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RW Rev Riders



 
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Zoom



Joined: 18 Jan 2005
Posts: 80

PostPosted: Mon Mar 24, 2008 12:26 am    Post subject: RW Rev Riders Reply with quote

So, I've been having very good results with this deck, and thought I'd share it.

4 Reveillark
4 Avalanche riders
4 Siege Gang Commander
3 Aven riftwatcher
3 Greater Gargadon

4 Momentary blink
4 Boom/bust
3 Wrath of god
2 Pyroclasm

3 Mind Stone
2 Prismatic Lens

4 Flagstones of Trokair
3 Terramorphic expanse
4 Battlefield forge
1 Shivan reef
1 Island
5 Plains
6 Mountain

sb:
4 Cryoclasm
3 Sulfurous Blast
3 Wispmare
2 Stonecloaker
1 Aven Riftwatcher
1 Wrath of god
1 pyroclasm

This deck has a great matchup vs uw blink, and a good matchup vs ramp. Game 1 vs faeries is tough but the sulf blasts and wispmares make 2 and 3 a lot easier. The deck is full of good combos, pretty fun to play, and is capable of some degenerate mana denial. If you're a player who was sad to see stone rain leave the base set, you should give this deck a try. Constructive criticism greatly appreciated.
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Trotsky1



Joined: 12 Apr 2005
Posts: 554

PostPosted: Mon Mar 24, 2008 7:09 am    Post subject: Reply with quote

I dont see how this is good vs blink, it doesnt have any card draw and its not as if 8 ld spells is anywhere near enough to consistantly hammper an opponent. Generally what mostly happens in blink mirrors is after a while you get a pair of revs staring each other down with no one wanting to attack because of body double and the first to draw mirror entity wins. This deck has no body double so your standard rev deck would be comfortably able to attack it. In short I find you claim this bests blink very dubious.
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Avata



Joined: 03 Dec 2006
Posts: 356

PostPosted: Mon Mar 24, 2008 8:03 am    Post subject: Reply with quote

As a suggestion, wouldn't Coldsteel Heart be superior to Prismatic Lens?

Edit: Also, I can believe this would have a strong game against u/w blink, although I haven't done any testing. In my experience, even bringing in Detrivore + Acid Moss can really mess with blinks mana base. This deck is running Avalanche Riders, Boom/Bust, Momentary Blink, and Reveilark. The goal of land destruction elements in the current t2 (in my experience) isn't to keep your opponent from getting started, it's to keep them from developing properly into the mid-game, and it seems like that's possible with this list.
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Zoom



Joined: 18 Jan 2005
Posts: 80

PostPosted: Mon Mar 24, 2008 8:53 am    Post subject: Reply with quote

Out of about approximately 5 matches vs uw lark, I haven't dropped one yet with this deck. This is a small sample size, so I understand that it isn't statistical proof. Each game vs uw lark I feel like I'm in the driver's seat. Most builds don't have any cards outside venser (4 mana with double color) that can interfere with the land destrution, so I'm almost always able to cut off a color, or keep them at low mana. So my revs come out first, my riders chip away, and I usually armageddon to finish up the game. G2 and 3 are even easier with the cryoclasms.

i have no idea why i posted this in the casual section...sleepy last night i guess.
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sandoiche



Joined: 08 Oct 2006
Posts: 20

PostPosted: Mon Mar 24, 2008 2:55 pm    Post subject: Reply with quote

i think u should cut mindstones for more lens/coldsteel hearts (mana fixing).

also the LD strategy is nice against UW lark deck...

gl with deck
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R3wind



Joined: 24 Jul 2006
Posts: 764

PostPosted: Mon Mar 24, 2008 6:57 pm    Post subject: Reply with quote

Nurmot and Lightning Angel would like to say hello.
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Daveslusher



Joined: 05 Nov 2006
Posts: 202

PostPosted: Mon Mar 24, 2008 11:28 pm    Post subject: Reply with quote

// Lands
5 [LRW] Island (1)
5 [LRW] Plains (1)
4 [10E] Adarkar Wastes
2 [LRW] Wanderwine Hub
1 [TSP] Urza's Factory
1 [10E] Battlefield Forge
1 [10E] Shivan Reef
3 [TSB] Desert
1 [4E] Mountain (1)

// Creatures
4 [LRW] Mulldrifter
1 [LRW] Mirror Entity
4 [MOR] Reveillark
4 [TSP] Riftwing Cloudskate
2 [PLC] Body Double
2 [TSP] Greater Gargadon
1 [10E] Siege-Gang Commander
3 [FNM] Avalanche Riders
1 [FUT] Venser, Shaper Savant
3 [PLC] Aven Riftwatcher

// Spells
3 [TSP] Prismatic Lens
4 [TSP] Momentary Blink
4 [10E] Wrath of God
1 [CS] Coldsteel Heart

// Sideboard
SB: 1 [TSP] Greater Gargadon
SB: 1 [PLC] Aven Riftwatcher
SB: 2 [LRW] Sower of Temptation
SB: 2 [TSB] Teferi's Moat
SB: 3 [FUT] Pact of Negation
SB: 4 [10E] Remove Soul
SB: 2 [PLC] Crovax, Ascendant Hero

i've been working on the same thign as you can see. Siege gangs a 1of so i can make infinate tokens at will. I'm considering dropping him for another entity at this point because frankly he isnt very good in the blink deck in general and he's very much win-more. If anyone doesn't understand why i play 1 entity it's because gargy is a combo outlet too(you just stack all the time counter removal activations.) I tried heavier red, but it just doesn't work. Also, blinking riders on singleton lands = win = - )
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gypsy



Joined: 15 Jun 2007
Posts: 431

PostPosted: Tue Mar 25, 2008 1:42 am    Post subject: Reply with quote

ur so good at posting french regionals decks daveslusher
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GUnit



Joined: 13 Feb 2008
Posts: 4

PostPosted: Tue Mar 25, 2008 7:33 am    Post subject: Reply with quote

I have also been playing around with a reveil-riders deck. My list is very similar to yours, but I ended up cutting my gargadons for war marshals early on.

(22 dudes)
3 Mogg War Marshal
3 Aven Riftwatcher
4 Mulldrifter
4 Siege-Gang Commander
4 Avalanche Riders
4 Reveillark

(10 spells)
4 Wrath of God
3 Momentary Blink
3 Boom / Bust

(28 mana)
4 Coldsteel Heart
1 Prismatic Lens

3 Terramorphic Expanse
4 Battlefield Forge
2 Adarkar Wastes
2 Shivan Reef
1 Island
5 Mountain
6 Plains

My testing's been limited to MWS, but I think I might take this, or something similar, to FNM next time I go.
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Daveslusher



Joined: 05 Nov 2006
Posts: 202

PostPosted: Tue Mar 25, 2008 3:17 pm    Post subject: Reply with quote

gypsy wrote:
ur so good at posting french regionals decks daveslusher


yeah i saw that too...i was like wtfux...
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