creature is untapped, you can turn it 45 degrees instead of the full 90 for it's effect. If the card is half-tapped, you can halftap it again to make it fully tapped. This opens up design space, as well as clearing up space in the text box.

What do you think?



Not mind blowing enough to be "Q" and quite honestly never gonna happen its not even that good of an idea.
Back to top
Noname1



Joined: 20 Jul 2007
Posts: 11

PostPosted: Wed Mar 26, 2008 1:28 pm    Post subject: Reply with quote

tapping counter clock-wise seems like a better solution but still pretty bad i think
Back to top
Jorbes



Joined: 14 Feb 2006
Posts: 249
Location: Netherland

PostPosted: Thu Mar 27, 2008 1:36 am    Post subject: Reply with quote

Noname1 wrote:
tapping counter clock-wise seems like a better solution but still pretty bad i think


or maybe a 270 degree tap? Wink
Back to top
Ggerg



Joined: 04 Sep 2005
Posts: 297

PostPosted: Thu Mar 27, 2008 3:07 am    Post subject: Reply with quote

0: deal 1 play this ability only once per turn
T: deal deal one

or

0: deal 1 play this ability only once per turn, and only during your turn
T: deal 1


...i think that's about as close as you can get.
Back to top
djww19



Joined: 15 Mar 2005
Posts: 396

PostPosted: Thu Mar 27, 2008 9:49 am    Post subject: Reply with quote

Honestly, I don't think that's what Q is. Like Avata said, WOTC like to keep it simple. It would become too much work on the players.

Have they confirmed it's an actual ability? I heard one rumor floating around that Q dealt with the hybrid colorless mana cycle that was around, like Beseech the Queen (2/B 2/B 2/B).
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 1049

PostPosted: Thu Mar 27, 2008 11:09 am    Post subject: Reply with quote

the "half tap" ability would require many words on each card using it.

I am sure that isn't it.

It surely isn't something that would allow free spells of some sort. They have screwed up with those abilities many times now - they should have learned...

The most successful mechanic they have created for some time, is the equip ability of artifacts. Equipment. They are part of the normal mtg world now.

What about Fortresses?

Name: Wooden Watchtower

Type: Artifact Creature - Fortress

Casting cost: 2

Rarity: Common

Power/Thoughness: 0/4

Text:

Defender

Creatures that are attached to Wooden Watchtower get +0/+2.

2: Attach target creature you control to Wooden Watchtower. Play this ability only when you could play a sorcery.

(Creatures that are attached to an untapped Fortress cannot be the target of spells or abilities an opponent controls. Whenever a creature that is attached to a Fortress attacks, unattach it.)



another example card:

Name: Castle Phyrexia

Type: Legendary Artifact Creature - Fortress

Casting Cost: 5

Power/Thoughness: 1/8

Rarity: Rare

Text:

Defender

2: Attach target creature you control to Castle Phyrexia. Play this ability only when you could play a sorcery.

3: Regenerate target creature you control that is attached to Castle Phyrexia.

Tap: Put a 1/1 black Skeleton creature into play.


The only thing that doesn't quite fit the theme of a siege or battle, is that they are creatures. An alternative would be to make them more similar to Planeswalkers. That they come into play with a certain amount of counters which are removed by combat damage or the redirection of burn.

Name: Castle Phyrexia

Type: Legendary Artifact - Fortress

Casting Cost: 5

Rarity: Rare

Text:

Castle Phyrexia comes into play with 8 Fortress counters.

Pay 2 life, Tap: put a Fortress counter on Castle Phyrexia.

2: Attach target creature you control to Castle Phyrexia.

3: Regenerate target creature you control that is attached to Castle Phyrexia.

Remove a Fortress counter, Tap: put a 1/1 black Skeleton creature into play.

(Creatures attached to an untapped Fortress cannot be the target of spells or abilities an opponent control. When a creature that is attached to a Fortress attacks, unattach it.)

(The Fortress counters is dealt with the same way as the Planeswalker's counters; Players may either attack the opponent or the fortress, non-combat damage can be redirected to a fortress, and resolved damage removes that many Fortress counters. If a fortress has 0 Fortress counters, it is put into the graveyard.)

This way, Wrath of God doesn't destroy a building.
Back to top
only-3



Joined: 25 Feb 2008
Posts: 58

PostPosted: Thu Mar 27, 2008 11:50 am    Post subject: Reply with quote

Vedrfolner has a great idea. But I still think nobody will guess it untill we actually see it. Shadowmoor previews start on monday, who knows we might find out then.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy